Player Matchup

Xing Tian
Xing Tian
DETHgripGIRAFE
Xing Tian
Level 108
God Stats
9W - 6L
1,627 SR
Queue Stats
207W - 193L
1,591 Elo+
Party 3
Poseidon
Poseidon
UIIR1
Poseidon
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,707 Elo+
Party 2
Neith
Neith
URNotThatGuy688
Neith
Level 64
God Stats
6W - 8L
1,695 SR
Queue Stats
120W - 98L
1,607 Elo+
Party 3
Ne Zha
Ne Zha
kdizzle24221220
Ne Zha
Level 119
God Stats
12W - 5L
1,712 SR
Queue Stats
169W - 144L
1,604 Elo+
Party 3
Mulan
Mulan
xAkilex
Mulan
Level 74
God Stats
2W - 0L
1,431 SR
Queue Stats
3W - 0L
1,707 Elo+
Party 2
Team Averages
Level 74
1,593 SR
1,643 Elo+

VS

Team Averages
Level 84
1,448 SR
1,432 Elo+
Zhong Kui
Zhong Kui
FIRELORD945
Zhong Kui
Level 85
God Stats
0W - 2L
1,297 SR
Queue Stats
198W - 221L
1,444 Elo+
Party 1
Artio
Artio
H0tP0tat0Z
Artio
Level 56
God Stats
0W - 2L
1,302 SR
Queue Stats
75W - 98L
1,419 Elo+
Party 1
Ares
Ares
Ice General444
Ares
Level 126
God Stats
2W - 5L
1,478 SR
Queue Stats
129W - 163L
1,404 Elo+
Party 1
Fenrir
Fenrir
Palin113
Fenrir
Level 11
God Stats
4W - 4L
1,549 SR
Queue Stats
19W - 32L
1,367 Elo+
Party 1
Gilgamesh
Gilgamesh
Supreme2426
Gilgamesh
Level 141
God Stats
11W - 11L
1,614 SR
Queue Stats
103W - 123L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DETHgripGIRAFE
Xing Tian
12
2 / 0 / 5
8,069
538
4,888
13,009
11,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Poseidon
UIIR1
Poseidon
15
5 / 1 / 3
9,143
610
10,092
7,717
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 3 / 3
7,975
532
7,728
9,415
4,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 0 / 5
7,658
511
4,623
15,190
6,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
xAkilex
Mulan
15
2 / 1 / 0
8,717
581
10,108
12,950
10,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FIRELORD945
Zhong Kui
13
1 / 2 / 0
7,546
503
5,722
10,611
7,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
10
0 / 3 / 0
6,508
434
886
12,597
7,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 4 / 0
7,739
516
7,876
12,268
8,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
Palin113
Fenrir
12
0 / 2 / 1
6,825
455
1,915
9,491
3,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Supreme2426
Gilgamesh
15
1 / 2 / 0
8,845
590
9,616
17,464
16,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
13
Kills
5
5
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
DETHgripGIRAFE
Xing Tian
2
0
5
4.5
L
Zhong Kui
FIRELORD945
Zhong Kui
1
2
0
0.5
L
Artio
0
3
0
0
L
3
4
0
0.75
L
Fenrir
Palin113
Fenrir
0
2
1
0.25
L
Gilgamesh
Supreme2426
Gilgamesh
1
2
0
0.5
W
Poseidon
UIIR1
Poseidon
5
1
3
6.5
W
3
3
3
1.5
W
1
0
5
3.5
W
Mulan
xAkilex
Mulan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,439
Damage
26,015
58,281
Taken
62,431
34,843
Mitigated
44,274
18,918
Healing
14,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
DETHgripGIRAFE
Xing Tian
4,888
700
0
1,835
13,009
11,311
0
2,358
10,523
22,598
0
L
Zhong Kui
FIRELORD945
Zhong Kui
5,722
100
0
4,225
10,611
7,638
732
6,396
4,215
69,761
0
L
Artio
886
387
1,293
1,778
12,597
7,752
0
4,680
7,917
16,685
0
L
7,876
1,442
0
1,184
12,268
8,191
0
1,447
10,821
43,618
0
L
Fenrir
Palin113
Fenrir
1,915
106
0
3,049
9,491
3,721
0
1,626
7,865
0
48,839
L
Gilgamesh
Supreme2426
Gilgamesh
9,616
2,285
0
2,904
17,464
16,972
0
831
15,602
182
75,838
W
Poseidon
UIIR1
Poseidon
10,092
2,299
0
1,044
7,717
2,805
256
3,129
4,570
81,139
0
W
7,728
3,716
0
1,409
9,415
4,170
547
6,225
2,812
0
53,673
W
4,623
983
0
8,394
15,190
6,432
533
2,230
12,942
0
62,051
W
Mulan
xAkilex
Mulan
10,108
2,442
0
6,236
12,950
10,125
298
182
12,768
0
69,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,562
Gold Earned
37,463
481
Minions Killed
427
0
Camps Cleared
0
1,470,028
Distance Traveled
1,483,388
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,069
538
24
2
0
324,884
3
L
Zhong Kui
7,546
503
130
9
0
299,774
0
L
Artio
6,508
434
21
1
0
298,002
1
L
Ares
7,739
516
72
5
0
303,877
1
L
Fenrir
6,825
455
65
4
0
297,738
0
L
Gilgamesh
8,845
590
139
9
0
283,997
3
W
Poseidon
9,143
610
148
10
0
310,402
4
W
Neith
7,975
532
94
6
0
245,813
2
W
Ne Zha
7,658
511
85
6
0
312,756
2
W
Mulan
8,717
581
130
9
0
276,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role