Player Matchup

Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Bronze III
M1croSensei
Hera
Bronze III
Level 143
God Stats
0W - 1L
1,499 SR
Queue Stats
17W - 22L
1,343 MMR
Solo
Fenrir
Fenrir
Gold IV
P3P390
Fenrir
Gold IV
Level 227
God Stats
17W - 9L
1,565 SR
Queue Stats
245W - 252L
1,335 MMR
Solo
Anhur
Anhur
Gold V
Zeifeer
Anhur
Gold V
Level 155
God Stats
1W - 3L
1,609 SR
Queue Stats
45W - 56L
1,305 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
st6 coast
Baron Samedi
Silver III
Level 69
God Stats
0W - 1L
1,859 SR
Queue Stats
26W - 37L
1,306 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,606 SR
1,358 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,479 SR
1,321 MMR
Geb
Geb
Silver I
BeatKing107
Geb
Silver I
Level 148
God Stats
3W - 0L
1,615 SR
Queue Stats
34W - 36L
1,324 MMR
Solo
Nox
Nox
Gold IV
Papalloryo
Nox
Gold IV
Level 157
God Stats
5W - 9L
1,464 SR
Queue Stats
345W - 353L
1,315 MMR
Solo
Janus
Janus
Gold V
PrimalSangoma
Janus
Gold V
Level 157
God Stats
17W - 15L
1,541 SR
Queue Stats
103W - 102L
1,339 MMR
Solo
Hachiman
Hachiman
Gold IV
TURBOMAN777
Hachiman
Gold IV
Level 158
God Stats
2W - 5L
1,218 SR
Queue Stats
106W - 100L
1,298 MMR
Solo
Lancelot
Lancelot
Silver I
TyrannosaurBear
Lancelot
Silver I
Level 100
God Stats
1W - 0L
1,555 SR
Queue Stats
34W - 42L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 1 / 1
7,645
510
5,610
10,249
9,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 2 / 1
8,166
544
8,364
6,588
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
P3P390
Fenrir
14
3 / 3 / 1
7,831
522
8,636
15,670
7,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Zeifeer
Anhur
13
1 / 5 / 1
7,479
499
6,885
14,657
6,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
st6 coast
Baron Samedi
10
0 / 4 / 3
6,305
420
3,606
10,525
7,158
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ao KuangAwilixAresArachne

VS

Bans
ThorAthenaLokiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 8
8,558
571
6,999
9,846
8,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 3 / 2
8,858
591
6,685
10,798
6,939
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 1 / 3
7,984
532
3,781
6,547
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
TURBOMAN777
Hachiman
16
5 / 2 / 3
9,731
649
11,889
13,307
5,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
14
3 / 0 / 4
8,325
555
8,386
10,072
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
7
Kills
15
15
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
1
2.5
W
5
1
8
9
L
1
2
1
0.75
L
Fenrir
P3P390
Fenrir
3
3
1
1.17
W
1
3
2
0.67
W
1
1
3
2.5
W
Hachiman
TURBOMAN777
Hachiman
5
2
3
3.25
W
Lancelot
3
0
4
5
L
Anhur
Zeifeer
Anhur
1
5
1
0.3
L
Baron Samedi
st6 coast
Baron Samedi
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,101
Damage
37,740
57,689
Taken
50,570
32,465
Mitigated
27,771
14,025
Healing
14,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,610
751
34
2,825
10,249
9,245
0
5,299
4,950
44,481
0
W
6,999
861
0
2,264
9,846
8,634
0
4,062
5,784
23,798
0
L
8,364
2,818
0
1,139
6,588
2,607
0
2,129
4,375
58,981
0
L
Fenrir
P3P390
Fenrir
8,636
2,327
0
3,609
15,670
7,367
0
3,413
12,135
0
75,453
W
6,685
917
0
4,540
10,798
6,939
31
6,730
4,068
68,906
0
W
3,781
24
0
740
6,547
2,297
0
2,371
4,176
64,642
387
W
Hachiman
TURBOMAN777
Hachiman
11,889
8,243
0
5,859
13,307
5,278
216
1,944
11,363
0
92,128
W
Lancelot
8,386
1,351
0
750
10,072
4,623
0
2,473
7,599
0
74,347
L
Anhur
Zeifeer
Anhur
6,885
4,391
0
3,816
14,657
6,088
0
2,076
12,581
0
54,555
L
Baron Samedi
st6 coast
Baron Samedi
3,606
531
523
2,079
10,525
7,158
0
4,226
6,225
23,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,426
Gold Earned
43,456
387
Minions Killed
501
0
Camps Cleared
0
1,482,007
Distance Traveled
1,586,444
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,645
510
63
4
0
292,633
4
W
Geb
8,558
571
21
1
0
327,306
5
L
Hera
8,166
544
115
8
0
281,853
4
L
Fenrir
7,831
522
93
6
0
331,145
5
W
Nox
8,858
591
107
7
0
271,409
0
W
Janus
7,984
532
116
8
0
330,255
4
W
Hachiman
9,731
649
156
10
0
278,455
0
W
Lancelot
8,325
555
101
7
0
379,019
0
L
Anhur
7,479
499
86
6
0
261,140
3
L
Baron Samedi
6,305
420
30
2
0
315,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role