Player Matchup

Aphrodite
Aphrodite
Lolicon4Life
Aphrodite
Level 2
God Stats
2W - 2L
1,651 SR
Queue Stats
2W - 3L
1,404 Elo+
Party 2
Chang'e
Chang'e
Mohala
Chang'e
Level 88
God Stats
2W - 0L
1,268 SR
Queue Stats
6W - 6L
1,225 Elo+
Party 2
Scylla
Scylla
UndeadEdward
Scylla
Level 3
God Stats
2W - 0L
1,651 SR
Queue Stats
5W - 4L
1,404 Elo+
Party 2
Team Averages
Level 31
1,523 SR
1,345 Elo+

VS

Team Averages
Level 28
1,327 SR
1,043 Elo+
Ares
Ares
Drunken_Pirate21
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,081 Elo+
Party 1
Olorun
Olorun
HausSauce101
Olorun
Level 5
God Stats
0W - 3L
1,205 SR
Queue Stats
0W - 4L
1,081 Elo+
Party 1
Odin
Odin
dostranamus
Odin
Level 69
God Stats
0W - 1L
1,277 SR
Queue Stats
1W - 12L
967 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Lolicon4Life
Aphrodite
12
5 / 2 / 15
10,417
868
10,000
15,897
8,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Chang'e
Mohala
Chang'e
14
16 / 3 / 6
12,622
1,052
28,042
18,015
7,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
12
1 / 2 / 15
9,742
812
8,243
8,545
3,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 5
8,605
717
6,492
20,317
19,943
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
11
1 / 7 / 5
8,782
732
9,695
13,891
8,783
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
6 / 5 / 1
10,876
906
11,912
19,371
18,391
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
22
Kills
7
7
Deaths
22
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
10
5
0.25
L
Olorun
1
7
5
0.5
W
Aphrodite
Lolicon4Life
Aphrodite
5
2
15
6.25
W
Chang'e
Mohala
Chang'e
16
3
6
6.33
W
Scylla
1
2
15
4.25
L
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,285
Damage
28,099
42,457
Taken
53,579
19,604
Mitigated
47,117
27,281
Healing
3,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,492
1,427
0
590
20,317
19,943
0
17,871
2,446
14,269
0
L
Olorun
9,695
2,941
415
2,043
13,891
8,783
0
12,434
1,457
26,065
0
W
Aphrodite
Lolicon4Life
Aphrodite
10,000
3,924
8,233
8,261
15,897
8,500
721
7,194
8,703
31,582
0
W
Chang'e
Mohala
Chang'e
28,042
5,027
4,313
5,656
18,015
7,788
1,479
7,690
10,325
66,365
0
W
Scylla
8,243
2,748
0
818
8,545
3,316
286
3,395
5,150
22,448
0
L
11,912
3,886
0
170
19,371
18,391
0
16,134
3,237
3,547
29,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,781
Gold Earned
28,263
105
Minions Killed
63
0
Camps Cleared
0
622,172
Distance Traveled
537,178
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,605
717
7
1
0
176,209
0
L
Olorun
8,782
732
23
2
0
162,664
0
W
Aphrodite
10,417
868
33
3
0
190,201
0
W
Chang'e
12,622
1,052
52
4
0
218,699
0
W
Scylla
9,742
812
20
2
0
213,272
0
L
Odin
10,876
906
33
3
0
198,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role