Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
KingWeeWoo
Ares
Level 58
God Stats
6W - 5L
1,728 SR
Queue Stats
34W - 24L
1,608 Elo+
Party 3
Ix Chel
Ix Chel
Kinglet
Ix Chel
Level 123
God Stats
3W - 2L
1,399 SR
Queue Stats
361W - 334L
1,607 Elo+
Solo
Hercules
Hercules
Spungii
Hercules
Level 139
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 44L
1,561 Elo+
Party 3
Neith
Neith
VictoriaeStella
Neith
Level 129
God Stats
1W - 2L
1,323 SR
Queue Stats
27W - 33L
1,504 Elo+
Party 3
Team Averages
Level 113
1,490 SR
1,556 Elo+

VS

Team Averages
Level 96
1,603 SR
1,551 Elo+
Chernobog
Chernobog
FluffyArbiter
Chernobog
Level 107
God Stats
11W - 8L
1,652 SR
Queue Stats
174W - 175L
1,524 Elo+
Party 2
Geb
Geb
HeyBevis
Geb
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,567 Elo+
Party 1
Bellona
Bellona
HoweyDoit2023
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,529 Elo+
Party 1
Ra
Ra
PureBORIBOYZ3
Ra
Level 147
God Stats
12W - 12L
1,575 SR
Queue Stats
305W - 271L
1,591 Elo+
Party 2
Mercury
Mercury
Slamdawg420
Mercury
Level 103
God Stats
4W - 4L
1,790 SR
Queue Stats
46W - 35L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 3 / 6
8,322
555
7,542
14,708
7,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 12
7,916
528
7,240
16,587
15,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ix Chel
Kinglet
Ix Chel
13
4 / 4 / 8
8,706
580
10,021
11,079
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Spungii
Hercules
15
9 / 0 / 7
10,148
677
15,275
14,990
19,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 0 / 3
9,036
602
9,240
6,684
3,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
FluffyArbiter
Chernobog
13
4 / 4 / 2
8,199
547
6,865
9,262
4,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 3 / 5
7,089
473
7,367
13,453
11,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
10
0 / 8 / 3
6,607
440
5,291
19,324
18,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 5 / 1
8,116
541
12,610
10,649
4,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Slamdawg420
Mercury
13
2 / 6 / 4
7,450
497
7,311
14,067
5,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
26
Kills
11
11
Deaths
26
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
3
6
3.33
L
Chernobog
FluffyArbiter
Chernobog
4
4
2
1.25
L
1
3
5
1.17
L
Bellona
0
8
3
0.19
W
1
4
12
1.75
W
Ix Chel
Kinglet
Ix Chel
4
4
8
2
L
4
5
1
0.9
L
Mercury
Slamdawg420
Mercury
2
6
4
0.67
W
Hercules
Spungii
Hercules
9
0
7
12.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,318
Damage
39,444
64,048
Taken
66,755
50,216
Mitigated
45,423
19,164
Healing
9,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,542
1,584
0
1,253
14,708
7,108
0
3,508
11,200
0
47,839
L
Chernobog
FluffyArbiter
Chernobog
6,865
4,665
0
1,776
9,262
4,972
11
3,191
6,071
0
54,367
L
7,367
388
0
1,771
13,453
11,536
0
4,662
8,791
24,471
0
L
Bellona
5,291
1,177
0
1,627
19,324
18,542
0
2,748
16,576
0
37,513
W
7,240
628
0
3,435
16,587
15,787
27
5,498
11,089
22,669
0
W
Ix Chel
Kinglet
Ix Chel
10,021
1,711
1,880
3,646
11,079
4,922
0
5,647
5,432
61,682
0
L
12,610
838
304
3,140
10,649
4,761
0
4,881
5,768
69,520
0
L
Mercury
Slamdawg420
Mercury
7,311
3,078
0
1,166
14,067
5,612
0
2,941
11,126
0
58,658
W
Hercules
Spungii
Hercules
15,275
5,122
0
5,307
14,990
19,278
98
3,401
11,589
1,690
64,153
W
9,240
5,168
0
3,643
6,684
3,121
909
1,844
4,761
0
66,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,128
Gold Earned
37,461
419
Minions Killed
388
0
Camps Cleared
0
1,542,407
Distance Traveled
1,553,749
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,322
555
64
4
0
339,051
7
L
Chernobog
8,199
547
108
7
0
281,874
2
L
Geb
7,089
473
18
1
0
335,134
3
L
Bellona
6,607
440
50
3
0
275,885
2
W
Ares
7,916
528
28
2
0
316,040
2
W
Ix Chel
8,706
580
114
8
0
297,504
2
L
Ra
8,116
541
109
7
0
307,341
0
L
Mercury
7,450
497
103
7
0
353,515
0
W
Hercules
10,148
677
100
7
0
322,325
2
W
Neith
9,036
602
113
8
0
267,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role