Player Matchup

Danzaburou
Danzaburou
RyskWasTaken
Danzaburou
Level 117
God Stats
2W - 4L
1,643 SR
Queue Stats
82W - 69L
1,558 Elo+
Solo
Fenrir
Fenrir
UnTalRobertJG
Fenrir
Level 146
God Stats
4W - 1L
1,541 SR
Queue Stats
42W - 35L
1,518 Elo+
Solo
Janus
Janus
ZiNX_Generations
Janus
Level 67
God Stats
20W - 15L
1,730 SR
Queue Stats
52W - 38L
1,557 Elo+
Party 2
Ares
Ares
ZiNX_Vizionz
Ares
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 41L
1,586 Elo+
Party 2
Chaac
Chaac
iBeesttt_TTV
Chaac
Level 108
God Stats
25W - 17L
1,627 SR
Queue Stats
37W - 25L
1,605 Elo+
Solo
Team Averages
Level 102
1,608 SR
1,565 Elo+

VS

Team Averages
Level 95
1,611 SR
1,498 Elo+
Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Ex90Trouble
King Arthur
Level 109
God Stats
151W - 129L
1,598 SR
Queue Stats
471W - 399L
1,542 Elo+
Solo
Ao Kuang
Ao Kuang
SkyywaIker
Ao Kuang
Level 49
God Stats
3W - 0L
1,704 SR
Queue Stats
122W - 114L
1,474 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TrxpzUnkwn
Morgan Le Fay
Level 66
God Stats
4W - 0L
1,714 SR
Queue Stats
60W - 60L
1,478 Elo+
Party 1
Heimdallr
Heimdallr
zigloi
Heimdallr
Level 128
God Stats
16W - 16L
1,541 SR
Queue Stats
178W - 177L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RyskWasTaken
Danzaburou
8
1 / 4 / 0
4,845
485
3,977
7,100
2,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 1
5,571
557
4,654
9,127
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 2
5,847
585
3,240
3,938
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 4 / 1
4,650
465
3,706
9,836
6,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 1 / 0
5,240
524
2,196
9,250
5,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
2 / 1 / 5
6,054
605
4,875
8,242
5,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Ex90Trouble
King Arthur
12
3 / 0 / 0
6,823
682
7,241
6,950
5,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
SkyywaIker
Ao Kuang
8
0 / 1 / 2
4,871
487
1,999
9,153
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Morgan Le Fay
TrxpzUnkwn
Morgan Le Fay
9
0 / 3 / 2
5,232
523
2,701
5,451
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
zigloi
Heimdallr
10
6 / 0 / 4
6,545
655
6,689
5,530
2,041
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
11
11
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
1
5
4.5
W
King Arthur
Ex90Trouble
King Arthur
3
0
0
3
L
Danzaburou
RyskWasTaken
Danzaburou
1
4
0
0.25
W
Ao Kuang
SkyywaIker
Ao Kuang
0
1
2
1
W
Morgan Le Fay
TrxpzUnkwn
Morgan Le Fay
0
3
2
0.33
L
2
1
1
2.5
L
1
1
2
2
L
0
4
1
0.13
L
0
1
0
0
W
Heimdallr
zigloi
Heimdallr
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,773
Damage
23,505
39,251
Taken
35,326
20,384
Mitigated
17,514
9,121
Healing
9,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,875
460
0
3,560
8,242
5,497
0
2,173
6,029
0
13,747
W
King Arthur
Ex90Trouble
King Arthur
7,241
830
0
1,183
6,950
5,318
0
348
6,602
278
55,700
L
Danzaburou
RyskWasTaken
Danzaburou
3,977
2,145
0
1,475
7,100
2,832
0
664
6,436
0
28,293
W
Ao Kuang
SkyywaIker
Ao Kuang
1,999
694
0
1,636
9,153
2,834
0
1,188
7,875
34,775
0
W
Morgan Le Fay
TrxpzUnkwn
Morgan Le Fay
2,701
306
0
1,105
5,451
1,824
0
1,722
3,599
37,347
0
L
4,654
1,055
0
1,696
9,127
3,707
0
1,503
7,624
0
43,566
L
3,240
0
0
808
3,938
1,383
0
1,840
2,098
37,797
0
L
3,706
675
0
1,744
9,836
6,552
0
811
9,025
16,380
0
L
2,196
157
0
3,398
9,250
5,910
0
125
9,125
0
35,652
W
Heimdallr
zigloi
Heimdallr
6,689
3,927
0
1,971
5,530
2,041
0
1,255
4,275
0
41,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,153
Gold Earned
29,525
260
Minions Killed
296
0
Camps Cleared
0
999,619
Distance Traveled
1,037,862
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,054
605
17
2
0
225,036
3
W
King Arthur
6,823
682
101
10
0
212,098
3
L
Danzaburou
4,845
485
37
4
0
178,330
2
W
Ao Kuang
4,871
487
49
5
0
210,970
0
W
Morgan Le Fay
5,232
523
61
6
0
190,819
3
L
Fenrir
5,571
557
64
6
0
243,736
0
L
Janus
5,847
585
78
8
0
203,718
0
L
Ares
4,650
465
19
2
0
188,710
0
L
Chaac
5,240
524
62
6
0
185,125
0
W
Heimdallr
6,545
655
68
7
0
198,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role