Player Matchup

Baron Samedi
Baron Samedi
DevinStorm81
Baron Samedi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 233L
1,478 Elo+
Party 2
Da Ji
Da Ji
ShellFlare
Da Ji
Level 165
God Stats
2W - 0L
1,651 SR
Queue Stats
380W - 332L
1,553 Elo+
Party 1
Thor
Thor
mekashikurin
Thor
Level 144
God Stats
3W - 1L
1,356 SR
Queue Stats
118W - 98L
1,478 Elo+
Party 1
Ullr
Ullr
mrparity
Ullr
Level 129
God Stats
4W - 8L
1,197 SR
Queue Stats
146W - 125L
1,499 Elo+
Party 1
Athena
Athena
oEvoLuTioNzo
Athena
Level 129
God Stats
5W - 4L
1,512 SR
Queue Stats
342W - 351L
1,535 Elo+
Party 2
Team Averages
Level 126
1,443 SR
1,508 Elo+

VS

Team Averages
Level 96
1,376 SR
1,536 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GTAVI2025
Fenrir
Level 24
God Stats
0W - 2L
1,274 SR
Queue Stats
47W - 34L
1,612 Elo+
Solo
Apollo
Apollo
OmfgMB
Apollo
Level 142
God Stats
3W - 5L
1,577 SR
Queue Stats
596W - 595L
1,492 Elo+
Solo
The Morrigan
The Morrigan
ShlebonDebeille
The Morrigan
Level 152
God Stats
1W - 8L
1,029 SR
Queue Stats
376W - 377L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DevinStorm81
Baron Samedi
15
4 / 2 / 16
9,325
848
11,440
8,256
5,387
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
16
7 / 3 / 20
10,291
936
12,947
11,533
9,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
9 / 2 / 15
10,787
981
15,060
11,443
7,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ullr
16
6 / 2 / 18
10,089
917
10,377
11,428
6,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
17
3 / 2 / 22
10,456
951
8,543
18,859
25,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
2 / 7 / 4
8,722
793
6,930
20,264
25,524
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
 
Cupid
15
3 / 7 / 2
8,587
781
10,515
12,820
5,300
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
GTAVI2025
Fenrir
15
3 / 6 / 8
8,945
813
7,878
12,243
12,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
OmfgMB
Apollo
15
2 / 5 / 6
9,085
826
12,563
11,409
4,182
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
ShlebonDebeille
The Morrigan
16
1 / 4 / 3
8,873
807
9,993
7,077
3,017
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
34
29
Kills
11
11
Deaths
29
91
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
7
4
0.57
L
Cupid
 
Cupid
3
7
2
0.57
W
Baron Samedi
DevinStorm81
Baron Samedi
4
2
16
6
L
Fenrir
GTAVI2025
Fenrir
3
6
8
1.17
L
Apollo
OmfgMB
Apollo
2
5
6
1
W
Da Ji
7
3
20
5.67
L
The Morrigan
ShlebonDebeille
The Morrigan
1
4
3
0.63
W
9
2
15
8.25
W
Ullr
6
2
18
7.5
W
Athena
3
2
22
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,367
Damage
47,879
61,519
Taken
63,813
54,539
Mitigated
50,329
23,752
Healing
15,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,930
3,217
1,353
6,408
20,264
25,524
0
6,415
13,849
0
11,026
L
Cupid
 
Cupid
10,515
4,070
1,263
1,412
12,820
5,300
160
4,456
8,364
0
20,991
W
Baron Samedi
DevinStorm81
Baron Samedi
11,440
1,845
3,662
984
8,256
5,387
812
1,702
6,554
28,591
0
L
Fenrir
GTAVI2025
Fenrir
7,878
1,670
625
1,466
12,243
12,306
683
5,799
6,444
3,622
6,783
L
Apollo
OmfgMB
Apollo
12,563
6,090
357
1,855
11,409
4,182
1,398
2,020
9,389
0
24,190
W
Da Ji
12,947
1,941
1,118
1,148
11,533
9,138
2,347
1,325
10,208
0
23,924
L
The Morrigan
ShlebonDebeille
The Morrigan
9,993
1,282
297
367
7,077
3,017
815
1,293
5,784
25,519
3,603
W
15,060
1,936
1,011
1,593
11,443
7,334
1,455
1,235
10,208
0
35,906
W
Ullr
10,377
4,668
1,167
1,787
11,428
6,802
3,170
2,370
9,058
0
27,996
W
Athena
8,543
2,494
5,153
6,129
18,859
25,878
416
3,201
15,658
18,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,948
Gold Earned
44,212
140
Minions Killed
114
0
Camps Cleared
0
1,114,042
Distance Traveled
909,318
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,722
793
3
0
0
189,794
0
L
Cupid
8,587
781
27
2
0
157,314
0
W
Baron Samedi
9,325
848
32
3
0
206,206
0
L
Fenrir
8,945
813
7
1
0
170,271
0
L
Apollo
9,085
826
40
4
0
206,587
0
W
Da Ji
10,291
936
16
1
0
210,694
0
L
The Morrigan
8,873
807
37
3
0
185,352
0
W
Thor
10,787
981
36
3
0
226,963
1
W
Ullr
10,089
917
43
4
0
230,403
0
W
Athena
10,456
951
13
1
0
239,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role