Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
PaulinhoReiDelaz
Lancelot
Level 128
God Stats
3W - 0L
1,567 SR
Queue Stats
322W - 262L
1,540 Elo+
Party 2
Baron Samedi
Baron Samedi
chaufa
Baron Samedi
Level 124
God Stats
24W - 32L
1,446 SR
Queue Stats
171W - 164L
1,564 Elo+
Solo
Horus
Horus
iTzMedeiros
Horus
Level 153
God Stats
1W - 1L
1,430 SR
Queue Stats
108W - 105L
1,546 Elo+
Party 2
Team Averages
Level 130
1,489 SR
1,530 Elo+

VS

Team Averages
Level 149
1,514 SR
1,506 Elo+
Anubis
Anubis
 
Anubis
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Khanca01
Ymir
Level 146
God Stats
9W - 11L
1,569 SR
Queue Stats
196W - 211L
1,471 Elo+
Party 1
Shiva
Shiva
Maxo09
Shiva
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 56L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
3 / 0 / 0
5,065
844
2,633
3,578
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Izanami
 
Izanami
6
1 / 0 / 1
3,944
657
1,929
2,850
750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 2
3,937
656
2,473
5,510
1,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
chaufa
Baron Samedi
7
0 / 0 / 1
3,759
627
1,185
1,640
618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

5
1 / 1 / 1
3,969
662
2,208
5,114
2,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
2 / 0 / 1
4,744
791
2,986
2,348
1,041
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
 
Nemesis
7
0 / 0 / 3
3,936
656
2,251
4,666
1,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
 
Ullr
6
0 / 0 / 1
3,600
600
1,626
3,004
753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
6
1 / 2 / 1
4,013
669
743
3,430
2,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shiva
Maxo09
Shiva
4
0 / 3 / 0
3,268
545
1,394
4,068
1,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
3
3
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
0
3
W
Izanami
 
Izanami
1
0
1
1.5
L
Anubis
 
Anubis
2
0
1
2.5
L
Nemesis
 
Nemesis
0
0
3
1.5
L
Ullr
 
Ullr
0
0
1
0.5
L
Ymir
1
2
1
0.75
L
Shiva
Maxo09
Shiva
0
3
0
0
W
0
2
2
0.5
W
Baron Samedi
chaufa
Baron Samedi
0
0
1
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,428
Damage
9,000
18,692
Taken
17,516
7,916
Mitigated
6,620
5,807
Healing
4,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,633
212
0
1,661
3,578
2,082
0
0
3,578
22,074
0
W
Izanami
 
Izanami
1,929
1,309
0
487
2,850
750
12
106
2,744
0
23,595
L
Anubis
 
Anubis
2,986
132
0
1,863
2,348
1,041
0
385
1,963
31,872
0
L
Nemesis
 
Nemesis
2,251
959
0
669
4,666
1,343
0
504
4,162
0
21,994
L
Ullr
 
Ullr
1,626
664
0
719
3,004
753
0
0
3,004
0
23,592
L
Ymir
743
340
0
650
3,430
2,055
0
296
3,134
7,565
0
L
Shiva
Maxo09
Shiva
1,394
262
0
157
4,068
1,428
0
2,387
1,435
0
8,270
W
2,473
856
0
1,264
5,510
1,597
0
1,624
3,886
0
24,451
W
Baron Samedi
chaufa
Baron Samedi
1,185
124
0
563
1,640
618
0
388
1,252
19,211
0
W
2,208
968
320
1,512
5,114
2,869
0
1,611
3,503
0
8,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,674
Gold Earned
19,561
170
Minions Killed
158
0
Camps Cleared
0
721,083
Distance Traveled
640,569
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,065
844
44
7
0
139,821
0
W
Izanami
3,944
657
46
8
0
124,571
0
L
Anubis
4,744
791
61
10
0
119,178
0
L
Nemesis
3,936
656
37
6
0
172,136
0
L
Ullr
3,600
600
40
7
0
112,765
0
L
Ymir
4,013
669
12
2
0
133,488
2
L
Shiva
3,268
545
8
1
0
103,002
0
W
Lancelot
3,937
656
37
6
0
168,040
0
W
Baron Samedi
3,759
627
34
6
0
143,047
2
W
Horus
3,969
662
9
2
0
145,604
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role