Player Matchup

Chang'e
Chang'e
Leamanruss420
Chang'e
Level 125
God Stats
0W - 3L
1,545 SR
Queue Stats
3W - 23L
1,116 Elo+
Party 1
Chaac
Chaac
ReservedSky7934
Chaac
Level 16
God Stats
0W - 6L
969 SR
Queue Stats
0W - 6L
1,065 Elo+
Party 1
Fenrir
Fenrir
thacourier5048
Fenrir
Level 21
God Stats
1W - 16L
1,286 SR
Queue Stats
1W - 16L
1,029 Elo+
Party 1
Team Averages
Level 54
1,267 SR
1,070 Elo+

VS

Team Averages
Level 55
1,589 SR
1,464 Elo+
Chaac
Chaac
Meıtøu
Chaac
Level 106
God Stats
1W - 0L
1,946 SR
Queue Stats
35W - 19L
1,595 Elo+
Party 2
Neith
Neith
Reyoku_666
Neith
Level 40
God Stats
10W - 15L
1,288 SR
Queue Stats
61W - 75L
1,228 Elo+
Solo
Kukulkan
Kukulkan
shkont
Kukulkan
Level 18
God Stats
9W - 1L
1,533 SR
Queue Stats
35W - 20L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
0 / 7 / 0
8,802
629
5,312
18,741
7,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
8,641
617
7,015
16,989
16,524
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
0 / 10 / 0
8,507
608
2,501
19,272
10,644
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Meıtøu
Chaac
14
7 / 0 / 12
12,094
864
19,338
14,441
20,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Neith
14
6 / 0 / 10
11,475
820
9,548
8,326
3,549
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
shkont
Kukulkan
15
8 / 0 / 13
12,632
902
18,690
3,701
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
56
0
Kills
21
21
Deaths
0
0
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chang'e
0
7
0
0
W
Chaac
Meıtøu
Chaac
7
0
12
13
L
0
4
0
0
W
Neith
6
0
10
11
W
Kukulkan
shkont
Kukulkan
8
0
13
14.5
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,828
Damage
47,576
55,002
Taken
26,468
34,356
Mitigated
26,084
12,677
Healing
6,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
5,312
381
4,753
5,500
18,741
7,188
0
5,547
13,194
33,220
0
W
Chaac
Meıtøu
Chaac
19,338
2,190
0
4,171
14,441
20,741
239
3,256
11,185
1,776
56,573
L
7,015
412
0
1,822
16,989
16,524
0
7,759
9,230
0
30,943
W
Neith
9,548
3,877
0
2,060
8,326
3,549
2,051
1,816
6,510
0
44,004
W
Kukulkan
shkont
Kukulkan
18,690
1,662
0
500
3,701
1,794
550
762
2,939
55,987
0
L
2,501
391
211
391
19,272
10,644
21
6,801
12,471
0
13,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,950
Gold Earned
36,201
97
Minions Killed
181
0
Camps Cleared
0
735,721
Distance Traveled
785,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,802
629
46
3
0
235,845
0
W
Chaac
12,094
864
63
5
0
308,216
0
L
Chaac
8,641
617
32
2
0
251,232
0
W
Neith
11,475
820
58
4
0
201,775
0
W
Kukulkan
12,632
902
60
4
0
275,256
0
L
Fenrir
8,507
608
19
1
0
248,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role