Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AlexsGT
Bacchus
Level 126
God Stats
1W - 0L
1,776 SR
Queue Stats
27W - 20L
1,474 Elo+
Party 1
Achilles
Achilles
Dat_OneBlack_Guy
Achilles
Level 109
God Stats
5W - 0L
1,330 SR
Queue Stats
142W - 131L
1,536 Elo+
Party 3
Chronos
Chronos
Karathros
Chronos
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,488 Elo+
Solo
Horus
Horus
SlickNinja55
Horus
Level 138
God Stats
2W - 1L
1,222 SR
Queue Stats
226W - 223L
1,503 Elo+
Party 3
Team Averages
Level 123
1,466 SR
1,500 Elo+

VS

Team Averages
Level 128
1,496 SR
1,535 Elo+
Chang'e
Chang'e
CSW01
Chang'e
Level 145
God Stats
0W - 1L
1,809 SR
Queue Stats
61W - 48L
1,581 Elo+
Party 2
Khepri
Khepri
GuiseppesBallsac
Khepri
Level 113
God Stats
0W - 2L
1,172 SR
Queue Stats
84W - 63L
1,540 Elo+
Party 2
Heimdallr
Heimdallr
NinjaWaffles1
Heimdallr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,525 Elo+
Solo
Neith
Neith
RangerBoots
Neith
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 70L
1,542 Elo+
Solo
Pele
Pele
adamkrestt
Pele
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 141L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
1 / 1 / 13
7,522
752
7,011
15,446
14,984
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bacchus
AlexsGT
Bacchus
15
6 / 1 / 11
9,329
933
11,067
19,385
19,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
5 / 2 / 10
8,312
831
11,223
14,975
22,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Karathros
Chronos
15
2 / 1 / 15
8,414
841
12,061
8,370
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 3 / 14
8,619
862
7,980
12,750
13,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CSW01
Chang'e
11
1 / 7 / 3
6,785
679
9,479
11,710
4,453
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 5
7,548
755
5,221
13,321
8,089
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
NinjaWaffles1
Heimdallr
14
3 / 2 / 4
7,600
760
13,190
7,741
4,235
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 5
8,485
849
17,631
8,819
4,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 5 / 2
6,981
698
7,109
9,981
6,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
27
17
Kills
8
8
Deaths
17
63
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
1
13
7.5
W
Bacchus
AlexsGT
Bacchus
6
1
11
11.5
L
Chang'e
CSW01
Chang'e
1
7
3
0.36
W
5
2
10
5
L
0
2
5
1.25
W
Chronos
Karathros
Chronos
2
1
15
9.5
L
Heimdallr
NinjaWaffles1
Heimdallr
3
2
4
2.5
L
3
1
5
5.5
W
3
3
14
3.33
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,342
Damage
52,630
70,926
Taken
51,572
74,593
Mitigated
27,508
40,107
Healing
16,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
7,011
846
2,501
7,311
15,446
14,984
150
2,909
12,358
8,859
0
W
Bacchus
AlexsGT
Bacchus
11,067
964
2,104
8,464
19,385
19,334
270
3,357
15,913
19,468
0
L
Chang'e
CSW01
Chang'e
9,479
127
1,320
1,440
11,710
4,453
0
6,959
4,751
12,175
0
W
11,223
2,002
1,580
4,135
14,975
22,488
324
3,416
11,354
0
17,208
L
5,221
0
1,452
4,760
13,321
8,089
0
9,136
4,185
9,276
0
W
Chronos
Karathros
Chronos
12,061
3,150
2,385
2,487
8,370
4,074
1,824
1,365
6,980
34,995
0
L
Heimdallr
NinjaWaffles1
Heimdallr
13,190
4,192
385
765
7,741
4,235
0
4,373
3,368
0
21,691
L
17,631
3,738
739
3,403
8,819
4,637
0
5,132
3,687
0
36,733
W
7,980
2,433
4,417
4,723
12,750
13,713
243
2,996
9,598
2,572
10,576
L
7,109
281
552
1,419
9,981
6,094
0
6,368
3,613
23
16,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,196
Gold Earned
37,399
98
Minions Killed
105
0
Camps Cleared
0
1,040,841
Distance Traveled
878,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,522
752
6
1
0
197,764
0
W
Bacchus
9,329
933
13
1
0
227,911
0
L
Chang'e
6,785
679
6
1
0
156,793
0
W
Achilles
8,312
831
12
1
0
221,893
0
L
Khepri
7,548
755
12
1
0
177,422
0
W
Chronos
8,414
841
60
6
0
192,054
0
L
Heimdallr
7,600
760
14
1
0
172,188
0
L
Neith
8,485
849
52
5
0
195,527
0
W
Horus
8,619
862
7
1
0
201,219
0
L
Pele
6,981
698
21
2
0
176,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role