Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Benimarusu
Shiva
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
1,448 Elo+
Party 1
Charon
Charon
Code040
Charon
Level 36
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 58L
1,464 Elo+
Party 1
Medusa
Medusa
IJotaro_JoestarI
Medusa
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 42L
1,494 Elo+
Party 1
Ra
Ra
Th3mythic4l
Ra
Level 126
God Stats
9W - 15L
1,235 SR
Queue Stats
251W - 259L
1,443 Elo+
Solo
Team Averages
Level 87
1,447 SR
1,470 Elo+

VS

Team Averages
Level 71
1,488 SR
1,458 Elo+
King Arthur
King Arthur
Bboy-Spawn
King Arthur
Level 17
God Stats
6W - 7L
1,530 SR
Queue Stats
9W - 10L
1,455 Elo+
Party 2
Chernobog
Chernobog
KiddShotz
Chernobog
Level 88
God Stats
63W - 64L
1,531 SR
Queue Stats
141W - 150L
1,482 Elo+
Party 2
Yu Huang
Yu Huang
SknibRajRaj
Yu Huang
Level 105
God Stats
2W - 6L
1,239 SR
Queue Stats
546W - 513L
1,544 Elo+
Solo
Jormungandr
Jormungandr
Tail_Or_Made1911
Jormungandr
Level 108
God Stats
50W - 45L
1,540 SR
Queue Stats
161W - 169L
1,435 Elo+
Party 2
Thanatos
Thanatos
demorris23
Thanatos
Level 36
God Stats
5W - 6L
1,600 SR
Queue Stats
89W - 114L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
6 / 1 / 5
8,313
639
8,592
13,373
5,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
13
0 / 0 / 0
7,817
601
6,229
10,971
6,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
Code040
Charon
12
3 / 0 / 7
7,674
590
7,803
10,340
5,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 8
7,026
540
7,870
6,987
3,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 1
7,832
602
6,029
7,781
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bboy-Spawn
King Arthur
13
0 / 0 / 0
7,001
539
4,663
10,769
11,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
KiddShotz
Chernobog
9
0 / 4 / 1
5,752
442
5,997
10,784
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yu Huang
SknibRajRaj
Yu Huang
12
2 / 3 / 0
7,601
585
6,573
7,910
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Tail_Or_Made1911
Jormungandr
9
0 / 4 / 1
6,259
481
4,369
11,949
9,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
demorris23
Thanatos
11
0 / 5 / 0
6,146
473
5,134
14,745
5,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
15
Kills
2
2
Deaths
16
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
1
5
8.5
L
King Arthur
Bboy-Spawn
King Arthur
0
0
0
0
W
Shiva
0
0
0
0
W
Charon
Code040
Charon
3
0
7
6.5
W
3
0
8
7
L
Chernobog
KiddShotz
Chernobog
0
4
1
0.13
L
Yu Huang
SknibRajRaj
Yu Huang
2
3
0
0.67
L
Jormungandr
Tail_Or_Made1911
Jormungandr
0
4
1
0.13
W
3
1
1
3.5
L
Thanatos
demorris23
Thanatos
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,523
Damage
26,736
49,452
Taken
56,157
23,265
Mitigated
33,756
16,445
Healing
16,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
8,592
2,772
0
6,236
13,373
5,148
0
1,071
12,218
0
65,995
L
King Arthur
Bboy-Spawn
King Arthur
4,663
691
0
2,699
10,769
11,709
0
282
10,487
70
47,762
W
Shiva
6,229
1,424
0
1,828
10,971
6,645
0
70
10,302
282
62,745
W
Charon
Code040
Charon
7,803
1,682
1,710
1,375
10,340
5,603
334
3,903
6,437
31,198
277
W
7,870
3,994
326
2,010
6,987
3,184
752
1,165
5,822
0
49,205
L
Chernobog
KiddShotz
Chernobog
5,997
2,786
0
2,020
10,784
3,993
0
2,240
8,513
0
35,689
L
Yu Huang
SknibRajRaj
Yu Huang
6,573
977
0
798
7,910
2,990
0
4,561
3,349
56,743
0
L
Jormungandr
Tail_Or_Made1911
Jormungandr
4,369
722
158
2,877
11,949
9,627
0
4,546
7,382
31,642
0
W
6,029
665
132
2,828
7,781
2,685
295
4,803
2,978
60,377
0
L
Thanatos
demorris23
Thanatos
5,134
1,393
0
7,958
14,745
5,437
0
2,001
12,589
0
51,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,662
Gold Earned
32,759
413
Minions Killed
365
0
Camps Cleared
0
1,405,466
Distance Traveled
1,239,264
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,313
639
96
7
0
305,117
2
L
King Arthur
7,001
539
90
7
0
241,588
1
W
Shiva
7,817
601
103
8
0
272,029
0
W
Charon
7,674
590
22
2
0
280,368
0
W
Medusa
7,026
540
89
7
0
264,510
0
L
Chernobog
5,752
442
48
4
0
242,000
1
L
Yu Huang
7,601
585
97
7
0
244,234
2
L
Jormungandr
6,259
481
58
4
0
240,193
1
W
Ra
7,832
602
103
8
0
283,442
0
L
Thanatos
6,146
473
72
6
0
271,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role