Player Matchup

Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Platinum V
Danhou
Ra
Platinum V
Level 165
God Stats
1W - 0L
1,642 SR
Queue Stats
15W - 3L
1,907 MMR
Party 1
Hercules
Hercules
Platinum IV
Strikër
Hercules
Platinum IV
Level 176
God Stats
1W - 1L
1,983 SR
Queue Stats
15W - 3L
2,011 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,708 SR
1,806 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,586 SR
1,704 MMR
Bakasura
Bakasura
Gold II
Xucul3nt0
Bakasura
Gold II
Level 146
God Stats
7W - 6L
1,716 SR
Queue Stats
55W - 61L
1,655 MMR
Solo
Shiva
Shiva
Gold II
xXINMUNEXx
Shiva
Gold II
Level 154
God Stats
7W - 14L
1,542 SR
Queue Stats
225W - 239L
1,574 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum II
ßérlìn545
Baron Samedi
Platinum II
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,882 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
6 / 1 / 6
10,713
893
12,633
10,937
3,493
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
14
6 / 2 / 7
10,670
889
10,470
9,566
4,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Strikër
Hercules
12
2 / 2 / 9
9,528
794
10,026
12,136
11,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
CharonThothKuzenboSurtrNe Zha

VS

Bans
GilgameshAthenaMorgan Le FayBacchusBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Xucul3nt0
Bakasura
10
0 / 5 / 4
8,216
685
4,072
14,818
9,658
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shiva
11
3 / 6 / 2
9,220
768
9,722
18,786
14,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ßérlìn545
Baron Samedi
13
2 / 3 / 3
9,446
787
11,822
9,133
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
5
5
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
1
6
9
W
Ra
6
2
7
4.75
W
Hercules
Strikër
Hercules
2
2
9
3.25
L
Bakasura
Xucul3nt0
Bakasura
0
5
4
0.4
L
Shiva
3
6
2
0.67
L
Baron Samedi
ßérlìn545
Baron Samedi
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,129
Damage
25,616
32,639
Taken
42,737
19,626
Mitigated
28,747
10,124
Healing
13,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,633
9,644
0
2,942
10,937
3,493
1,404
4,271
6,320
0
50,809
W
Ra
10,470
818
1,324
2,454
9,566
4,146
356
3,559
5,692
55,161
0
W
Hercules
Strikër
Hercules
10,026
3,643
0
3,404
12,136
11,987
176
4,180
7,233
1,097
25,120
L
Bakasura
Xucul3nt0
Bakasura
4,072
2,279
0
4,127
14,818
9,658
0
2,225
12,067
0
7,263
L
Shiva
9,722
1,181
0
4,258
18,786
14,716
0
6,264
12,083
0
28,070
L
Baron Samedi
ßérlìn545
Baron Samedi
11,822
304
1,452
3,370
9,133
4,373
0
2,894
5,961
47,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,911
Gold Earned
26,882
176
Minions Killed
112
0
Camps Cleared
0
715,880
Distance Traveled
672,582
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,713
893
77
6
0
227,424
0
W
Ra
10,670
889
73
6
0
251,042
2
W
Hercules
9,528
794
26
2
0
237,414
2
L
Bakasura
8,216
685
32
3
0
239,214
0
L
Shiva
9,220
768
16
1
0
224,816
0
L
Baron Samedi
9,446
787
64
5
0
208,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role