Player Matchup

Thanatos
Thanatos
AleiMJ
Thanatos
Level 49
God Stats
5W - 3L
1,717 SR
Queue Stats
46W - 39L
1,466 Elo+
Party 1
Sylvanus
Sylvanus
Infinity_IQ_
Sylvanus
Level 28
God Stats
4W - 2L
1,722 SR
Queue Stats
12W - 9L
1,657 Elo+
Party 4
Ullr
Ullr
TrusTinDooFeR
Ullr
Level 16
God Stats
1W - 0L
1,261 SR
Queue Stats
3W - 3L
1,367 Elo+
Party 4
Serqet
Serqet
indig0NutS
Serqet
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 34L
1,706 Elo+
Party 4
Ix Chel
Ix Chel
skyler_wap829
Ix Chel
Level 48
God Stats
9W - 7L
1,534 SR
Queue Stats
26W - 31L
1,456 Elo+
Party 1
Team Averages
Level 35
1,547 SR
1,531 Elo+

VS

Team Averages
Level 60
1,499 SR
1,515 Elo+
Pele
Pele
PrincessPoggers
Pele
Level 49
God Stats
7W - 5L
1,624 SR
Queue Stats
130W - 165L
1,558 Elo+
Solo
Mulan
Mulan
Spites
Mulan
Level 106
God Stats
0W - 1L
1,231 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Fafnir
Fafnir
euaggh
Fafnir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Agni
Agni
iphitmysants
Agni
Level 27
God Stats
4W - 5L
1,653 SR
Queue Stats
13W - 22L
1,500 Elo+
Party 2
Anhur
Anhur
mrquackvevo
Anhur
Level 115
God Stats
5W - 5L
1,488 SR
Queue Stats
275W - 233L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AleiMJ
Thanatos
14
5 / 5 / 4
8,573
572
7,977
15,637
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Infinity_IQ_
Sylvanus
12
4 / 2 / 9
7,646
510
6,384
12,990
10,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
3 / 1 / 9
7,730
515
7,422
9,049
3,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serqet
indig0NutS
Serqet
16
6 / 2 / 1
10,335
689
11,766
13,607
10,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
13
3 / 1 / 3
8,038
536
6,751
6,294
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
8,244
550
11,415
13,382
5,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Spites
Mulan
10
0 / 4 / 7
6,436
429
4,132
10,345
8,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
euaggh
Fafnir
10
1 / 7 / 4
6,842
456
2,786
14,145
15,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
5 / 2 / 4
8,888
593
11,465
9,003
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
0 / 6 / 1
6,059
404
4,005
10,512
3,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
21
Kills
10
11
Deaths
21
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AleiMJ
Thanatos
5
5
4
1.4
W
Sylvanus
Infinity_IQ_
Sylvanus
4
2
9
4.25
L
4
2
4
3
L
Mulan
Spites
Mulan
0
4
7
0.88
W
3
1
9
7.5
L
Fafnir
euaggh
Fafnir
1
7
4
0.43
W
Serqet
indig0NutS
Serqet
6
2
1
3.25
L
5
2
4
3.5
L
0
6
1
0.08
W
Ix Chel
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,300
Damage
33,803
57,577
Taken
57,387
31,707
Mitigated
34,852
19,327
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AleiMJ
Thanatos
7,977
1,916
0
7,875
15,637
4,985
0
5,002
10,635
0
64,797
W
Sylvanus
Infinity_IQ_
Sylvanus
6,384
2,226
1,167
3,267
12,990
10,706
243
1,849
11,141
22,836
10,573
L
11,415
2,814
0
2,636
13,382
5,074
0
1,458
11,247
0
74,641
L
Mulan
Spites
Mulan
4,132
479
0
1,990
10,345
8,855
0
562
8,772
0
27,451
W
7,422
3,067
0
1,230
9,049
3,422
441
1,269
7,780
0
48,840
L
Fafnir
euaggh
Fafnir
2,786
1,390
0
1,488
14,145
15,250
0
4,636
9,290
10,612
0
W
Serqet
indig0NutS
Serqet
11,766
2,061
0
3,272
13,607
10,332
0
2,959
10,648
0
70,551
L
11,465
524
0
908
9,003
2,572
0
1,817
6,539
64,482
967
L
4,005
2,275
0
2,132
10,512
3,101
0
3,430
7,024
0
43,783
W
Ix Chel
6,751
537
665
1,851
6,294
2,262
0
2,659
3,635
49,726
707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,322
Gold Earned
36,469
433
Minions Killed
340
0
Camps Cleared
0
1,531,096
Distance Traveled
1,425,789
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,573
572
98
7
0
338,422
2
W
Sylvanus
7,646
510
54
4
0
289,677
5
L
Pele
8,244
550
96
6
0
290,691
0
L
Mulan
6,436
429
35
2
0
283,438
0
W
Ullr
7,730
515
56
4
0
291,094
1
L
Fafnir
6,842
456
14
1
0
264,749
0
W
Serqet
10,335
689
130
9
0
298,409
2
L
Agni
8,888
593
117
8
0
324,857
4
L
Anhur
6,059
404
78
5
0
262,054
0
W
Ix Chel
8,038
536
95
6
0
313,494
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role