Player Matchup

Baron Samedi
Baron Samedi
Alukardi
Baron Samedi
Level 65
God Stats
14W - 13L
1,520 SR
Queue Stats
35W - 32L
1,514 Elo+
Party 2
Achilles
Achilles
DELSIhuligan
Achilles
Level 122
God Stats
22W - 25L
1,478 SR
Queue Stats
380W - 357L
1,526 Elo+
Party 2
Freya
Freya
hakan_2006
Freya
Level 74
God Stats
7W - 11L
1,449 SR
Queue Stats
310W - 314L
1,444 Elo+
Solo
Team Averages
Level 87
1,482 SR
1,494 Elo+

VS

Team Averages
Level 68
1,578 SR
1,481 Elo+
Hercules
Hercules
Davicito33
Hercules
Level 100
God Stats
3W - 3L
1,732 SR
Queue Stats
96W - 83L
1,565 Elo+
Party 1
Kuzenbo
Kuzenbo
Greenberk
Kuzenbo
Level 64
God Stats
4W - 1L
1,460 SR
Queue Stats
112W - 117L
1,465 Elo+
Party 1
Anubis
Anubis
RIPEINTHWO1
Anubis
Level 39
God Stats
31W - 22L
1,541 SR
Queue Stats
44W - 47L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alukardi
Baron Samedi
14
1 / 8 / 7
12,616
701
19,731
17,220
9,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
DELSIhuligan
Achilles
16
4 / 3 / 7
12,949
719
13,017
23,103
29,975
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Freya
15
6 / 5 / 2
13,662
759
13,687
20,039
7,652
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Davicito33
Hercules
16
2 / 3 / 12
13,561
753
19,062
23,963
33,461
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
Greenberk
Kuzenbo
15
2 / 3 / 14
13,405
745
10,597
19,775
38,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
18
12 / 5 / 2
15,946
886
19,908
17,034
11,421
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
11
Kills
16
16
Deaths
11
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Alukardi
Baron Samedi
1
8
7
0.56
L
Achilles
DELSIhuligan
Achilles
4
3
7
2.5
W
Hercules
Davicito33
Hercules
2
3
12
2.67
W
Kuzenbo
Greenberk
Kuzenbo
2
3
14
3
W
Anubis
12
5
2
2.6
L
Freya
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,435
Damage
49,567
60,362
Taken
60,772
47,555
Mitigated
83,235
15,289
Healing
12,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Alukardi
Baron Samedi
19,731
391
2,176
3,036
17,220
9,928
646
10,037
6,992
63,709
0
L
Achilles
DELSIhuligan
Achilles
13,017
1,758
0
5,175
23,103
29,975
322
11,276
10,911
0
33,040
W
Hercules
Davicito33
Hercules
19,062
4,938
0
5,594
23,963
33,461
500
12,893
11,070
1,972
47,119
W
Kuzenbo
Greenberk
Kuzenbo
10,597
3,766
0
2,381
19,775
38,353
335
12,332
7,443
24,774
461
W
Anubis
19,908
1,217
160
4,665
17,034
11,421
2,041
8,481
8,553
94,834
0
L
Freya
13,687
3,723
0
4,902
20,039
7,652
513
10,517
9,014
41,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,227
Gold Earned
42,912
154
Minions Killed
188
0
Camps Cleared
0
901,389
Distance Traveled
930,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,616
701
82
5
0
301,295
0
L
Achilles
12,949
719
23
1
0
302,254
0
W
Hercules
13,561
753
49
3
0
328,517
0
W
Kuzenbo
13,405
745
17
1
0
315,301
0
W
Anubis
15,946
886
122
7
0
286,814
0
L
Freya
13,662
759
49
3
0
297,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role