Player Matchup

Charon
Charon
Distinct Maz
Charon
Level 165
God Stats
15W - 20L
1,402 SR
Queue Stats
290W - 296L
1,418 Elo+
Party 1
Chernobog
Chernobog
Higgs boson 92
Chernobog
Level 155
God Stats
8W - 6L
1,377 SR
Queue Stats
135W - 138L
1,429 Elo+
Party 1
Fenrir
Fenrir
King_Ragnarr96
Fenrir
Level 142
God Stats
6W - 7L
1,430 SR
Queue Stats
357W - 339L
1,471 Elo+
Solo
Gilgamesh
Gilgamesh
daquindag
Gilgamesh
Level 145
God Stats
10W - 7L
1,561 SR
Queue Stats
98W - 103L
1,472 Elo+
Solo
Janus
Janus
mng80
Janus
Level 121
God Stats
24W - 17L
1,549 SR
Queue Stats
237W - 203L
1,533 Elo+
Solo
Team Averages
Level 146
1,464 SR
1,465 Elo+

VS

Team Averages
Level 52
1,539 SR
1,483 Elo+
Hercules
Hercules
Agente005
Hercules
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Serqet
Serqet
DeathwalkerPT
Serqet
Level 86
God Stats
2W - 4L
1,437 SR
Queue Stats
17W - 19L
1,463 Elo+
Party 2
Zeus
Zeus
Fe4rlessbengalas
Zeus
Level 11
God Stats
0W - 1L
1,707 SR
Queue Stats
7W - 7L
1,487 Elo+
Party 2
Khepri
Khepri
Miss Jxda
Khepri
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 119L
1,460 Elo+
Solo
Artemis
Artemis
joeltg
Artemis
Level 68
God Stats
3W - 4L
1,549 SR
Queue Stats
15W - 16L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
0 / 1 / 4
8,761
515
3,182
8,557
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Higgs boson 92
Chernobog
14
2 / 6 / 3
8,579
505
7,656
12,166
5,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
8 / 3 / 6
10,930
643
9,797
14,402
6,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
daquindag
Gilgamesh
16
4 / 2 / 1
10,137
596
7,411
14,375
9,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate

Breastplate

+20
Physical Protection

Janus
mng80
Janus
15
9 / 4 / 3
10,505
618
7,632
9,423
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Agente005
Hercules
11
3 / 5 / 0
7,232
425
4,513
9,173
3,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 4 / 4
8,987
529
9,070
15,676
6,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 10 / 1
7,118
419
2,783
13,582
3,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Miss Jxda
Khepri
1
0 / 0 / 0
4,958
292
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
joeltg
Artemis
15
7 / 4 / 1
9,320
548
9,775
12,572
4,871
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
23
Kills
16
16
Deaths
23
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Agente005
Hercules
3
5
0
0.6
L
5
4
4
1.75
W
Charon
0
1
4
2
L
1
10
1
0.15
W
Chernobog
Higgs boson 92
Chernobog
2
6
3
0.58
W
8
3
6
3.67
L
Khepri
Miss Jxda
Khepri
0
0
0
0
W
Gilgamesh
daquindag
Gilgamesh
4
2
1
2.25
L
Artemis
joeltg
Artemis
7
4
1
1.88
W
Janus
mng80
Janus
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,678
Damage
26,141
58,923
Taken
51,003
33,570
Mitigated
18,516
15,647
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Agente005
Hercules
4,513
2,243
0
1,785
9,173
3,394
0
654
8,479
0
27,077
L
9,070
1,981
0
1,151
15,676
6,335
0
1,665
13,953
0
65,165
W
Charon
3,182
549
263
1,821
8,557
7,962
619
80
8,417
39,248
0
L
2,783
506
0
430
13,582
3,916
0
4,059
9,349
32,793
0
W
Chernobog
Higgs boson 92
Chernobog
7,656
5,362
313
1,059
12,166
5,631
2,257
195
11,833
0
56,104
W
9,797
2,814
0
7,770
14,402
6,973
0
1,020
12,908
0
90,590
L
Khepri
Miss Jxda
Khepri
0
0
168
0
0
0
0
0
0
0
0
W
Gilgamesh
daquindag
Gilgamesh
7,411
2,230
0
3,272
14,375
9,636
690
1,343
12,687
0
70,656
L
Artemis
joeltg
Artemis
9,775
4,990
0
2,525
12,572
4,871
588
4,116
8,408
0
49,744
W
Janus
mng80
Janus
7,632
109
85
1,064
9,423
3,368
182
1,028
8,395
69,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,912
Gold Earned
37,615
476
Minions Killed
260
0
Camps Cleared
0
1,652,662
Distance Traveled
1,229,989
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,232
425
44
3
0
307,199
0
L
Serqet
8,987
529
102
6
0
362,082
0
W
Charon
8,761
515
57
3
0
315,935
5
L
Zeus
7,118
419
53
3
0
279,270
0
W
Chernobog
8,579
505
77
5
0
329,579
0
W
Fenrir
10,930
643
123
7
0
339,166
0
L
Khepri
4,958
292
0
0
0
8,793
0
W
Gilgamesh
10,137
596
117
7
0
345,167
3
L
Artemis
9,320
548
61
4
0
272,645
0
W
Janus
10,505
618
102
6
0
322,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role