Player Matchup

Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
BavnaroK
Terra
Level 109
God Stats
16W - 14L
1,581 SR
Queue Stats
122W - 112L
1,498 Elo+
Solo
Susano
Susano
DeathOffSound
Susano
Level 159
God Stats
31W - 29L
1,396 SR
Queue Stats
134W - 144L
1,477 Elo+
Solo
Kukulkan
Kukulkan
manaosdecocacola
Kukulkan
Level 30
God Stats
12W - 12L
1,182 SR
Queue Stats
43W - 42L
1,217 Elo+
Solo
Team Averages
Level 104
1,432 SR
1,438 Elo+

VS

Team Averages
Level 50
1,501 SR
1,342 Elo+
Arachne
Arachne
Bholitas
Arachne
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 47L
1,406 Elo+
Party 1
Hades
Hades
MDK_King-Obscure
Hades
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,236 Elo+
Solo
Hercules
Hercules
churroski07
Hercules
Level 37
God Stats
1W - 1L
1,757 SR
Queue Stats
70W - 84L
1,405 Elo+
Party 1
Rama
Rama
hector110
Rama
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 105L
1,452 Elo+
Party 1
Raijin
Raijin
nerooooo
Raijin
Level 15
God Stats
6W - 10L
1,247 SR
Queue Stats
26W - 39L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 0 / 3
8,116
676
4,038
5,849
4,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Izanami
 
Izanami
10
0 / 1 / 2
5,965
497
2,618
4,776
1,660
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
BavnaroK
Terra
9
0 / 0 / 5
6,306
526
3,836
6,104
4,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
7 / 0 / 3
8,243
687
8,039
7,847
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 0 / 3
7,452
621
7,567
2,758
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bholitas
Arachne
10
0 / 3 / 1
5,742
479
4,078
10,801
3,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 3 / 0
5,472
456
1,333
8,355
4,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
churroski07
Hercules
8
1 / 1 / 0
5,535
461
1,889
8,463
4,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
9
0 / 3 / 0
5,683
474
1,756
8,414
2,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
nerooooo
Raijin
9
0 / 3 / 0
5,518
460
735
6,363
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
13
Kills
1
1
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
3
2.5
W
Izanami
 
Izanami
0
1
2
1
W
Terra
BavnaroK
Terra
0
0
5
2.5
L
Arachne
Bholitas
Arachne
0
3
1
0.17
W
7
0
3
8.5
L
0
3
0
0
L
Hercules
churroski07
Hercules
1
1
0
1
L
Rama
0
3
0
0
W
5
0
3
6.5
L
Raijin
nerooooo
Raijin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,098
Damage
9,791
27,334
Taken
42,396
14,813
Mitigated
17,630
12,007
Healing
12,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,038
625
0
2,081
5,849
4,427
0
1,286
4,563
0
60,642
W
Izanami
 
Izanami
2,618
1,373
0
1,368
4,776
1,660
799
0
4,776
0
41,444
W
Terra
BavnaroK
Terra
3,836
812
79
2,489
6,104
4,480
0
821
5,283
18,872
0
L
Arachne
Bholitas
Arachne
4,078
3,221
0
3,242
10,801
3,786
0
2,278
8,523
0
42,054
W
8,039
2,601
0
5,490
7,847
3,234
0
353
7,494
0
72,050
L
1,333
411
24
2,960
8,355
4,572
0
0
8,355
32,233
0
L
Hercules
churroski07
Hercules
1,889
435
0
2,488
8,463
4,892
0
4,281
4,182
0
9,913
L
Rama
1,756
1,570
0
2,039
8,414
2,677
0
2,490
5,924
0
46,517
W
7,567
672
0
500
2,758
1,012
0
114
2,644
53,346
0
L
Raijin
nerooooo
Raijin
735
36
0
2,080
6,363
1,703
40
2,354
4,009
31,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,082
Gold Earned
27,950
425
Minions Killed
286
0
Camps Cleared
0
1,202,248
Distance Traveled
1,075,373
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,116
676
112
9
0
225,793
4
W
Izanami
5,965
497
76
6
0
209,056
3
W
Terra
6,306
526
25
2
0
246,077
6
L
Arachne
5,742
479
68
6
0
241,324
0
W
Susano
8,243
687
121
10
0
288,478
0
L
Hades
5,472
456
56
5
0
178,261
0
L
Hercules
5,535
461
13
1
0
234,894
0
L
Rama
5,683
474
103
9
0
216,043
0
W
Kukulkan
7,452
621
91
8
0
232,844
4
L
Raijin
5,518
460
46
4
0
204,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role