Player Matchup

Chaac
Chaac
JoePC64
Chaac
Level 147
God Stats
24W - 32L
1,564 SR
Queue Stats
200W - 198L
1,571 Elo+
Solo
He Bo
He Bo
XCutMyHairX
He Bo
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 86L
1,512 Elo+
Party 2
Bake Kujira
Bake Kujira
l Peniaphobia l
Bake Kujira
Level 172
God Stats
9W - 8L
1,596 SR
Queue Stats
423W - 400L
1,570 Elo+
Party 2
Team Averages
Level 152
1,553 SR
1,551 Elo+

VS

Team Averages
Level 122
1,492 SR
1,714 Elo+
Zhong Kui
Zhong Kui
AigisP3
Zhong Kui
Level 156
God Stats
3W - 2L
1,601 SR
Queue Stats
93W - 72L
1,584 Elo+
Solo
Fenrir
Fenrir
BornButter
Fenrir
Level 104
God Stats
5W - 0L
1,626 SR
Queue Stats
15W - 7L
1,751 Elo+
Party 1
Mulan
Mulan
WumpyPu
Mulan
Level 106
God Stats
1W - 1L
1,250 SR
Queue Stats
10W - 3L
1,807 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JoePC64
Chaac
10
4 / 4 / 4
8,274
827
7,111
12,677
12,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

10
1 / 7 / 6
7,698
770
4,200
8,857
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bake Kujira
l Peniaphobia l
Bake Kujira
10
3 / 5 / 3
7,922
792
8,982
13,718
14,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AigisP3
Zhong Kui
13
9 / 2 / 7
10,093
1,009
13,961
8,589
6,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
BornButter
Fenrir
12
4 / 3 / 11
8,936
894
7,561
9,319
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
WumpyPu
Mulan
12
3 / 3 / 10
8,366
837
9,201
9,082
6,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
8
Kills
16
16
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AigisP3
Zhong Kui
9
2
7
6.25
W
Fenrir
BornButter
Fenrir
4
3
11
3.17
L
Chaac
JoePC64
Chaac
4
4
4
1.5
W
Mulan
WumpyPu
Mulan
3
3
10
2.67
L
1
7
6
0.57
L
Bake Kujira
l Peniaphobia l
Bake Kujira
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,293
Damage
30,723
35,252
Taken
26,990
29,132
Mitigated
17,505
6,558
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AigisP3
Zhong Kui
13,961
2,552
0
2,923
8,589
6,648
858
3,779
4,366
42,126
0
W
Fenrir
BornButter
Fenrir
7,561
2,573
332
1,812
9,319
3,948
451
4,797
4,199
0
22,862
L
Chaac
JoePC64
Chaac
7,111
599
0
4,346
12,677
12,531
0
5,375
7,116
0
22,700
W
Mulan
WumpyPu
Mulan
9,201
878
314
1,231
9,082
6,909
453
3,950
4,677
0
25,703
L
4,200
292
0
358
8,857
2,537
250
3,276
5,401
22,059
0
L
Bake Kujira
l Peniaphobia l
Bake Kujira
8,982
4,973
0
1,854
13,718
14,064
0
4,937
8,590
25,038
286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,894
Gold Earned
27,395
96
Minions Killed
119
0
Camps Cleared
0
508,344
Distance Traveled
562,551
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,093
1,009
58
6
0
182,149
0
W
Fenrir
8,936
894
32
3
0
198,550
0
L
Chaac
8,274
827
25
3
0
193,769
6
W
Mulan
8,366
837
29
3
0
181,852
4
L
He Bo
7,698
770
31
3
0
165,094
0
L
Bake Kujira
7,922
792
40
4
0
149,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role