Player Matchup

Izanami
Izanami
ToastieSkoopz
Izanami
Level 25
God Stats
23W - 24L
1,582 SR
Queue Stats
24W - 31L
1,507 Elo+
Party 2
Ao Kuang
Ao Kuang
ToxicTato
Ao Kuang
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 127L
1,471 Elo+
Party 2
Bellona
Bellona
UCOMEGETSOME187
Bellona
Level 245
God Stats
10W - 8L
1,555 SR
Queue Stats
223W - 218L
1,447 Elo+
Solo
Anubis
Anubis
l GrimLight l
Anubis
Level 120
God Stats
7W - 10L
1,517 SR
Queue Stats
178W - 180L
1,503 Elo+
Party 2
Sun Wukong
Sun Wukong
l ShadowSteel l
Sun Wukong
Level 120
God Stats
0W - 2L
1,208 SR
Queue Stats
185W - 182L
1,511 Elo+
Party 2
Team Averages
Level 125
1,473 SR
1,488 Elo+

VS

Team Averages
Level 104
1,594 SR
1,496 Elo+
Hera
Hera
DannyFedzCiroz
Hera
Level 127
God Stats
4W - 5L
1,545 SR
Queue Stats
102W - 91L
1,469 Elo+
Party 1
Horus
Horus
Fly ParaDox
Horus
Level 144
God Stats
14W - 9L
1,635 SR
Queue Stats
128W - 115L
1,529 Elo+
Party 3
Ullr
Ullr
Regret Mojo
Ullr
Level 140
God Stats
7W - 8L
1,498 SR
Queue Stats
196W - 186L
1,500 Elo+
Party 3
Arachne
Arachne
mikesoxhard
Arachne
Level 87
God Stats
22W - 7L
1,711 SR
Queue Stats
192W - 179L
1,509 Elo+
Party 3
Geb
Geb
vvPerko
Geb
Level 22
God Stats
6W - 1L
1,580 SR
Queue Stats
36W - 26L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
0 / 4 / 1
6,970
436
4,139
11,545
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
ToxicTato
Ao Kuang
13
4 / 4 / 1
7,924
495
7,372
13,955
5,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 2 / 3
7,239
452
7,675
16,497
16,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 4 / 1
8,014
501
5,560
12,940
6,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
l ShadowSteel l
Sun Wukong
13
0 / 3 / 3
7,565
473
4,572
16,356
10,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 1
9,061
566
8,384
6,882
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 0 / 2
10,821
676
16,742
13,682
12,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 1 / 3
8,565
535
8,165
9,901
4,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
mikesoxhard
Arachne
15
4 / 4 / 5
8,975
561
11,015
14,114
5,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
13
3 / 1 / 4
8,547
534
7,109
9,229
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
17
17
Deaths
8
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
5
0
2
6
W
2
1
3
3.5
L
Izanami
0
4
1
0.13
L
Ao Kuang
ToxicTato
Ao Kuang
4
4
1
1.13
L
1
2
3
1.25
L
2
4
1
0.63
L
Sun Wukong
l ShadowSteel l
Sun Wukong
0
3
3
0.5
W
Arachne
mikesoxhard
Arachne
4
4
5
1.63
W
Geb
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,318
Damage
51,415
71,293
Taken
53,808
43,855
Mitigated
32,620
19,209
Healing
17,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,384
1,984
0
1,195
6,882
3,034
596
2,778
4,104
65,204
0
W
16,742
6,296
226
7,402
13,682
12,124
103
2,689
10,993
0
88,801
W
8,165
2,627
0
3,246
9,901
4,334
1,674
767
9,134
0
69,959
L
Izanami
4,139
3,251
0
1,290
11,545
4,519
842
739
10,806
0
44,327
L
Ao Kuang
ToxicTato
Ao Kuang
7,372
2,303
0
3,640
13,955
5,566
0
2,158
11,756
61,930
1,317
L
7,675
2,680
0
4,922
16,497
16,989
0
4,865
11,479
0
50,978
L
5,560
252
0
4,755
12,940
6,213
0
6,109
6,596
65,158
0
L
Sun Wukong
l ShadowSteel l
Sun Wukong
4,572
995
0
4,602
16,356
10,568
0
1,622
13,842
0
53,605
W
Arachne
mikesoxhard
Arachne
11,015
8,955
0
2,335
14,114
5,636
1,761
4,008
10,106
0
68,910
W
Geb
7,109
614
211
3,215
9,229
7,492
120
2,421
6,808
25,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,712
Gold Earned
45,969
455
Minions Killed
502
0
Camps Cleared
0
1,533,170
Distance Traveled
1,557,168
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,061
566
135
8
0
316,102
0
W
Horus
10,821
676
141
9
0
301,869
0
W
Ullr
8,565
535
106
7
0
283,714
0
L
Izanami
6,970
436
82
5
0
276,033
0
L
Ao Kuang
7,924
495
106
7
0
351,677
0
L
Bellona
7,239
452
70
4
0
320,361
4
L
Anubis
8,014
501
96
6
0
278,234
0
L
Sun Wukong
7,565
473
101
6
0
306,865
0
W
Arachne
8,975
561
98
6
0
337,129
0
W
Geb
8,547
534
22
1
0
318,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role