Player Matchup

Gilgamesh
Gilgamesh
FriskyVRoyal
Gilgamesh
Level 49
God Stats
7W - 7L
1,383 SR
Queue Stats
11W - 19L
1,186 Elo+
Party 1
Sol
Sol
KN L0D
Sol
Level 29
God Stats
0W - 1L
1,615 SR
Queue Stats
2W - 17L
1,157 Elo+
Party 1
Zeus
Zeus
SPARTA MERC
Zeus
Level 128
God Stats
6W - 9L
1,363 SR
Queue Stats
51W - 60L
1,357 Elo+
Party 1
Team Averages
Level 69
1,454 SR
1,233 Elo+

VS

Team Averages
Level 100
1,399 SR
1,363 Elo+
Nu Wa
Nu Wa
Hybridjack
Nu Wa
Level 80
God Stats
13W - 7L
1,371 SR
Queue Stats
51W - 60L
1,333 Elo+
Solo
Zeus
Zeus
Obey_Raul
Zeus
Level 96
God Stats
8W - 6L
1,394 SR
Queue Stats
100W - 114L
1,322 Elo+
Solo
Kuzenbo
Kuzenbo
karinahmazing
Kuzenbo
Level 123
God Stats
5W - 9L
1,432 SR
Queue Stats
104W - 93L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FriskyVRoyal
Gilgamesh
13
4 / 6 / 1
11,068
738
11,472
21,767
17,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
KN L0D
Sol
12
0 / 6 / 2
10,082
672
7,727
14,280
4,823
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 3
10,539
703
10,089
9,977
3,540
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
4 / 2 / 11
12,380
825
12,954
9,721
4,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
16
11 / 1 / 5
13,565
904
19,880
9,685
4,101
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
14
1 / 2 / 15
11,638
776
8,181
18,460
23,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
5
Kills
16
16
Deaths
5
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
FriskyVRoyal
Gilgamesh
4
6
1
0.75
W
Nu Wa
4
2
11
4.75
L
Sol
KN L0D
Sol
0
6
2
0.17
W
Zeus
11
1
5
13.5
L
1
4
3
0.63
W
Kuzenbo
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,288
Damage
41,015
46,024
Taken
37,866
25,690
Mitigated
32,136
5,135
Healing
8,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
FriskyVRoyal
Gilgamesh
11,472
1,637
0
1,589
21,767
17,327
0
18,125
3,007
1,165
43,207
W
Nu Wa
12,954
4,428
0
954
9,721
4,050
1,298
3,876
5,549
54,992
0
L
Sol
KN L0D
Sol
7,727
2,486
0
2,406
14,280
4,823
0
13,161
803
33,041
0
W
Zeus
19,880
3,540
0
3,554
9,685
4,101
963
4,570
4,906
71,264
0
L
10,089
650
76
1,064
9,977
3,540
120
8,864
895
48,723
0
W
Kuzenbo
8,181
1,234
0
3,989
18,460
23,985
707
10,986
6,743
26,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,689
Gold Earned
37,583
175
Minions Killed
174
0
Camps Cleared
0
735,647
Distance Traveled
842,309
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,068
738
48
3
0
255,585
0
W
Nu Wa
12,380
825
68
5
0
265,756
0
L
Sol
10,082
672
49
3
0
237,259
0
W
Zeus
13,565
904
89
6
0
273,373
0
L
Zeus
10,539
703
78
5
0
242,803
7
W
Kuzenbo
11,638
776
17
1
0
303,180
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role