Player Matchup

Surtr
Surtr
Gold III
Rhyno12
Surtr
Gold III
Level 125
God Stats
3W - 1L
1,508 SR
Queue Stats
58W - 74L
1,574 MMR
Party 1
Raijin
Raijin
Gold V
Twannyy
Raijin
Gold V
Level 107
God Stats
17W - 17L
1,568 SR
Queue Stats
365W - 392L
1,094 MMR
Party 1
Fenrir
Fenrir
Silver I
WhirlingChalk4
Fenrir
Silver I
Level 148
God Stats
516W - 479L
1,561 SR
Queue Stats
690W - 734L
1,256 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,546 SR
1,308 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,511 SR
1,234 MMR
Hercules
Hercules
Bronze IV
BigChungus6466
Hercules
Bronze IV
Level 108
God Stats
0W - 1L
1,325 SR
Queue Stats
7W - 10L
1,322 MMR
Party 2
Medusa
Medusa
Silver II
GSPTHEGOAT
Medusa
Silver II
Level 109
God Stats
1W - 3L
1,543 SR
Queue Stats
100W - 111L
1,073 MMR
Party 2
Ra
Ra
Gold III
TavoFinoVip
Ra
Gold III
Level 176
God Stats
61W - 32L
1,665 SR
Queue Stats
1,392W - 1,532L
1,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Rhyno12
Surtr
12
3 / 4 / 5
9,660
743
11,864
17,360
16,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Raijin
Twannyy
Raijin
13
3 / 1 / 6
10,421
802
10,997
9,114
3,735
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 3 / 6
9,857
758
11,092
18,261
17,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesHeraMulanBastetThoth

VS

Bans
Ah Muzen CabFafnirMartichorasXbalanqueChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 6 / 7
9,614
740
9,128
15,259
15,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
GSPTHEGOAT
Medusa
13
5 / 2 / 3
10,814
832
11,867
15,675
6,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 1 / 6
10,192
784
11,099
10,076
6,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
9
Kills
8
8
Deaths
9
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
6
7
0.75
L
Medusa
GSPTHEGOAT
Medusa
5
2
3
3.25
W
Surtr
Rhyno12
Surtr
3
4
5
1.38
L
2
1
6
5
W
Raijin
Twannyy
Raijin
3
1
6
6
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,953
Damage
32,094
44,735
Taken
41,010
38,255
Mitigated
28,049
14,735
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
9,128
3,156
0
3,246
15,259
15,829
304
5,297
8,939
0
20,903
L
Medusa
GSPTHEGOAT
Medusa
11,867
6,493
0
2,526
15,675
6,006
856
4,001
11,009
0
30,328
W
Surtr
Rhyno12
Surtr
11,864
3,644
0
5,107
17,360
16,931
615
4,217
11,224
449
27,635
L
11,099
396
1,586
3,650
10,076
6,214
363
2,262
7,508
56,092
0
W
Raijin
Twannyy
Raijin
10,997
735
0
4,235
9,114
3,735
1,449
2,748
5,937
70,542
0
W
11,092
2,004
0
5,393
18,261
17,589
1,103
4,014
12,419
0
25,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,938
Gold Earned
30,620
134
Minions Killed
161
0
Camps Cleared
0
741,717
Distance Traveled
724,443
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,614
740
37
3
0
232,474
3
L
Medusa
10,814
832
46
4
0
251,425
0
W
Surtr
9,660
743
23
2
0
248,553
0
L
Ra
10,192
784
78
6
0
240,544
2
W
Raijin
10,421
802
96
7
0
229,173
4
W
Fenrir
9,857
758
15
1
0
263,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role