Player Matchup

Neith
Neith
AwayPie61777900
Neith
Level 18
God Stats
0W - 3L
1,374 SR
Queue Stats
5W - 16L
1,029 Elo+
Party 1
Vulcan
Vulcan
Blazeing_TNT
Vulcan
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 191L
1,281 Elo+
Solo
Cthulhu
Cthulhu
mohemian224
Cthulhu
Level 66
God Stats
0W - 1L
1,521 SR
Queue Stats
11W - 23L
1,029 Elo+
Party 1
Team Averages
Level 44
1,465 SR
1,113 Elo+

VS

Team Averages
Level 68
1,318 SR
1,291 Elo+
Bellona
Bellona
CinLaur
Bellona
Level 64
God Stats
4W - 1L
1,286 SR
Queue Stats
48W - 54L
1,314 Elo+
Solo
Kukulkan
Kukulkan
sdbvd041
Kukulkan
Level 59
God Stats
3W - 8L
1,296 SR
Queue Stats
9W - 16L
1,219 Elo+
Solo
Mulan
Mulan
steerablejarl2
Mulan
Level 80
God Stats
13W - 14L
1,371 SR
Queue Stats
220W - 253L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
9,257
617
3,648
9,990
4,083
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
13
0 / 3 / 2
10,120
675
14,253
11,167
5,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
mohemian224
Cthulhu
13
2 / 2 / 0
10,067
671
7,017
15,728
14,517
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CinLaur
Bellona
13
1 / 1 / 5
10,735
716
4,184
13,956
13,935
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
sdbvd041
Kukulkan
16
6 / 1 / 2
12,665
844
17,860
5,990
2,315
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 0 / 6
11,178
745
11,145
13,334
13,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
8
8
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Vulcan
0
3
2
0.33
W
Bellona
CinLaur
Bellona
1
1
5
3.5
L
Cthulhu
mohemian224
Cthulhu
2
2
0
1
W
Kukulkan
sdbvd041
Kukulkan
6
1
2
7
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,918
Damage
33,189
36,885
Taken
33,280
23,639
Mitigated
29,913
5,069
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,648
1,708
139
1,153
9,990
4,083
0
5,142
4,614
0
10,999
L
Vulcan
14,253
5,263
0
2,898
11,167
5,039
0
4,901
6,106
67,808
0
W
Bellona
CinLaur
Bellona
4,184
771
0
2,548
13,956
13,935
0
8,035
5,921
0
28,790
L
Cthulhu
mohemian224
Cthulhu
7,017
421
424
455
15,728
14,517
0
7,750
7,390
16,498
906
W
Kukulkan
sdbvd041
Kukulkan
17,860
541
226
2,045
5,990
2,315
1,633
4,466
1,524
79,662
0
W
11,145
243
0
2,742
13,334
13,663
1,066
8,606
4,728
0
40,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,444
Gold Earned
34,578
131
Minions Killed
209
0
Camps Cleared
0
716,057
Distance Traveled
839,912
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,257
617
20
1
0
208,967
4
L
Vulcan
10,120
675
90
6
0
252,257
0
W
Bellona
10,735
716
24
2
0
296,791
3
L
Cthulhu
10,067
671
21
1
0
254,833
4
W
Kukulkan
12,665
844
140
9
0
247,025
1
W
Mulan
11,178
745
45
3
0
296,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role