Player Matchup

Gilgamesh
Gilgamesh
Krauser69
Gilgamesh
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,273 Elo+
Solo
Tsukuyomi
Tsukuyomi
THANOS_SAVED_US
Tsukuyomi
Level 75
God Stats
2W - 0L
1,670 SR
Queue Stats
213W - 228L
1,337 Elo+
Solo
Anubis
Anubis
temp-762153
Anubis
Level 82
God Stats
3W - 1L
1,924 SR
Queue Stats
70W - 71L
1,447 Elo+
Solo
Team Averages
Level 92
1,698 SR
1,352 Elo+

VS

Team Averages
Level 90
1,525 SR
1,466 Elo+
Thoth
Thoth
 
Thoth
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
PRIIME FLAME II
Sun Wukong
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,386 Elo+
Solo
Danzaburou
Danzaburou
delslow91
Danzaburou
Level 101
God Stats
138W - 134L
1,576 SR
Queue Stats
139W - 135L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Krauser69
Gilgamesh
16
7 / 1 / 7
12,808
801
13,966
16,342
17,141
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
THANOS_SAVED_US
Tsukuyomi
15
7 / 3 / 7
12,756
797
10,056
14,220
5,681
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
14
1 / 5 / 7
11,232
702
7,656
10,418
5,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 5 / 5
10,624
664
6,071
6,139
1,780
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PRIIME FLAME II
Sun Wukong
14
1 / 4 / 7
11,718
732
6,681
17,049
15,513
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
delslow91
Danzaburou
16
6 / 6 / 3
13,646
853
12,571
14,730
4,909
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
15
Kills
9
9
Deaths
15
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
5
5
0.9
W
Gilgamesh
Krauser69
Gilgamesh
7
1
7
10.5
L
Sun Wukong
PRIIME FLAME II
Sun Wukong
1
4
7
1.13
W
Tsukuyomi
THANOS_SAVED_US
Tsukuyomi
7
3
7
3.5
L
Danzaburou
delslow91
Danzaburou
6
6
3
1.25
W
Anubis
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,678
Damage
25,323
40,980
Taken
37,918
28,130
Mitigated
22,202
8,390
Healing
4,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,071
119
0
250
6,139
1,780
0
529
5,610
24,703
0
W
Gilgamesh
Krauser69
Gilgamesh
13,966
4,794
0
1,544
16,342
17,141
855
1,792
14,550
0
50,941
L
Sun Wukong
PRIIME FLAME II
Sun Wukong
6,681
1,052
0
404
17,049
15,513
0
2,878
14,171
0
34,060
W
Tsukuyomi
THANOS_SAVED_US
Tsukuyomi
10,056
3,465
162
4,452
14,220
5,681
1,246
2,918
10,552
0
38,104
L
Danzaburou
delslow91
Danzaburou
12,571
3,962
0
3,545
14,730
4,909
0
4,834
9,896
0
52,294
W
Anubis
7,656
146
0
2,232
10,418
5,308
803
1,971
8,447
52,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,796
Gold Earned
35,988
162
Minions Killed
134
0
Camps Cleared
0
861,533
Distance Traveled
646,374
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,624
664
28
2
0
151,271
0
W
Gilgamesh
12,808
801
48
3
0
299,630
0
L
Sun Wukong
11,718
732
48
3
0
263,374
0
W
Tsukuyomi
12,756
797
42
3
0
297,139
0
L
Danzaburou
13,646
853
58
4
0
231,729
6
W
Anubis
11,232
702
72
5
0
264,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role