Player Matchup

Guan Yu
Guan Yu
ComandoScuba
Guan Yu
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 124L
1,473 Elo+
Solo
Lancelot
Lancelot
OmfgMB
Lancelot
Level 142
God Stats
4W - 3L
1,520 SR
Queue Stats
596W - 595L
1,487 Elo+
Solo
Serqet
Serqet
STraightdogin98
Serqet
Level 156
God Stats
1W - 0L
1,601 SR
Queue Stats
7W - 3L
1,484 Elo+
Party 1
Fafnir
Fafnir
Vile Juggernaut
Fafnir
Level 179
God Stats
5W - 5L
1,437 SR
Queue Stats
435W - 459L
1,498 Elo+
Solo
Neith
Neith
v2Kyro
Neith
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,496 Elo+
Party 1
Team Averages
Level 150
1,512 SR
1,488 Elo+

VS

Team Averages
Level 138
1,573 SR
1,494 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Racso1762
Hun Batz
Level 97
God Stats
1W - 1L
1,717 SR
Queue Stats
51W - 50L
1,503 Elo+
Solo
Terra
Terra
StaticShock98
Terra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 49L
1,436 Elo+
Solo
Chiron
Chiron
Wolly Fletcha
Chiron
Level 143
God Stats
12W - 10L
1,602 SR
Queue Stats
702W - 697L
1,536 Elo+
Solo
Danzaburou
Danzaburou
aLuuN LooNy
Danzaburou
Level 168
God Stats
1W - 1L
1,548 SR
Queue Stats
130W - 141L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ComandoScuba
Guan Yu
9
0 / 2 / 4
5,602
1,120
1,452
7,966
4,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lancelot
OmfgMB
Lancelot
10
3 / 1 / 4
6,286
1,257
3,734
4,101
1,814
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 1 / 6
6,431
1,286
4,320
6,509
6,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 8
6,640
1,328
2,655
7,014
8,580
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
v2Kyro
Neith
11
3 / 1 / 6
6,393
1,279
9,034
5,641
2,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
5
0 / 0 / 0
4,284
857
0
0
0
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Racso1762
Hun Batz
10
1 / 4 / 2
5,118
1,024
4,726
5,961
2,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 4
5,929
1,186
5,035
6,690
3,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 2 / 2
5,897
1,179
7,517
4,541
1,700
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
aLuuN LooNy
Danzaburou
10
0 / 3 / 4
5,479
1,096
4,617
5,731
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
11
Kills
5
6
Deaths
11
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
0
0
0
W
Guan Yu
ComandoScuba
Guan Yu
0
2
4
1
W
Lancelot
OmfgMB
Lancelot
3
1
4
5
L
Hun Batz
Racso1762
Hun Batz
1
4
2
0.5
W
4
1
6
7
L
1
2
4
1.5
W
1
1
8
5
L
3
2
2
2
L
Danzaburou
aLuuN LooNy
Danzaburou
0
3
4
0.67
W
Neith
v2Kyro
Neith
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,195
Damage
21,895
31,231
Taken
22,923
23,642
Mitigated
9,853
12,320
Healing
5,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
ComandoScuba
Guan Yu
1,452
95
2,444
2,403
7,966
4,166
193
1,244
6,722
0
3,631
W
Lancelot
OmfgMB
Lancelot
3,734
78
624
955
4,101
1,814
342
507
3,594
0
9,576
L
Hun Batz
Racso1762
Hun Batz
4,726
383
63
170
5,961
2,863
0
723
5,049
0
8,156
W
4,320
630
902
1,139
6,509
6,466
44
1,123
5,386
0
5,405
L
5,035
733
1,931
1,921
6,690
3,304
0
1,219
5,471
7,139
0
W
2,655
653
885
1,604
7,014
8,580
0
726
6,288
6,247
0
L
7,517
2,549
600
392
4,541
1,700
0
388
4,153
0
11,416
L
Danzaburou
aLuuN LooNy
Danzaburou
4,617
1,741
135
367
5,731
1,986
0
325
5,196
0
15,102
W
Neith
v2Kyro
Neith
9,034
2,535
238
1,126
5,641
2,616
809
1,435
4,206
0
19,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,352
Gold Earned
26,707
58
Minions Killed
49
0
Camps Cleared
0
557,275
Distance Traveled
361,760
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,284
857
0
0
0
0
0
W
Guan Yu
5,602
1,120
3
1
0
110,555
0
W
Lancelot
6,286
1,257
9
2
0
114,891
0
L
Hun Batz
5,118
1,024
9
2
0
94,471
0
W
Serqet
6,431
1,286
6
1
0
130,224
0
L
Terra
5,929
1,186
2
0
0
95,605
0
W
Fafnir
6,640
1,328
8
2
0
102,161
0
L
Chiron
5,897
1,179
16
3
0
94,385
0
L
Danzaburou
5,479
1,096
22
4
0
77,299
0
W
Neith
6,393
1,279
32
6
0
99,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role