Player Matchup

Nemesis
Nemesis
Diamond I
 
Nemesis
Diamond I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond II
KefrenMX
Janus
Diamond II
Level 157
God Stats
11W - 11L
1,605 SR
Queue Stats
155W - 122L
2,406 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
PIKACHUKILL
Sun Wukong
Diamond I
Level 188
God Stats
4W - 7L
1,544 SR
Queue Stats
247W - 218L
2,390 MMR
Solo
Hou Yi
Hou Yi
Diamond III
RaiChikyuh
Hou Yi
Diamond III
Level 193
God Stats
2W - 2L
1,698 SR
Queue Stats
143W - 130L
2,351 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond I
SpaceBiTe
Kumbhakarna
Diamond I
Level 158
God Stats
5W - 3L
1,721 SR
Queue Stats
165W - 132L
2,358 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 163
1,614 SR
2,201 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 168
1,696 SR
2,378 MMR
Hun Batz
Hun Batz
Masters
Blo0dSp1r1t
Hun Batz
Masters
Level 156
God Stats
3W - 2L
1,748 SR
Queue Stats
126W - 104L
2,396 MMR
Solo
Hercules
Hercules
Diamond III
RESOSTAR
Hercules
Diamond III
Level 155
God Stats
10W - 11L
1,646 SR
Queue Stats
289W - 260L
2,335 MMR
Solo
Hachiman
Hachiman
Diamond III
Shad0Wwalkerrr
Hachiman
Diamond III
Level 165
God Stats
17W - 17L
1,765 SR
Queue Stats
198W - 184L
2,357 MMR
Solo
Yemoja
Yemoja
Diamond III
Transonics
Yemoja
Diamond III
Level 186
God Stats
1W - 1L
1,790 SR
Queue Stats
332W - 318L
2,359 MMR
Solo
Ra
Ra
Diamond I
x8boom
Ra
Diamond I
Level 180
God Stats
1W - 5L
1,529 SR
Queue Stats
100W - 68L
2,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
3 / 1 / 6
8,091
622
6,326
10,196
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
KefrenMX
Janus
13
3 / 1 / 4
7,593
584
8,862
5,072
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
PIKACHUKILL
Sun Wukong
12
3 / 1 / 4
8,019
617
7,028
9,741
8,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
RaiChikyuh
Hou Yi
11
2 / 2 / 4
6,903
531
6,066
8,603
3,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kumbhakarna
SpaceBiTe
Kumbhakarna
10
1 / 0 / 6
6,500
500
3,287
9,664
7,647
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
LokiAthenaKuzenbo

VS

Bans
ChernobogMaman BrigitteThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Blo0dSp1r1t
Hun Batz
11
3 / 4 / 1
6,684
514
5,526
10,595
3,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
RESOSTAR
Hercules
9
0 / 3 / 0
5,839
449
3,705
11,357
5,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
12
1 / 2 / 2
7,122
548
6,803
10,847
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Transonics
Yemoja
10
0 / 1 / 2
6,364
490
2,460
9,270
6,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
13
1 / 2 / 1
7,598
584
4,024
6,191
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
12
Kills
5
5
Deaths
12
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
6
6
L
Hun Batz
Blo0dSp1r1t
Hun Batz
3
4
1
0.88
W
Janus
KefrenMX
Janus
3
1
4
5
W
Sun Wukong
PIKACHUKILL
Sun Wukong
3
1
4
5
L
Hercules
RESOSTAR
Hercules
0
3
0
0
W
Hou Yi
RaiChikyuh
Hou Yi
2
2
4
2
L
Hachiman
1
2
2
1
W
Kumbhakarna
SpaceBiTe
Kumbhakarna
1
0
6
4
L
Yemoja
Transonics
Yemoja
0
1
2
1
L
Ra
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,569
Damage
22,518
43,276
Taken
48,260
25,032
Mitigated
21,935
12,355
Healing
13,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,326
2,523
0
6,334
10,196
4,286
284
959
9,237
0
73,264
L
Hun Batz
Blo0dSp1r1t
Hun Batz
5,526
1,591
0
480
10,595
3,883
0
3,077
7,444
0
53,352
W
Janus
KefrenMX
Janus
8,862
163
0
537
5,072
1,865
0
1,465
3,607
67,701
0
W
Sun Wukong
PIKACHUKILL
Sun Wukong
7,028
1,774
0
1,046
9,741
8,010
600
774
8,967
0
55,476
L
Hercules
RESOSTAR
Hercules
3,705
1,676
0
2,846
11,357
5,700
0
171
11,186
0
32,041
W
Hou Yi
RaiChikyuh
Hou Yi
6,066
2,451
0
1,596
8,603
3,224
280
1,005
7,598
0
42,170
L
Hachiman
6,803
4,846
0
3,869
10,847
3,862
0
2,535
8,220
0
59,027
W
Kumbhakarna
SpaceBiTe
Kumbhakarna
3,287
622
0
2,842
9,664
7,647
16
2,808
6,759
14,385
0
L
Yemoja
Transonics
Yemoja
2,460
1,233
684
2,567
9,270
6,060
0
3,985
5,113
11,929
0
L
Ra
4,024
362
706
2,331
6,191
2,430
198
1,927
4,148
75,140
627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,106
Gold Earned
33,607
417
Minions Killed
374
0
Camps Cleared
0
1,436,785
Distance Traveled
1,255,792
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,091
622
109
8
0
338,741
1
L
Hun Batz
6,684
514
70
5
0
303,046
0
W
Janus
7,593
584
119
9
0
283,717
0
W
Sun Wukong
8,019
617
100
8
0
270,853
2
L
Hercules
5,839
449
55
4
0
203,086
0
W
Hou Yi
6,903
531
72
6
0
259,727
2
L
Hachiman
7,122
548
94
7
0
248,497
0
W
Kumbhakarna
6,500
500
17
1
0
283,747
5
L
Yemoja
6,364
490
16
1
0
255,366
1
L
Ra
7,598
584
139
11
0
245,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role