Player Matchup

Rama
Rama
EDateForJungle
Rama
Level 82
God Stats
8W - 10L
1,516 SR
Queue Stats
139W - 163L
1,446 Elo+
Party 1
Bakasura
Bakasura
JPMoorhouse1
Bakasura
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 79L
1,324 Elo+
Solo
Bellona
Bellona
Memestar1538
Bellona
Level 85
God Stats
1W - 2L
1,519 SR
Queue Stats
166W - 148L
1,444 Elo+
Solo
Kuzenbo
Kuzenbo
NotIkinon
Kuzenbo
Level 61
God Stats
16W - 6L
1,720 SR
Queue Stats
129W - 130L
1,499 Elo+
Party 1
Zhong Kui
Zhong Kui
z_maurice_Fufu
Zhong Kui
Level 122
God Stats
6W - 4L
1,587 SR
Queue Stats
262W - 240L
1,435 Elo+
Solo
Team Averages
Level 79
1,568 SR
1,429 Elo+

VS

Team Averages
Level 74
1,428 SR
1,437 Elo+
Thanatos
Thanatos
DiceLucky
Thanatos
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 11L
1,549 Elo+
Party 2
Apollo
Apollo
Larsus321
Apollo
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
65W - 60L
1,468 Elo+
Party 2
Anubis
Anubis
darkgamer1073
Anubis
Level 85
God Stats
0W - 2L
1,250 SR
Queue Stats
5W - 11L
1,358 Elo+
Solo
Nu Wa
Nu Wa
gaming-Por
Nu Wa
Level 113
God Stats
9W - 14L
1,390 SR
Queue Stats
200W - 195L
1,422 Elo+
Solo
Cerberus
Cerberus
yavuzao14
Cerberus
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 199L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 4
10,229
602
14,318
11,136
4,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
JPMoorhouse1
Bakasura
12
1 / 4 / 2
7,443
438
6,155
13,092
4,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Memestar1538
Bellona
16
4 / 3 / 3
10,110
595
14,057
18,317
14,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
NotIkinon
Kuzenbo
14
1 / 0 / 11
8,945
526
6,765
14,302
15,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
z_maurice_Fufu
Zhong Kui
15
5 / 2 / 4
9,102
535
7,864
12,360
8,708
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DiceLucky
Thanatos
14
6 / 5 / 4
9,115
536
8,385
17,528
7,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Larsus321
Apollo
13
0 / 4 / 1
7,682
452
5,756
12,943
4,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 3 / 3
8,696
512
8,651
9,285
5,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
13
2 / 3 / 3
7,829
461
11,289
9,819
3,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
yavuzao14
Cerberus
14
1 / 4 / 2
8,103
477
10,086
22,641
19,110
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
19
Kills
12
12
Deaths
19
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DiceLucky
Thanatos
6
5
4
1.6
W
8
3
4
3.33
W
Bakasura
JPMoorhouse1
Bakasura
1
4
2
0.5
L
Apollo
Larsus321
Apollo
0
4
1
0.13
W
Bellona
Memestar1538
Bellona
4
3
3
1.83
W
Kuzenbo
NotIkinon
Kuzenbo
1
0
11
6.5
L
3
3
3
1.5
L
Nu Wa
2
3
3
1.17
L
Cerberus
yavuzao14
Cerberus
1
4
2
0.5
W
Zhong Kui
z_maurice_Fufu
Zhong Kui
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,159
Damage
44,167
69,207
Taken
72,216
46,761
Mitigated
39,781
22,578
Healing
22,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DiceLucky
Thanatos
8,385
2,640
0
9,182
17,528
7,006
110
2,077
14,776
0
56,053
W
14,318
11,214
0
4,560
11,136
4,283
918
4,643
6,277
0
98,408
W
Bakasura
JPMoorhouse1
Bakasura
6,155
4,200
0
1,558
13,092
4,243
0
2,993
9,983
0
41,732
L
Apollo
Larsus321
Apollo
5,756
2,783
0
2,959
12,943
4,676
621
3,362
9,526
0
52,236
W
Bellona
Memestar1538
Bellona
14,057
7,122
0
7,209
18,317
14,078
184
8,476
9,761
0
92,686
W
Kuzenbo
NotIkinon
Kuzenbo
6,765
2,016
0
5,052
14,302
15,449
188
8,003
5,870
23,527
0
L
8,651
500
0
2,106
9,285
5,108
57
2,514
6,710
55,894
0
L
Nu Wa
11,289
2,392
82
1,926
9,819
3,881
282
4,470
5,349
56,061
0
L
Cerberus
yavuzao14
Cerberus
10,086
848
0
5,927
22,641
19,110
470
2,206
20,374
52,696
0
W
Zhong Kui
z_maurice_Fufu
Zhong Kui
7,864
503
85
4,114
12,360
8,708
166
5,052
7,162
55,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,829
Gold Earned
41,425
460
Minions Killed
445
0
Camps Cleared
0
1,640,220
Distance Traveled
1,529,722
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,115
536
78
5
0
339,145
5
W
Rama
10,229
602
138
8
0
322,835
1
W
Bakasura
7,443
438
68
4
0
318,141
0
L
Apollo
7,682
452
111
7
0
327,358
0
W
Bellona
10,110
595
131
8
0
306,281
0
W
Kuzenbo
8,945
526
22
1
0
366,044
4
L
Anubis
8,696
512
91
5
0
289,073
0
L
Nu Wa
7,829
461
77
5
0
288,923
0
L
Cerberus
8,103
477
88
5
0
285,223
0
W
Zhong Kui
9,102
535
101
6
0
326,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role