Player Matchup

Charon
Charon
COANDO
Charon
Level 100
God Stats
2W - 5L
1,330 SR
Queue Stats
21W - 23L
1,469 Elo+
Party 2
Susano
Susano
UggiSan
Susano
Level 147
God Stats
2W - 7L
1,342 SR
Queue Stats
457W - 462L
1,606 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
v5 Jammy
Morgan Le Fay
Level 148
God Stats
14W - 16L
1,580 SR
Queue Stats
213W - 217L
1,533 Elo+
Party 2
Team Averages
Level 132
1,417 SR
1,536 Elo+

VS

Team Averages
Level 105
1,571 SR
1,535 Elo+
Sol
Sol
Black_Allow123
Sol
Level 85
God Stats
20W - 19L
1,549 SR
Queue Stats
315W - 302L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
Drac7112
Sun Wukong
Level 122
God Stats
1W - 1L
1,582 SR
Queue Stats
104W - 101L
1,559 Elo+
Party 1
Ah Puch
Ah Puch
jamieclke
Ah Puch
Level 108
God Stats
10W - 8L
1,582 SR
Queue Stats
175W - 154L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
COANDO
Charon
12
2 / 1 / 1
8,390
699
2,662
8,172
6,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Susano
UggiSan
Susano
11
2 / 4 / 2
8,655
721
9,321
11,526
4,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
v5 Jammy
Morgan Le Fay
11
0 / 1 / 3
8,251
688
6,334
7,351
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
9,651
804
4,463
6,426
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Drac7112
Sun Wukong
12
2 / 1 / 3
9,104
759
8,463
11,412
13,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Puch
jamieclke
Ah Puch
12
1 / 2 / 3
9,276
773
9,282
7,654
2,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
4
Kills
6
6
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Charon
COANDO
Charon
2
1
1
2.5
W
Sun Wukong
Drac7112
Sun Wukong
2
1
3
3.5
L
Susano
UggiSan
Susano
2
4
2
0.75
W
Ah Puch
jamieclke
Ah Puch
1
2
3
1.25
L
Morgan Le Fay
v5 Jammy
Morgan Le Fay
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,317
Damage
22,208
27,049
Taken
25,492
13,883
Mitigated
18,378
3,115
Healing
10,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,463
1,346
0
3,264
6,426
2,313
2,046
1,198
5,105
41,778
3,212
L
Charon
COANDO
Charon
2,662
119
0
891
8,172
6,392
0
5,730
2,139
15,040
128
W
Sun Wukong
Drac7112
Sun Wukong
8,463
626
0
3,182
11,412
13,338
211
5,141
5,958
0
18,649
L
Susano
UggiSan
Susano
9,321
2,003
0
1,299
11,526
4,617
0
5,898
5,297
0
32,028
W
Ah Puch
jamieclke
Ah Puch
9,282
336
0
4,234
7,654
2,727
312
2,183
5,383
48,789
0
L
Morgan Le Fay
v5 Jammy
Morgan Le Fay
6,334
97
0
925
7,351
2,874
0
2,387
4,473
38,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,296
Gold Earned
28,031
120
Minions Killed
151
0
Camps Cleared
0
677,548
Distance Traveled
726,031
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,651
804
50
4
0
235,135
1
L
Charon
8,390
699
15
1
0
245,922
0
W
Sun Wukong
9,104
759
12
1
0
258,996
0
L
Susano
8,655
721
49
4
0
221,348
3
W
Ah Puch
9,276
773
89
7
0
231,900
0
L
Morgan Le Fay
8,251
688
56
5
0
210,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role