Player Matchup

Merlin
Merlin
Silver II
KINGBUDDHA__
Merlin
Silver II
Level 157
God Stats
1W - 1L
1,823 SR
Queue Stats
89W - 117L
1,202 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
KingBuddha__Jr
Sun Wukong
Gold III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 48L
1,623 MMR
Party 1
Neith
Neith
Silver I
legolas3869
Neith
Silver I
Level 129
God Stats
11W - 14L
1,490 SR
Queue Stats
239W - 267L
1,232 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,604 SR
1,352 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,576 SR
1,252 MMR
Anubis
Anubis
Silver III
AlmightyVask
Anubis
Silver III
Level 85
God Stats
3W - 3L
1,678 SR
Queue Stats
38W - 67L
885 MMR
Party 2
Vulcan
Vulcan
Silver III
Luke Forde 92
Vulcan
Silver III
Level 171
God Stats
2W - 5L
1,509 SR
Queue Stats
13W - 29L
1,392 MMR
Solo
Ymir
Ymir
Gold V
Tonka2Trappy
Ymir
Gold V
Level 83
God Stats
13W - 13L
1,540 SR
Queue Stats
26W - 39L
1,478 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 3 / 1
11,213
701
13,915
13,819
4,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Sun Wukong
KingBuddha__Jr
Sun Wukong
13
0 / 5 / 4
10,432
652
8,456
19,444
11,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
0 / 6 / 1
8,809
551
2,475
11,602
2,839
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
SurtrHeraMulanIx ChelDiscordia

VS

Bans
AthenaAnhurKukulkanDanzaburouScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 1 / 11
12,337
771
13,584
12,960
6,086
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
6 / 0 / 7
13,948
872
21,733
8,916
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 3 / 6
11,695
731
5,903
18,397
10,530
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
3
Kills
14
14
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
1
11
8.5
L
Merlin
3
3
1
1.17
L
Sun Wukong
KingBuddha__Jr
Sun Wukong
0
5
4
0.4
W
6
0
7
9.5
W
5
3
6
2.67
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,846
Damage
41,220
44,865
Taken
40,273
18,938
Mitigated
20,264
3,981
Healing
11,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
13,584
401
0
5,668
12,960
6,086
305
6,590
5,890
48,851
0
L
Merlin
13,915
521
0
2,127
13,819
4,270
0
13,105
714
58,942
0
L
Sun Wukong
KingBuddha__Jr
Sun Wukong
8,456
667
0
1,474
19,444
11,829
0
16,816
2,628
2,529
31,388
W
21,733
12,953
0
4,885
8,916
3,648
2,231
3,785
4,887
98,055
0
W
5,903
1,000
0
1,392
18,397
10,530
224
4,864
12,150
22,622
0
L
2,475
916
0
380
11,602
2,839
0
11,448
154
0
12,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,454
Gold Earned
37,980
130
Minions Killed
205
0
Camps Cleared
0
670,596
Distance Traveled
891,821
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,337
771
54
3
0
287,271
2
L
Merlin
11,213
701
78
5
0
270,342
3
L
Sun Wukong
10,432
652
37
2
0
266,106
1
W
Vulcan
13,948
872
120
8
0
332,198
0
W
Ymir
11,695
731
31
2
0
272,352
1
L
Neith
8,809
551
15
1
0
134,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role