Player Matchup

Bastet
Bastet
 
Bastet
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Don_Brandao
Merlin
Level 156
God Stats
28W - 26L
1,516 SR
Queue Stats
544W - 545L
1,535 Elo+
Solo
Jormungandr
Jormungandr
Jshadows2009
Jormungandr
Level 120
God Stats
740W - 654L
1,595 SR
Queue Stats
909W - 894L
1,533 Elo+
Solo
Vamana
Vamana
one_piece23-5
Vamana
Level 150
God Stats
22W - 21L
1,588 SR
Queue Stats
828W - 835L
1,533 Elo+
Solo
Team Averages
Level 145
1,540 SR
1,520 Elo+

VS

Team Averages
Level 122
1,542 SR
1,527 Elo+
Loki
Loki
AlvarXP
Loki
Level 157
God Stats
2W - 4L
1,213 SR
Queue Stats
64W - 54L
1,549 Elo+
Party 1
Sobek
Sobek
Hidendra1205
Sobek
Level 145
God Stats
2W - 1L
1,798 SR
Queue Stats
28W - 31L
1,492 Elo+
Party 1
Zeus
Zeus
SniperSnoopyy
Zeus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,594 Elo+
Party 1
Aphrodite
Aphrodite
Unicon8217
Aphrodite
Level 100
God Stats
171W - 138L
1,574 SR
Queue Stats
287W - 286L
1,562 Elo+
Solo
Heimdallr
Heimdallr
gameboy2008
Heimdallr
Level 81
God Stats
12W - 10L
1,625 SR
Queue Stats
153W - 163L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
4 / 1 / 5
8,125
1,354
11,085
6,236
2,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sol
 
Sol
13
2 / 1 / 7
7,356
1,226
12,862
4,671
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
13
2 / 1 / 4
7,893
1,316
6,082
3,913
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
Jshadows2009
Jormungandr
13
1 / 1 / 7
8,052
1,342
7,948
6,558
6,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 1 / 7
7,143
1,191
5,639
9,272
8,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

364

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AlvarXP
Loki
12
5 / 3 / 0
8,399
1,400
8,570
12,940
5,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 2 / 4
7,935
1,323
5,668
19,681
20,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 4
7,217
1,203
10,381
12,695
4,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Unicon8217
Aphrodite
10
0 / 1 / 1
6,128
1,021
0
907
464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
gameboy2008
Heimdallr
10
0 / 0 / 0
6,054
1,009
0
0
0

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
9
Kills
5
5
Deaths
9
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
1
5
6.5
W
Sol
 
Sol
2
1
7
5.5
L
Loki
AlvarXP
Loki
5
3
0
1.67
W
Merlin
2
1
4
4
L
0
2
4
1
W
Jormungandr
Jshadows2009
Jormungandr
1
1
7
4.5
L
0
3
4
0.67
L
Aphrodite
Unicon8217
Aphrodite
0
1
1
0.5
L
Heimdallr
gameboy2008
Heimdallr
0
0
0
0
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,616
Damage
24,619
30,650
Taken
46,223
20,185
Mitigated
31,808
5,295
Healing
2,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,085
2,878
0
895
6,236
2,559
0
2,881
3,355
0
18,929
W
Sol
 
Sol
12,862
6,840
0
904
4,671
1,830
0
3,079
1,592
23,886
0
L
Loki
AlvarXP
Loki
8,570
1,669
0
39
12,940
5,839
0
6,119
6,821
0
23,247
W
Merlin
6,082
55
0
0
3,913
1,517
0
1,280
2,633
25,941
0
L
5,668
520
0
2,411
19,681
20,590
0
13,281
6,400
14,939
0
W
Jormungandr
Jshadows2009
Jormungandr
7,948
1,600
0
1,617
6,558
6,240
0
4,195
2,363
18,182
0
L
10,381
1,183
0
0
12,695
4,915
0
6,903
5,792
27,931
0
L
Aphrodite
Unicon8217
Aphrodite
0
0
58
96
907
464
0
589
318
561
0
L
Heimdallr
gameboy2008
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
5,639
2,260
234
1,645
9,272
8,039
0
4,614
4,524
486
9,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,569
Gold Earned
35,733
137
Minions Killed
115
6
Camps Cleared
3
707,010
Distance Traveled
419,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,125
1,354
26
4
1
167,214
0
W
Sol
7,356
1,226
27
5
1
121,059
0
L
Loki
8,399
1,400
36
6
3
155,096
0
W
Merlin
7,893
1,316
53
9
4
129,899
0
L
Sobek
7,935
1,323
17
3
0
137,562
0
W
Jormungandr
8,052
1,342
16
3
0
137,387
0
L
Zeus
7,217
1,203
59
10
0
120,705
0
L
Aphrodite
6,128
1,021
3
1
0
6,096
0
L
Heimdallr
6,054
1,009
0
0
0
0
0
W
Vamana
7,143
1,191
15
3
0
151,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role