Player Matchup

Thor
Thor
 
Thor
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Fostja
Ishtar
Level 112
God Stats
10W - 8L
1,604 SR
Queue Stats
693W - 752L
1,447 Elo+
Solo
Fenrir
Fenrir
RainLifeLight
Fenrir
Level 128
God Stats
0W - 2L
1,314 SR
Queue Stats
526W - 555L
1,502 Elo+
Solo
Ravana
Ravana
killerz dragon
Ravana
Level 72
God Stats
0W - 2L
1,703 SR
Queue Stats
67W - 73L
1,352 Elo+
Party 1
Ganesha
Ganesha
king_marmar321
Ganesha
Level 29
God Stats
3W - 3L
1,611 SR
Queue Stats
182W - 178L
1,378 Elo+
Solo
Team Averages
Level 79
1,546 SR
1,436 Elo+

VS

Team Averages
Level 76
1,491 SR
1,440 Elo+
Merlin
Merlin
AlecRaagas
Merlin
Level 105
God Stats
3W - 1L
1,655 SR
Queue Stats
144W - 143L
1,422 Elo+
Solo
Fafnir
Fafnir
Dísenchanted
Fafnir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 31L
1,500 Elo+
Solo
Susano
Susano
Sbriexo
Susano
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 104L
1,419 Elo+
Solo
Rama
Rama
Trinyti1
Rama
Level 60
God Stats
1W - 1L
1,297 SR
Queue Stats
60W - 62L
1,406 Elo+
Solo
Ravana
Ravana
sneakerXxprydeh
Ravana
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 50L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
4 / 10 / 3
9,450
945
6,960
14,453
5,654
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Ishtar
Fostja
Ishtar
16
1 / 6 / 5
8,118
812
9,589
11,495
4,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 2
6,512
651
2,464
4,773
1,732
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 6
8,146
815
9,379
12,590
16,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 6 / 5
7,296
730
7,560
13,722
10,275
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlecRaagas
Merlin
16
7 / 2 / 15
9,551
955
10,091
4,876
2,279
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 21
10,294
1,029
7,821
14,467
18,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
Sbriexo
Susano
16
5 / 3 / 19
9,591
959
7,317
8,969
4,557
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
16
8 / 1 / 17
9,940
994
13,055
10,048
4,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 1 / 14
9,414
941
10,193
9,143
4,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
115
9
Kills
29
30
Deaths
9
21
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
10
3
0.55
W
Merlin
AlecRaagas
Merlin
7
2
15
7.25
W
3
2
21
6.75
L
Ishtar
Fostja
Ishtar
1
6
5
0.58
L
1
3
2
0.67
W
Susano
Sbriexo
Susano
5
3
19
4.83
W
Rama
8
1
17
16.5
L
2
5
6
1
L
1
6
5
0.58
W
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,952
Damage
48,477
57,033
Taken
47,503
38,525
Mitigated
35,102
7,310
Healing
20,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,960
1,945
0
0
14,453
5,654
60
5,280
9,173
0
15,157
W
Merlin
AlecRaagas
Merlin
10,091
984
2,118
383
4,876
2,279
1,373
1,194
3,682
20,497
0
W
7,821
3,770
761
5,481
14,467
18,738
452
2,868
11,599
16,249
0
L
Ishtar
Fostja
Ishtar
9,589
3,553
239
720
11,495
4,461
102
3,301
8,194
0
24,433
L
2,464
367
0
371
4,773
1,732
22
1,424
3,349
0
3,225
W
Susano
Sbriexo
Susano
7,317
1,455
1,685
1,088
8,969
4,557
678
1,877
7,092
0
16,329
W
Rama
13,055
8,984
1,453
3,113
10,048
4,572
903
2,922
7,126
0
29,859
L
9,379
1,131
513
3,373
12,590
16,403
0
4,192
8,398
4,085
12,549
L
7,560
946
689
1,405
13,722
10,275
0
3,715
10,007
14,542
0
W
10,193
3,168
1,918
2,446
9,143
4,956
791
1,701
7,442
0
12,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,522
Gold Earned
48,790
89
Minions Killed
110
0
Camps Cleared
0
842,306
Distance Traveled
1,037,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,450
945
24
2
0
155,165
0
W
Merlin
9,551
955
27
3
0
178,575
0
W
Fafnir
10,294
1,029
14
1
0
183,258
0
L
Ishtar
8,118
812
44
4
0
179,581
0
L
Fenrir
6,512
651
0
0
0
100,956
0
W
Susano
9,591
959
29
3
0
227,910
0
W
Rama
9,940
994
36
4
0
209,951
0
L
Ravana
8,146
815
20
2
0
208,983
0
L
Ganesha
7,296
730
1
0
0
197,621
0
W
Ravana
9,414
941
4
0
0
237,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role