Player Matchup

Medusa
Medusa
 
Medusa
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AegonTheIII
Loki
Level 25
God Stats
24W - 14L
1,581 SR
Queue Stats
73W - 66L
1,470 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JED-ORTON
Tsukuyomi
Level 154
God Stats
16W - 12L
1,441 SR
Queue Stats
1,575W - 1,530L
1,440 Elo+
Party 1
Bacchus
Bacchus
M-I-B_10
Bacchus
Level 128
God Stats
100W - 104L
1,494 SR
Queue Stats
205W - 204L
1,517 Elo+
Party 1
Kukulkan
Kukulkan
Zonduku
Kukulkan
Level 81
God Stats
9W - 11L
1,372 SR
Queue Stats
399W - 380L
1,532 Elo+
Solo
Team Averages
Level 112
1,478 SR
1,492 Elo+

VS

Team Averages
Level 121
1,500 SR
1,496 Elo+
Nox
Nox
Greenracon
Nox
Level 157
God Stats
3W - 9L
1,380 SR
Queue Stats
354W - 350L
1,498 Elo+
Solo
Artemis
Artemis
Nékoha
Artemis
Level 122
God Stats
15W - 18L
1,576 SR
Queue Stats
431W - 415L
1,522 Elo+
Solo
Mercury
Mercury
SkullMask0303
Mercury
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 51L
1,562 Elo+
Solo
Surtr
Surtr
SuperbakterieMao
Surtr
Level 105
God Stats
3W - 3L
1,228 SR
Queue Stats
85W - 85L
1,447 Elo+
Solo
Nu Wa
Nu Wa
Txplic
Nu Wa
Level 98
God Stats
4W - 4L
1,813 SR
Queue Stats
306W - 290L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
6 / 2 / 1
8,951
597
10,512
11,879
4,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 3 / 3
8,956
597
6,150
10,689
4,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
JED-ORTON
Tsukuyomi
14
2 / 2 / 2
8,540
569
7,975
10,367
4,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
M-I-B_10
Bacchus
12
0 / 0 / 9
7,519
501
5,120
10,278
11,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Zonduku
Kukulkan
14
4 / 1 / 2
8,853
590
11,475
7,060
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 0
8,223
548
6,214
11,946
8,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Artemis
Nékoha
Artemis
12
0 / 5 / 2
7,494
500
8,134
11,792
4,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
10
1 / 6 / 4
6,844
456
6,280
13,618
4,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 0
9,004
600
6,331
12,278
9,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Nu Wa
Txplic
Nu Wa
13
1 / 4 / 3
7,837
522
7,836
8,484
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
19
Kills
8
8
Deaths
19
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
2
1
3.25
W
7
3
3
2.83
L
4
2
0
2
W
Tsukuyomi
JED-ORTON
Tsukuyomi
2
2
2
1.5
W
Bacchus
M-I-B_10
Bacchus
0
0
9
4.5
L
Artemis
Nékoha
Artemis
0
5
2
0.2
L
Mercury
1
6
4
0.5
L
2
2
0
1
L
Nu Wa
Txplic
Nu Wa
1
4
3
0.63
W
Kukulkan
Zonduku
Kukulkan
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,232
Damage
34,795
50,273
Taken
58,118
27,536
Mitigated
30,348
17,087
Healing
15,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,512
5,239
0
3,607
11,879
4,250
578
2,069
9,810
0
70,242
W
6,150
1,536
0
4,927
10,689
4,238
0
3,082
7,607
0
72,066
L
6,214
1,072
0
2,223
11,946
8,958
0
6,587
5,359
24,756
0
W
Tsukuyomi
JED-ORTON
Tsukuyomi
7,975
1,571
0
2,893
10,367
4,501
0
1,372
8,320
0
76,641
W
Bacchus
M-I-B_10
Bacchus
5,120
667
0
3,195
10,278
11,437
0
3,934
6,344
17,624
0
L
Artemis
Nékoha
Artemis
8,134
4,890
0
3,361
11,792
4,526
0
766
11,026
0
60,951
L
Mercury
6,280
3,555
0
2,499
13,618
4,256
0
3,198
10,420
0
46,883
L
6,331
2,286
0
5,190
12,278
9,499
0
508
11,770
3,203
68,004
L
Nu Wa
Txplic
Nu Wa
7,836
1,585
0
1,972
8,484
3,109
0
5,536
2,948
68,702
0
W
Kukulkan
Zonduku
Kukulkan
11,475
1,225
0
2,465
7,060
3,110
252
4,077
2,983
86,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,819
Gold Earned
39,402
526
Minions Killed
473
0
Camps Cleared
0
1,577,262
Distance Traveled
1,383,766
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,951
597
117
8
0
306,886
0
W
Loki
8,956
597
97
6
0
359,928
0
L
Nox
8,223
548
42
3
0
283,364
2
W
Tsukuyomi
8,540
569
133
9
0
308,959
2
W
Bacchus
7,519
501
23
2
0
306,644
3
L
Artemis
7,494
500
114
8
0
261,949
5
L
Mercury
6,844
456
67
4
0
270,945
0
L
Surtr
9,004
600
133
9
0
287,375
5
L
Nu Wa
7,837
522
117
8
0
280,133
2
W
Kukulkan
8,853
590
156
10
0
294,845
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role