Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
CovePOG
Anubis
Level 18
God Stats
1W - 3L
1,335 SR
Queue Stats
3W - 10L
1,322 Elo+
Party 3
Chaac
Chaac
Drape-2K
Chaac
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 3
Hun Batz
Hun Batz
Drapoo
Hun Batz
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,283 Elo+
Party 3
Anhur
Anhur
V0runa
Anhur
Level 84
God Stats
3W - 2L
1,722 SR
Queue Stats
263W - 209L
1,549 Elo+
Party 1
Team Averages
Level 51
1,511 SR
1,386 Elo+

VS

Team Averages
Level 54
1,661 SR
1,487 Elo+
Apollo
Apollo
FiftyOhms
Apollo
Level 43
God Stats
12W - 4L
1,762 SR
Queue Stats
75W - 84L
1,421 Elo+
Solo
Hera
Hera
GMamba999
Hera
Level 43
God Stats
6W - 3L
1,726 SR
Queue Stats
105W - 124L
1,490 Elo+
Party 2
Maui
Maui
Obamallama12
Maui
Level 79
God Stats
35W - 37L
1,468 SR
Queue Stats
183W - 166L
1,517 Elo+
Solo
Sol
Sol
Zackandarie
Sol
Level 36
God Stats
6W - 1L
1,510 SR
Queue Stats
115W - 100L
1,509 Elo+
Party 2
Amaterasu
Amaterasu
lIdredgenIl
Amaterasu
Level 68
God Stats
3W - 0L
1,838 SR
Queue Stats
96W - 90L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
0 / 2 / 3
5,675
516
4,915
8,082
5,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
CovePOG
Anubis
8
0 / 3 / 1
4,803
437
3,825
6,693
3,241
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Drape-2K
Chaac
9
1 / 4 / 0
5,219
474
5,308
10,690
4,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Drapoo
Hun Batz
10
2 / 4 / 1
6,062
551
4,020
10,226
3,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
V0runa
Anhur
11
4 / 2 / 0
6,984
635
5,643
6,969
2,779
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
FiftyOhms
Apollo
12
6 / 1 / 0
7,068
643
3,600
7,429
2,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
10
1 / 1 / 3
6,248
568
6,391
5,578
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 2 / 4
5,953
541
2,232
9,168
6,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 2 / 1
7,083
644
7,403
9,542
2,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
lIdredgenIl
Amaterasu
11
2 / 1 / 3
6,760
615
6,938
10,061
5,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
7
Kills
14
15
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
2
3
0.75
L
Anubis
CovePOG
Anubis
0
3
1
0.17
L
Chaac
Drape-2K
Chaac
1
4
0
0.25
L
Hun Batz
Drapoo
Hun Batz
2
4
1
0.63
W
Apollo
FiftyOhms
Apollo
6
1
0
6
W
Hera
1
1
3
2.5
W
2
2
4
2
L
Anhur
V0runa
Anhur
4
2
0
2
W
3
2
1
1.75
W
Amaterasu
lIdredgenIl
Amaterasu
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,711
Damage
26,564
42,660
Taken
41,778
20,038
Mitigated
17,791
11,705
Healing
16,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,915
1,173
562
2,993
8,082
5,373
0
4,242
3,748
25,031
0
L
Anubis
CovePOG
Anubis
3,825
394
0
2,138
6,693
3,241
0
4,075
2,344
26,190
0
L
Chaac
Drape-2K
Chaac
5,308
1,932
0
2,766
10,690
4,866
0
0
10,690
0
25,580
L
Hun Batz
Drapoo
Hun Batz
4,020
1,193
0
1,473
10,226
3,779
0
2,543
7,621
0
37,669
W
Apollo
FiftyOhms
Apollo
3,600
1,819
0
1,753
7,429
2,529
1,355
1,951
5,478
0
50,302
W
Hera
6,391
1,162
0
1,389
5,578
1,708
0
2,230
3,348
44,549
0
W
2,232
691
370
2,624
9,168
6,142
0
3,534
5,634
9,785
0
L
Anhur
V0runa
Anhur
5,643
4,050
0
1,773
6,969
2,779
900
4,738
2,231
0
45,859
W
7,403
4,378
0
4,925
9,542
2,022
2,210
1,025
8,517
54,712
0
W
Amaterasu
lIdredgenIl
Amaterasu
6,938
3,971
0
5,632
10,061
5,390
0
0
10,061
0
41,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,743
Gold Earned
33,112
237
Minions Killed
334
0
Camps Cleared
0
1,012,762
Distance Traveled
1,040,306
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,675
516
36
3
0
192,192
6
L
Anubis
4,803
437
41
4
0
184,658
0
L
Chaac
5,219
474
32
3
0
199,603
0
L
Hun Batz
6,062
551
55
5
0
232,486
0
W
Apollo
7,068
643
70
6
0
202,918
0
W
Hera
6,248
568
89
8
0
212,294
6
W
Maui
5,953
541
10
1
0
222,639
4
L
Anhur
6,984
635
73
7
0
203,823
4
W
Sol
7,083
644
91
8
0
196,714
4
W
Amaterasu
6,760
615
74
7
0
205,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role