Player Matchup

Athena
Athena
Gold I
 
Athena
Gold I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver I
Get Calculated
Ullr
Silver I
Level 180
God Stats
8W - 5L
1,737 SR
Queue Stats
35W - 25L
1,535 MMR
Solo
King Arthur
King Arthur
Gold IV
LionEIJonson
King Arthur
Gold IV
Level 95
God Stats
10W - 11L
1,656 SR
Queue Stats
76W - 73L
1,427 MMR
Party 1
Thanatos
Thanatos
Gold III
Tr nslaten
Thanatos
Gold III
Level 142
God Stats
5W - 4L
1,587 SR
Queue Stats
90W - 81L
1,554 MMR
Solo
Agni
Agni
Gold V
Xaveeeeeee
Agni
Gold V
Level 128
God Stats
2W - 1L
1,592 SR
Queue Stats
16W - 11L
1,634 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,615 SR
1,530 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,624 SR
1,540 MMR
Chiron
Chiron
Gold II
D4RKXVORTEX
Chiron
Gold II
Level 127
God Stats
8W - 7L
1,691 SR
Queue Stats
82W - 89L
1,542 MMR
Solo
Kukulkan
Kukulkan
Gold II
Dennyosia
Kukulkan
Gold II
Level 159
God Stats
4W - 2L
1,680 SR
Queue Stats
194W - 192L
1,550 MMR
Solo
Ravana
Ravana
Gold IV
Inzzanity
Ravana
Gold IV
Level 172
God Stats
2W - 2L
1,655 SR
Queue Stats
92W - 103L
1,531 MMR
Solo
Arachne
Arachne
Gold III
YoutubeYoBobby
Arachne
Gold III
Level 107
God Stats
7W - 6L
1,573 SR
Queue Stats
25W - 23L
1,545 MMR
Solo
Tyr
Tyr
Gold IV
bymest
Tyr
Gold IV
Level 127
God Stats
0W - 2L
1,522 SR
Queue Stats
49W - 52L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
3 / 0 / 12
9,135
508
5,599
15,580
15,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

18
5 / 1 / 4
11,096
616
11,257
10,430
5,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
LionEIJonson
King Arthur
17
3 / 0 / 2
10,247
569
18,049
14,373
17,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
Tr nslaten
Thanatos
15
4 / 1 / 5
9,586
533
6,403
12,669
5,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
4 / 0 / 5
11,156
620
12,078
8,762
3,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BacchusThothPoseidonArtemis

VS

Bans
Maman BrigitteMorgan Le FayAo KuangBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
1 / 4 / 1
8,659
481
6,502
11,774
4,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Dennyosia
Kukulkan
16
0 / 0 / 0
9,049
503
2,849
5,984
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Inzzanity
Ravana
12
1 / 5 / 0
7,760
431
5,832
15,030
6,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 5 / 0
8,815
490
8,097
24,212
19,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
bymest
Tyr
11
0 / 5 / 2
7,731
430
6,031
17,807
15,411
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
19
Kills
2
2
Deaths
19
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
0
12
9
L
Chiron
1
4
1
0.38
L
Kukulkan
Dennyosia
Kukulkan
0
0
0
0
W
5
1
4
7
L
Ravana
Inzzanity
Ravana
1
5
0
0.2
W
King Arthur
LionEIJonson
King Arthur
3
0
2
4
W
Thanatos
Tr nslaten
Thanatos
4
1
5
6.5
W
4
0
5
6.5
L
0
5
0
0
L
Tyr
bymest
Tyr
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,386
Damage
29,311
61,814
Taken
74,807
47,143
Mitigated
47,622
22,346
Healing
19,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,599
1,783
0
2,894
15,580
15,017
110
467
15,113
23,906
0
L
Chiron
6,502
2,039
399
2,675
11,774
4,091
0
2,250
9,448
0
63,449
L
Kukulkan
Dennyosia
Kukulkan
2,849
383
0
922
5,984
2,690
0
2,079
3,845
92,694
0
W
11,257
4,245
0
2,729
10,430
5,017
500
526
9,904
0
114,327
L
Ravana
Inzzanity
Ravana
5,832
1,117
0
2,337
15,030
6,160
0
5,980
8,912
0
60,929
W
King Arthur
LionEIJonson
King Arthur
18,049
2,869
0
2,058
14,373
17,527
0
0
14,373
0
97,170
W
Thanatos
Tr nslaten
Thanatos
6,403
1,166
0
10,966
12,669
5,664
0
173
12,496
0
89,847
W
12,078
421
0
3,699
8,762
3,918
0
1,683
7,079
104,401
0
L
8,097
4,503
0
7,405
24,212
19,270
414
424
23,788
0
72,431
L
Tyr
bymest
Tyr
6,031
369
169
5,674
17,807
15,411
0
6,435
11,137
0
22,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,220
Gold Earned
42,014
660
Minions Killed
551
0
Camps Cleared
0
1,931,684
Distance Traveled
1,791,542
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,135
508
30
2
0
431,361
7
L
Chiron
8,659
481
120
7
0
342,891
5
L
Kukulkan
9,049
503
187
10
0
363,545
9
W
Ullr
11,096
616
174
10
0
347,404
2
L
Ravana
7,760
431
87
5
0
368,816
1
W
King Arthur
10,247
569
153
9
0
335,465
0
W
Thanatos
9,586
533
117
7
0
412,601
0
W
Agni
11,156
620
186
10
0
404,853
0
L
Arachne
8,815
490
133
7
0
361,635
3
L
Tyr
7,731
430
24
1
0
354,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role