Player Matchup

Terra
Terra
Firestarter1138
Terra
Level 158
God Stats
0W - 2L
1,298 SR
Queue Stats
323W - 268L
1,575 Elo+
Solo
Bellona
Bellona
Jack12025
Bellona
Level 48
God Stats
8W - 8L
1,686 SR
Queue Stats
94W - 102L
1,520 Elo+
Solo
Janus
Janus
MoralityGG
Janus
Level 59
God Stats
0W - 1L
1,335 SR
Queue Stats
19W - 13L
1,636 Elo+
Solo
Khepri
Khepri
PutJesusInSmite1
Khepri
Level 103
God Stats
1W - 5L
1,695 SR
Queue Stats
456W - 410L
1,511 Elo+
Solo
Neith
Neith
bEAsSStu
Neith
Level 118
God Stats
25W - 28L
1,448 SR
Queue Stats
696W - 677L
1,432 Elo+
Solo
Team Averages
Level 97
1,493 SR
1,535 Elo+

VS

Team Averages
Level 110
1,580 SR
1,572 Elo+
Fafnir
Fafnir
BeachBabeBeefy
Fafnir
Level 101
God Stats
3W - 0L
1,831 SR
Queue Stats
40W - 27L
1,613 Elo+
Solo
Persephone
Persephone
DizzyDaRecon
Persephone
Level 69
God Stats
1W - 0L
1,324 SR
Queue Stats
159W - 147L
1,563 Elo+
Solo
Hachiman
Hachiman
JMully3
Hachiman
Level 120
God Stats
19W - 16L
1,672 SR
Queue Stats
106W - 99L
1,557 Elo+
Solo
Nemesis
Nemesis
Striker953
Nemesis
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
240W - 190L
1,615 Elo+
Solo
Amaterasu
Amaterasu
StrikerElements
Amaterasu
Level 154
God Stats
1W - 0L
1,573 SR
Queue Stats
43W - 46L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,981
465
8,548
14,598
14,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
Jack12025
Bellona
15
2 / 1 / 1
9,076
605
11,053
11,671
14,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
12
0 / 1 / 2
6,948
463
7,341
6,175
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
2 / 2 / 1
7,243
483
3,818
13,225
6,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
bEAsSStu
Neith
12
0 / 5 / 0
6,767
451
4,493
15,710
5,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
8,275
552
5,269
10,268
10,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Persephone
DizzyDaRecon
Persephone
13
0 / 1 / 2
8,277
552
9,160
8,629
3,366
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
JMully3
Hachiman
13
3 / 1 / 2
8,578
572
10,725
9,369
4,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Striker953
Nemesis
15
5 / 1 / 2
9,244
616
10,857
12,944
5,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
StrikerElements
Amaterasu
14
1 / 1 / 2
8,589
573
5,958
16,947
14,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
10
10
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
W
Persephone
DizzyDaRecon
Persephone
0
1
2
1
L
0
1
3
1.5
W
Hachiman
JMully3
Hachiman
3
1
2
4
L
Bellona
Jack12025
Bellona
2
1
1
2.5
L
Janus
0
1
2
1
L
2
2
1
1.25
W
Nemesis
Striker953
Nemesis
5
1
2
6
W
Amaterasu
StrikerElements
Amaterasu
1
1
2
2
L
Neith
bEAsSStu
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,253
Damage
41,969
61,379
Taken
58,157
43,405
Mitigated
38,085
16,622
Healing
21,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,269
1,411
2,104
3,699
10,268
10,849
0
3,425
6,683
21,755
0
W
Persephone
DizzyDaRecon
Persephone
9,160
999
0
2,998
8,629
3,366
0
5,329
2,966
68,893
0
L
8,548
1,190
635
5,788
14,598
14,412
0
5,514
9,084
24,513
0
W
Hachiman
JMully3
Hachiman
10,725
6,800
0
3,510
9,369
4,144
931
3,445
5,785
0
74,267
L
Bellona
Jack12025
Bellona
11,053
4,719
0
3,278
11,671
14,106
0
1,934
9,737
0
77,474
L
Janus
7,341
446
0
750
6,175
2,469
0
1,598
4,577
66,774
0
L
3,818
560
0
1,571
13,225
6,661
0
2,003
11,222
52,421
1,591
W
Nemesis
Striker953
Nemesis
10,857
5,485
0
1,050
12,944
5,694
0
4,889
7,794
35
99,483
W
Amaterasu
StrikerElements
Amaterasu
5,958
2,794
0
7,919
16,947
14,032
810
2,096
13,706
0
66,778
L
Neith
bEAsSStu
Neith
4,493
2,010
0
4,600
15,710
5,757
0
3,415
12,295
0
57,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,015
Gold Earned
42,963
447
Minions Killed
496
0
Camps Cleared
0
1,547,019
Distance Traveled
1,524,708
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,275
552
19
1
0
308,311
2
W
Persephone
8,277
552
116
8
0
297,636
1
L
Terra
6,981
465
37
2
0
330,246
0
W
Hachiman
8,578
572
119
8
0
280,786
0
L
Bellona
9,076
605
128
9
0
317,396
4
L
Janus
6,948
463
112
7
0
327,693
2
L
Khepri
7,243
483
84
6
0
332,488
4
W
Nemesis
9,244
616
127
8
0
337,237
2
W
Amaterasu
8,589
573
115
8
0
300,738
2
L
Neith
6,767
451
86
6
0
239,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role