Player Matchup

Maui
Maui
Crow9225
Maui
Level 140
God Stats
1W - 2L
1,470 SR
Queue Stats
374W - 382L
1,473 Elo+
Solo
Raijin
Raijin
LadyShaft
Raijin
Level 148
God Stats
4W - 9L
1,359 SR
Queue Stats
263W - 262L
1,438 Elo+
Solo
Nemesis
Nemesis
RobertoSGebara
Nemesis
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 65L
1,392 Elo+
Solo
Yemoja
Yemoja
Scorpyo x
Yemoja
Level 108
God Stats
0W - 1L
1,347 SR
Queue Stats
310W - 304L
1,417 Elo+
Party 2
Thoth
Thoth
UndeadSabbath77
Thoth
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 133L
1,460 Elo+
Party 2
Team Averages
Level 131
1,435 SR
1,436 Elo+

VS

Team Averages
Level 105
1,502 SR
1,419 Elo+
Izanami
Izanami
AlecRaagas
Izanami
Level 105
God Stats
4W - 0L
1,828 SR
Queue Stats
144W - 143L
1,388 Elo+
Solo
Jormungandr
Jormungandr
Avisthehood
Jormungandr
Level 120
God Stats
11W - 7L
1,611 SR
Queue Stats
901W - 939L
1,445 Elo+
Solo
Yemoja
Yemoja
Dmetrius
Yemoja
Level 89
God Stats
4W - 3L
1,249 SR
Queue Stats
121W - 137L
1,381 Elo+
Party 1
Serqet
Serqet
WhiskeyWillWin
Serqet
Level 107
God Stats
1W - 2L
1,285 SR
Queue Stats
190W - 184L
1,439 Elo+
Solo
Scylla
Scylla
cynical-torment4
Scylla
Level 104
God Stats
3W - 8L
1,537 SR
Queue Stats
335W - 352L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
0 / 0 / 1
5,896
590
819
3,105
1,311
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
LadyShaft
Raijin
14
1 / 2 / 2
7,411
741
10,057
7,493
2,968
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 2
6,149
615
2,585
7,589
4,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yemoja
Scorpyo x
Yemoja
13
1 / 2 / 2
7,159
716
5,966
9,222
6,840
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 4 / 2
7,423
742
3,472
8,554
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlecRaagas
Izanami
15
0 / 0 / 12
8,400
840
7,436
5,569
2,656
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Avisthehood
Jormungandr
15
5 / 1 / 7
8,698
870
9,301
10,771
11,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Dmetrius
Yemoja
15
2 / 0 / 10
8,177
818
4,204
3,431
2,200
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

13
2 / 1 / 8
8,153
815
3,132
8,308
5,053
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 1 / 5
8,298
830
8,799
6,671
3,010
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
3
Kills
13
13
Deaths
3
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlecRaagas
Izanami
0
0
12
6
W
Jormungandr
Avisthehood
Jormungandr
5
1
7
8.5
L
Maui
0
0
1
0.5
W
Yemoja
Dmetrius
Yemoja
2
0
10
7
L
Raijin
LadyShaft
Raijin
1
2
2
1
L
0
5
2
0.2
L
Yemoja
Scorpyo x
Yemoja
1
2
2
1
L
1
4
2
0.5
W
2
1
8
6
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,899
Damage
32,872
35,963
Taken
34,750
18,552
Mitigated
24,352
8,759
Healing
21,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlecRaagas
Izanami
7,436
4,443
2,229
1,237
5,569
2,656
2,660
3,553
2,016
0
28,279
W
Jormungandr
Avisthehood
Jormungandr
9,301
1,888
1,146
2,152
10,771
11,433
439
6,224
4,538
21,625
0
L
Maui
819
74
630
406
3,105
1,311
0
1,772
1,117
1,098
0
W
Yemoja
Dmetrius
Yemoja
4,204
142
7,007
1,187
3,431
2,200
83
2,084
1,347
7,339
0
L
Raijin
LadyShaft
Raijin
10,057
303
755
1,490
7,493
2,968
0
4,415
2,690
22,187
0
L
2,585
750
614
679
7,589
4,031
0
3,482
3,886
0
4,683
L
Yemoja
Scorpyo x
Yemoja
5,966
664
2,727
1,458
9,222
6,840
0
5,822
2,974
12,305
0
L
3,472
162
0
0
8,554
3,402
0
5,661
2,326
16,081
0
W
3,132
434
2,588
1,777
8,308
5,053
282
4,641
3,662
0
7,715
W
8,799
698
1,026
1,278
6,671
3,010
579
3,789
2,873
13,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,038
Gold Earned
41,726
81
Minions Killed
105
0
Camps Cleared
0
798,730
Distance Traveled
962,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,400
840
53
5
0
168,652
0
W
Jormungandr
8,698
870
18
2
0
175,973
0
L
Maui
5,896
590
2
0
0
181,157
0
W
Yemoja
8,177
818
4
0
0
209,730
0
L
Raijin
7,411
741
28
3
0
185,910
0
L
Nemesis
6,149
615
5
1
0
134,279
0
L
Yemoja
7,159
716
13
1
0
148,073
0
L
Thoth
7,423
742
33
3
0
149,311
0
W
Serqet
8,153
815
20
2
0
209,331
0
W
Scylla
8,298
830
10
1
0
198,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role