Player Matchup

Osiris
Osiris
 
Osiris
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Coldbllood
Shiva
Level 66
God Stats
0W - 2L
1,378 SR
Queue Stats
87W - 81L
1,491 Elo+
Party 1
Poseidon
Poseidon
FireLordTodo634
Poseidon
Level 68
God Stats
20W - 10L
1,649 SR
Queue Stats
270W - 210L
1,560 Elo+
Party 1
Agni
Agni
MYMXibalba13
Agni
Level 156
God Stats
59W - 46L
1,624 SR
Queue Stats
443W - 448L
1,495 Elo+
Solo
Hun Batz
Hun Batz
lFalco
Hun Batz
Level 151
God Stats
0W - 1L
1,850 SR
Queue Stats
17W - 25L
1,469 Elo+
Solo
Team Averages
Level 104
1,600 SR
1,503 Elo+

VS

Team Averages
Level 85
1,574 SR
1,554 Elo+
Chaac
Chaac
BackHazard
Chaac
Level 61
God Stats
3W - 1L
1,495 SR
Queue Stats
145W - 113L
1,606 Elo+
Solo
Agni
Agni
Dragonite
Agni
Level 138
God Stats
5W - 1L
1,671 SR
Queue Stats
69W - 72L
1,498 Elo+
Solo
Neith
Neith
GangstaRoza
Neith
Level 106
God Stats
45W - 58L
1,510 SR
Queue Stats
140W - 121L
1,563 Elo+
Solo
Ganesha
Ganesha
Starfreak12
Ganesha
Level 57
God Stats
38W - 23L
1,613 SR
Queue Stats
209W - 181L
1,570 Elo+
Solo
Discordia
Discordia
XxBaDEdGaRXD2023
Discordia
Level 65
God Stats
67W - 59L
1,581 SR
Queue Stats
267W - 277L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 1 / 1
6,569
938
1,903
6,821
8,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
13
0 / 2 / 4
7,241
1,034
1,844
7,631
8,108
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
12
1 / 1 / 2
7,485
1,069
7,930
3,633
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 2
7,779
1,111
10,952
8,086
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
lFalco
Hun Batz
12
2 / 2 / 2
7,589
1,084
6,212
8,679
4,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

296

VS

Team 2 Tickets

356

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 1 / 5
7,996
1,142
10,147
9,181
11,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
13
1 / 2 / 5
7,514
1,073
6,577
5,699
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 0 / 5
7,533
1,076
5,291
3,723
1,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Starfreak12
Ganesha
13
0 / 1 / 7
8,267
1,181
2,873
8,653
8,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
13
3 / 1 / 3
7,994
1,142
7,688
3,907
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
5
Kills
8
8
Deaths
5
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
1
0.5
W
Chaac
3
1
5
5.5
L
Shiva
0
2
4
1
W
Agni
1
2
5
1.75
L
Poseidon
1
1
2
2
W
1
0
5
3.5
L
2
2
2
1.5
W
Ganesha
Starfreak12
Ganesha
0
1
7
3.5
W
Discordia
3
1
3
4.5
L
Hun Batz
lFalco
Hun Batz
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,841
Damage
32,576
34,850
Taken
31,163
25,794
Mitigated
24,457
1,718
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,903
501
0
812
6,821
8,841
0
3,731
2,940
0
2,841
W
Chaac
10,147
1,582
0
2,862
9,181
11,176
0
5,364
3,817
225
15,518
L
Shiva
1,844
175
140
546
7,631
8,108
0
3,517
3,902
0
8,407
W
Agni
6,577
336
0
0
5,699
2,160
0
2,834
2,865
23,555
0
L
Poseidon
7,930
844
0
0
3,633
1,309
0
1,504
2,009
25,757
0
W
5,291
1,192
0
967
3,723
1,494
0
2,933
790
0
26,672
L
10,952
608
0
0
8,086
3,161
0
4,436
3,506
21,584
0
W
Ganesha
Starfreak12
Ganesha
2,873
526
0
2,097
8,653
8,208
0
5,786
2,867
10,832
0
W
Discordia
7,688
509
0
482
3,907
1,419
0
1,965
1,942
14,221
0
L
Hun Batz
lFalco
Hun Batz
6,212
1,641
0
220
8,679
4,375
0
4,175
4,285
0
15,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,663
Gold Earned
39,304
108
Minions Killed
144
4
Camps Cleared
8
634,140
Distance Traveled
705,017
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,569
938
0
0
0
87,287
0
W
Chaac
7,996
1,142
8
1
2
149,937
0
L
Shiva
7,241
1,034
15
2
0
144,271
0
W
Agni
7,514
1,073
59
8
1
135,580
0
L
Poseidon
7,485
1,069
50
7
2
134,451
0
W
Neith
7,533
1,076
58
8
3
135,756
1
L
Agni
7,779
1,111
19
3
0
133,154
0
W
Ganesha
8,267
1,181
0
0
0
143,391
0
W
Discordia
7,994
1,142
19
3
2
140,353
0
L
Hun Batz
7,589
1,084
24
3
2
134,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role