Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
JuniorQc
King Arthur
Level 67
God Stats
0W - 1L
1,290 SR
Queue Stats
6W - 8L
1,443 Elo+
Solo
He Bo
He Bo
S-hitmonlee
He Bo
Level 129
God Stats
2W - 7L
1,294 SR
Queue Stats
107W - 136L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
boogzbaby45_ttv
Nu Wa
Level 122
God Stats
3W - 2L
1,700 SR
Queue Stats
184W - 185L
1,399 Elo+
Party 1
Hades
Hades
vinnyman
Hades
Level 108
God Stats
2W - 2L
1,686 SR
Queue Stats
121W - 121L
1,444 Elo+
Party 1
Team Averages
Level 114
1,494 SR
1,447 Elo+

VS

Team Averages
Level 89
1,431 SR
1,427 Elo+
Nike
Nike
Halfbreeeed
Nike
Level 153
God Stats
2W - 4L
1,228 SR
Queue Stats
453W - 501L
1,419 Elo+
Solo
Ares
Ares
OTAABA
Ares
Level 69
God Stats
3W - 3L
1,310 SR
Queue Stats
422W - 409L
1,429 Elo+
Party 2
Sol
Sol
Th3MuffinMan815
Sol
Level 128
God Stats
3W - 2L
1,498 SR
Queue Stats
499W - 477L
1,437 Elo+
Party 2
Skadi
Skadi
XboxOnexFoReVeR
Skadi
Level 18
God Stats
1W - 1L
1,276 SR
Queue Stats
36W - 50L
1,349 Elo+
Solo
Pele
Pele
easyzach
Pele
Level 79
God Stats
3W - 0L
1,841 SR
Queue Stats
24W - 17L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
5 / 4 / 3
8,071
807
7,061
12,366
9,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
JuniorQc
King Arthur
13
3 / 7 / 6
7,741
774
5,381
13,645
18,564
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 9 / 5
8,113
811
6,920
11,590
3,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 6 / 6
7,747
775
9,597
10,839
3,538
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
vinnyman
Hades
14
1 / 8 / 7
7,901
790
11,591
13,870
9,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 19
9,687
969
9,597
11,711
13,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
OTAABA
Ares
14
3 / 3 / 19
9,014
901
5,452
11,525
14,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
11 / 1 / 19
11,496
1,150
20,440
9,800
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 3 / 11
9,341
934
8,563
10,082
4,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
15
8 / 5 / 14
9,520
952
10,906
12,023
5,682
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
116
12
Kills
34
34
Deaths
14
27
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
4
3
1.63
W
5
2
19
7.25
L
King Arthur
JuniorQc
King Arthur
3
7
6
0.86
W
Ares
OTAABA
Ares
3
3
19
4.17
L
3
9
5
0.61
W
11
1
19
20.5
W
7
3
11
4.17
L
0
6
6
0.5
W
Pele
8
5
14
3
L
Hades
vinnyman
Hades
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,550
Damage
54,958
62,310
Taken
55,141
45,497
Mitigated
43,270
7,104
Healing
19,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,061
196
361
3,389
12,366
9,856
0
5,280
7,086
10,532
0
W
9,597
1,138
1,008
2,173
11,711
13,738
121
6,025
5,313
132
22,418
L
King Arthur
JuniorQc
King Arthur
5,381
928
0
348
13,645
18,564
0
5,461
8,184
0
7,657
W
Ares
OTAABA
Ares
5,452
1,551
1,465
2,116
11,525
14,207
746
6,501
4,379
11,470
0
L
6,920
213
0
246
11,590
3,881
0
3,869
7,721
12,595
0
W
20,440
7,777
1,174
5,210
9,800
5,176
3,319
7,227
2,189
43,191
3,497
W
8,563
2,893
1,489
1,422
10,082
4,467
1,196
7,714
1,970
0
19,920
L
9,597
2,073
270
1,201
10,839
3,538
290
3,122
7,717
23,778
0
W
Pele
10,906
2,810
836
2,763
12,023
5,682
18
5,620
6,121
0
20,217
L
Hades
vinnyman
Hades
11,591
138
78
1,211
13,870
9,658
74
7,306
6,564
21,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,573
Gold Earned
49,058
80
Minions Killed
146
0
Camps Cleared
0
744,511
Distance Traveled
953,141
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,071
807
8
1
0
139,033
0
W
Nike
9,687
969
20
2
0
193,612
0
L
King Arthur
7,741
774
6
1
0
179,585
0
W
Ares
9,014
901
12
1
0
172,548
0
L
He Bo
8,113
811
11
1
0
142,977
0
W
Sol
11,496
1,150
78
8
0
201,252
0
W
Skadi
9,341
934
22
2
0
193,578
0
L
Nu Wa
7,747
775
39
4
0
138,923
0
W
Pele
9,520
952
14
1
0
192,151
0
L
Hades
7,901
790
16
2
0
143,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role