Player Matchup

Bacchus
Bacchus
Cimayiah
Bacchus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
King_PantherXIII
Xbalanque
Level 104
God Stats
2W - 4L
1,294 SR
Queue Stats
14W - 28L
1,399 Elo+
Party 3
Ra
Ra
NokiaArmour
Ra
Level 157
God Stats
3W - 0L
1,586 SR
Queue Stats
63W - 43L
1,612 Elo+
Party 2
Pele
Pele
X3-way-killa-33
Pele
Level 112
God Stats
5W - 8L
1,579 SR
Queue Stats
20W - 30L
1,438 Elo+
Party 3
Mulan
Mulan
smithtiger25
Mulan
Level 134
God Stats
4W - 1L
1,703 SR
Queue Stats
38W - 25L
1,635 Elo+
Party 2
Team Averages
Level 102
1,532 SR
1,517 Elo+

VS

Team Averages
Level 136
1,520 SR
1,523 Elo+
Scylla
Scylla
Eploiter
Scylla
Level 157
God Stats
3W - 8L
1,332 SR
Queue Stats
520W - 471L
1,556 Elo+
Solo
Apollo
Apollo
Sequmaqanaana
Apollo
Level 126
God Stats
23W - 20L
1,582 SR
Queue Stats
551W - 513L
1,548 Elo+
Party 1
Erlang Shen
Erlang Shen
Slappik
Erlang Shen
Level 238
God Stats
0W - 1L
1,796 SR
Queue Stats
488W - 481L
1,537 Elo+
Party 1
Shiva
Shiva
bambam1515
Shiva
Level 142
God Stats
1W - 4L
1,391 SR
Queue Stats
323W - 319L
1,498 Elo+
Solo
Fenrir
Fenrir
silentDADDY
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cimayiah
Bacchus
10
3 / 1 / 4
6,005
500
3,897
6,091
5,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
10
0 / 2 / 3
6,238
520
4,929
7,553
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 0 / 3
8,460
705
7,909
4,681
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 1 / 2
6,889
574
4,862
10,187
3,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
5 / 1 / 3
8,705
725
12,004
14,226
10,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Eploiter
Scylla
11
0 / 2 / 0
6,604
550
4,031
7,620
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 2
7,218
602
7,202
7,561
2,932
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Slappik
Erlang Shen
12
1 / 3 / 0
6,364
530
3,412
13,338
7,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
10
1 / 4 / 0
6,199
517
7,075
10,923
6,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
8
2 / 5 / 2
5,715
476
3,743
15,033
8,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
5
5
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Cimayiah
Bacchus
3
1
4
5
L
Scylla
Eploiter
Scylla
0
2
0
0
W
Xbalanque
0
2
3
0.75
W
3
0
3
4.5
L
1
0
2
2
L
Erlang Shen
Slappik
Erlang Shen
1
3
0
0.33
W
3
1
2
4
L
Shiva
1
4
0
0.25
L
Fenrir
2
5
2
0.6
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,601
Damage
25,463
42,738
Taken
54,475
23,381
Mitigated
27,687
15,178
Healing
16,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Cimayiah
Bacchus
3,897
694
0
1,724
6,091
5,289
0
249
5,842
16,224
0
L
Scylla
Eploiter
Scylla
4,031
196
0
1,180
7,620
2,559
0
4,860
2,760
55,179
0
W
Xbalanque
4,929
1,958
0
1,816
7,553
2,323
0
0
7,553
0
36,663
W
7,909
769
779
2,136
4,681
1,914
136
1,826
2,855
77,144
0
L
7,202
4,656
0
3,424
7,561
2,932
0
1,302
6,259
0
61,355
L
Erlang Shen
Slappik
Erlang Shen
3,412
1,449
0
5,250
13,338
7,800
0
2,840
10,331
0
60,933
W
4,862
878
0
2,075
10,187
3,669
0
1,695
8,492
0
44,518
L
Shiva
7,075
1,209
0
2,406
10,923
6,037
0
0
10,320
0
40,676
L
Fenrir
3,743
1,043
111
3,911
15,033
8,359
0
2,759
12,178
0
22,535
W
12,004
3,009
0
6,648
14,226
10,186
638
261
13,339
0
68,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,297
Gold Earned
32,100
398
Minions Killed
411
0
Camps Cleared
0
1,302,163
Distance Traveled
1,207,309
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,005
500
24
2
0
263,395
0
L
Scylla
6,604
550
114
10
0
234,479
2
W
Xbalanque
6,238
520
61
5
0
227,077
6
W
Ra
8,460
705
135
11
0
290,472
2
L
Apollo
7,218
602
104
9
0
244,717
4
L
Erlang Shen
6,364
530
93
8
0
287,404
0
W
Pele
6,889
574
60
5
0
281,772
0
L
Shiva
6,199
517
67
6
0
192,096
0
L
Fenrir
5,715
476
33
3
0
248,613
0
W
Mulan
8,705
725
118
10
0
239,447
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role