Player Matchup

Cupid
Cupid
Alexhp95
Cupid
Level 68
God Stats
0W - 2L
1,479 SR
Queue Stats
20W - 32L
1,353 Elo+
Party 2
Merlin
Merlin
AlexxxWayne69
Merlin
Level 107
God Stats
2W - 3L
1,352 SR
Queue Stats
122W - 149L
1,404 Elo+
Party 2
Charybdis
Charybdis
BulgingBacc
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,237 Elo+
Party 3
Izanami
Izanami
RiSKy LoV3
Izanami
Level 18
God Stats
0W - 1L
1,424 SR
Queue Stats
1W - 7L
1,118 Elo+
Party 3
King Arthur
King Arthur
Zwall360Z
King Arthur
Level 101
God Stats
2W - 1L
1,370 SR
Queue Stats
49W - 35L
1,530 Elo+
Party 3
Team Averages
Level 64
1,425 SR
1,328 Elo+

VS

Team Averages
Level 90
1,572 SR
1,410 Elo+
Scylla
Scylla
Coradean666
Scylla
Level 89
God Stats
3W - 2L
1,279 SR
Queue Stats
167W - 174L
1,434 Elo+
Solo
Anubis
Anubis
DancingOutlaw1
Anubis
Level 108
God Stats
2W - 0L
1,737 SR
Queue Stats
84W - 104L
1,397 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DrZummey
Morgan Le Fay
Level 118
God Stats
3W - 8L
1,357 SR
Queue Stats
116W - 129L
1,343 Elo+
Party 1
Artio
Artio
RaGe 1cE
Artio
Level 68
God Stats
1W - 0L
1,736 SR
Queue Stats
59W - 46L
1,429 Elo+
Party 4
Maui
Maui
RaGe T1TAN
Maui
Level 68
God Stats
2W - 1L
1,751 SR
Queue Stats
71W - 52L
1,448 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Alexhp95
Cupid
12
0 / 5 / 4
6,671
667
3,979
9,827
3,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 3 / 4
8,647
865
9,463
6,295
2,803
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
BulgingBacc
Charybdis
14
3 / 4 / 4
8,093
809
9,086
8,322
3,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
RiSKy LoV3
Izanami
13
3 / 6 / 1
7,303
730
5,668
12,369
5,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Zwall360Z
King Arthur
14
2 / 6 / 4
7,614
761
8,388
13,368
10,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
7 / 2 / 11
9,104
910
12,869
7,959
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 3 / 10
8,908
891
9,767
8,328
4,840
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
DrZummey
Morgan Le Fay
17
8 / 2 / 10
9,907
991
13,039
7,671
4,160
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Artio
RaGe 1cE
Artio
12
0 / 2 / 16
7,860
786
4,523
13,175
12,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 18
8,761
876
6,078
13,560
11,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
89
10
Kills
24
24
Deaths
11
17
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Cupid
Alexhp95
Cupid
0
5
4
0.4
L
2
3
4
1.33
L
Charybdis
BulgingBacc
Charybdis
3
4
4
1.25
W
Scylla
7
2
11
6.25
W
7
3
10
4
W
Morgan Le Fay
DrZummey
Morgan Le Fay
8
2
10
6.5
W
Artio
RaGe 1cE
Artio
0
2
16
4
W
2
2
18
5.5
L
Izanami
RiSKy LoV3
Izanami
3
6
1
0.58
L
King Arthur
Zwall360Z
King Arthur
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,584
Damage
46,276
50,181
Taken
50,693
26,133
Mitigated
36,961
8,239
Healing
22,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Alexhp95
Cupid
3,979
1,656
835
2,180
9,827
3,781
0
9,138
689
0
8,579
L
9,463
107
38
438
6,295
2,803
55
5,601
694
27,885
0
L
Charybdis
BulgingBacc
Charybdis
9,086
3,996
374
1,312
8,322
3,570
433
7,855
467
0
15,106
W
Scylla
12,869
502
1,177
607
7,959
3,720
405
1,746
6,213
20,583
0
W
9,767
49
1,968
2,879
8,328
4,840
399
1,028
7,300
19,587
0
W
Morgan Le Fay
DrZummey
Morgan Le Fay
13,039
346
344
971
7,671
4,160
227
1,947
5,724
33,608
0
W
Artio
RaGe 1cE
Artio
4,523
501
3,170
3,951
13,175
12,975
266
2,085
11,090
6,423
0
W
6,078
1,121
1,713
5,796
13,560
11,266
125
2,657
10,903
9,594
0
L
Izanami
RiSKy LoV3
Izanami
5,668
3,773
73
1,277
12,369
5,225
0
11,922
447
0
10,927
L
King Arthur
Zwall360Z
King Arthur
8,388
1,531
773
939
13,368
10,754
0
11,760
1,608
0
11,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,328
Gold Earned
44,540
93
Minions Killed
107
0
Camps Cleared
0
921,803
Distance Traveled
1,040,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,671
667
10
1
0
195,747
0
L
Merlin
8,647
865
46
5
0
186,229
0
L
Charybdis
8,093
809
15
2
0
189,130
0
W
Scylla
9,104
910
20
2
0
189,290
0
W
Anubis
8,908
891
28
3
0
193,208
0
W
Morgan Le Fay
9,907
991
44
4
0
214,736
0
W
Artio
7,860
786
6
1
0
235,672
0
W
Maui
8,761
876
9
1
0
207,193
0
L
Izanami
7,303
730
15
2
0
163,577
0
L
King Arthur
7,614
761
7
1
0
187,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role