Player Matchup

Sun Wukong
Sun Wukong
Lubbamystic
Sun Wukong
Level 145
God Stats
8W - 13L
1,512 SR
Queue Stats
236W - 222L
1,574 Elo+
Party 2
Mercury
Mercury
OsephJa
Mercury
Level 122
God Stats
3W - 5L
1,627 SR
Queue Stats
232W - 202L
1,521 Elo+
Party 2
Atlas
Atlas
ixNasir
Atlas
Level 139
God Stats
10W - 3L
1,959 SR
Queue Stats
181W - 153L
1,514 Elo+
Party 2
Discordia
Discordia
mix_edsignals
Discordia
Level 88
God Stats
4W - 10L
1,525 SR
Queue Stats
65W - 66L
1,456 Elo+
Solo
Ah Puch
Ah Puch
racp2000
Ah Puch
Level 105
God Stats
33W - 27L
1,460 SR
Queue Stats
189W - 174L
1,484 Elo+
Solo
Team Averages
Level 120
1,617 SR
1,510 Elo+

VS

Team Averages
Level 129
1,519 SR
1,544 Elo+
Tyr
Tyr
 
Tyr
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CheXMiXxx
Danzaburou
Level 123
God Stats
5W - 0L
1,719 SR
Queue Stats
72W - 80L
1,498 Elo+
Solo
Ravana
Ravana
KappaKrow
Ravana
Level 149
God Stats
4W - 3L
1,731 SR
Queue Stats
140W - 112L
1,572 Elo+
Party 1
Cthulhu
Cthulhu
Snuhh
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,596 Elo+
Solo
Ra
Ra
Trappington
Ra
Level 153
God Stats
2W - 3L
1,146 SR
Queue Stats
425W - 389L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lubbamystic
Sun Wukong
12
0 / 0 / 2
6,627
736
1,934
3,427
2,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
OsephJa
Mercury
14
3 / 1 / 2
8,068
896
6,834
8,437
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
ixNasir
Atlas
13
2 / 1 / 3
7,936
882
4,272
6,714
6,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
mix_edsignals
Discordia
14
1 / 2 / 3
7,742
860
9,031
5,683
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Puch
racp2000
Ah Puch
15
1 / 0 / 3
8,115
902
4,979
3,188
1,397
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
2 / 2 / 0
6,957
773
3,594
8,741
5,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
CheXMiXxx
Danzaburou
14
1 / 2 / 1
7,785
865
4,984
9,311
5,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
KappaKrow
Ravana
14
1 / 0 / 1
7,543
838
3,924
5,613
2,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Snuhh
Cthulhu
13
0 / 2 / 4
7,625
847
5,142
8,231
5,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

15
0 / 1 / 3
8,028
892
4,792
5,639
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
7
Kills
4
4
Deaths
7
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
2
0
1
W
Danzaburou
CheXMiXxx
Danzaburou
1
2
1
0.75
W
Ravana
KappaKrow
Ravana
1
0
1
1.5
L
Sun Wukong
Lubbamystic
Sun Wukong
0
0
2
1
L
Mercury
OsephJa
Mercury
3
1
2
4
W
Cthulhu
Snuhh
Cthulhu
0
2
4
1
W
0
1
3
1.5
L
Atlas
ixNasir
Atlas
2
1
3
3.5
L
Discordia
mix_edsignals
Discordia
1
2
3
1.25
L
Ah Puch
racp2000
Ah Puch
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,050
Damage
22,436
27,449
Taken
37,535
16,956
Mitigated
21,990
4,502
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,594
205
0
270
8,741
5,885
494
2,874
5,811
0
6,886
W
Danzaburou
CheXMiXxx
Danzaburou
4,984
1,076
0
1,653
9,311
5,130
0
4,054
5,041
0
27,150
W
Ravana
KappaKrow
Ravana
3,924
683
0
1,113
5,613
2,725
513
2,599
2,770
0
19,792
L
Sun Wukong
Lubbamystic
Sun Wukong
1,934
118
0
992
3,427
2,828
0
1,289
2,138
0
6,985
L
Mercury
OsephJa
Mercury
6,834
3,575
0
622
8,437
3,454
0
2,211
6,226
0
24,815
W
Cthulhu
Snuhh
Cthulhu
5,142
245
103
1,206
8,231
5,884
74
3,749
4,289
17,672
0
W
4,792
249
567
2,726
5,639
2,366
400
3,996
1,342
34,531
0
L
Atlas
ixNasir
Atlas
4,272
1,323
0
1,010
6,714
6,888
0
2,499
4,215
15,219
0
L
Discordia
mix_edsignals
Discordia
9,031
32
0
0
5,683
2,389
0
2,534
3,149
20,360
0
L
Ah Puch
racp2000
Ah Puch
4,979
290
0
1,878
3,188
1,397
0
1,401
1,787
32,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,488
Gold Earned
37,938
182
Minions Killed
207
0
Camps Cleared
0
945,457
Distance Traveled
1,022,109
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,957
773
10
1
0
203,028
0
W
Danzaburou
7,785
865
54
6
0
187,725
0
W
Ravana
7,543
838
37
4
0
221,652
0
L
Sun Wukong
6,627
736
16
2
0
143,480
0
L
Mercury
8,068
896
50
6
0
234,898
0
W
Cthulhu
7,625
847
29
3
0
198,341
0
W
Ra
8,028
892
77
9
0
211,363
4
L
Atlas
7,936
882
16
2
0
191,735
0
L
Discordia
7,742
860
39
4
0
186,153
0
L
Ah Puch
8,115
902
61
7
0
189,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role