Player Matchup

Bacchus
Bacchus
Iil Jay
Bacchus
Level 146
God Stats
5W - 3L
1,601 SR
Queue Stats
110W - 132L
1,563 Elo+
Solo
Tyr
Tyr
KingAirosoft24
Tyr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,320 Elo+
Solo
Heimdallr
Heimdallr
Midnight-SShadow
Heimdallr
Level 129
God Stats
1W - 2L
1,471 SR
Queue Stats
2W - 4L
1,438 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
afro_ninja1999
Morgan Le Fay
Level 95
God Stats
1W - 1L
1,772 SR
Queue Stats
75W - 69L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
sergio_mr26
Sun Wukong
Level 104
God Stats
9W - 5L
1,668 SR
Queue Stats
405W - 401L
1,545 Elo+
Solo
Team Averages
Level 99
1,602 SR
1,482 Elo+

VS

Team Averages
Level 85
1,453 SR
1,556 Elo+
Chiron
Chiron
Pro5up3rh3r0
Chiron
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 80L
1,545 Elo+
Party 1
Chernobog
Chernobog
QueenieBee4295
Chernobog
Level 67
God Stats
3W - 5L
1,317 SR
Queue Stats
440W - 415L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
RoyalKamz
Sun Wukong
Level 49
God Stats
4W - 2L
1,483 SR
Queue Stats
68W - 69L
1,568 Elo+
Party 1
Danzaburou
Danzaburou
SlumpyTrees420
Danzaburou
Level 65
God Stats
11W - 10L
1,466 SR
Queue Stats
175W - 152L
1,598 Elo+
Party 2
Sobek
Sobek
xZERO57x
Sobek
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
243W - 239L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Iil Jay
Bacchus
14
4 / 2 / 4
7,953
994
8,393
15,029
13,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

13
3 / 2 / 5
6,752
844
4,831
11,205
12,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
9
0 / 2 / 4
5,960
745
3,264
6,141
2,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
afro_ninja1999
Morgan Le Fay
14
2 / 2 / 5
7,197
900
13,769
6,337
3,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
sergio_mr26
Sun Wukong
7
0 / 1 / 1
5,289
661
2,997
3,528
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
5 / 1 / 2
8,042
1,005
9,973
5,830
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
QueenieBee4295
Chernobog
12
2 / 2 / 6
7,013
877
6,649
6,091
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
RoyalKamz
Sun Wukong
12
1 / 3 / 5
6,882
860
4,907
8,248
5,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
SlumpyTrees420
Danzaburou
12
1 / 3 / 5
7,056
882
6,984
6,932
3,117
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
xZERO57x
Sobek
13
0 / 0 / 8
7,483
935
4,572
11,782
8,082
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
9
Kills
9
9
Deaths
9
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Iil Jay
Bacchus
4
2
4
3
L
3
2
5
2.75
L
Heimdallr
0
2
4
1
W
Chiron
5
1
2
6
W
Chernobog
QueenieBee4295
Chernobog
2
2
6
2.5
W
Sun Wukong
RoyalKamz
Sun Wukong
1
3
5
1.17
W
Danzaburou
SlumpyTrees420
Danzaburou
1
3
5
1.17
L
Morgan Le Fay
afro_ninja1999
Morgan Le Fay
2
2
5
2.25
L
Sun Wukong
sergio_mr26
Sun Wukong
0
1
1
0.5
W
Sobek
xZERO57x
Sobek
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,254
Damage
33,085
42,240
Taken
38,883
35,157
Mitigated
22,275
15,071
Healing
17,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Iil Jay
Bacchus
8,393
572
2,370
6,903
15,029
13,904
0
1,522
13,507
11,788
0
L
4,831
567
0
1,005
11,205
12,541
0
915
10,290
0
7,901
L
Heimdallr
3,264
568
505
1,232
6,141
2,538
12
192
5,949
0
7,226
W
Chiron
9,973
5,687
1,847
2,137
5,830
2,626
546
4,406
1,411
0
21,624
W
Chernobog
QueenieBee4295
Chernobog
6,649
3,913
0
594
6,091
2,759
660
3,808
2,283
0
14,015
W
Sun Wukong
RoyalKamz
Sun Wukong
4,907
531
1,472
1,310
8,248
5,691
0
3,977
4,271
0
7,243
W
Danzaburou
SlumpyTrees420
Danzaburou
6,984
3,534
530
898
6,932
3,117
721
3,594
3,338
0
17,286
L
Morgan Le Fay
afro_ninja1999
Morgan Le Fay
13,769
200
486
1,273
6,337
3,183
0
1,371
4,966
33,859
0
L
Sun Wukong
sergio_mr26
Sun Wukong
2,997
116
621
676
3,528
2,991
0
572
2,956
0
4,230
W
Sobek
xZERO57x
Sobek
4,572
262
1,395
7,054
11,782
8,082
75
6,364
5,418
10,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,151
Gold Earned
36,476
62
Minions Killed
92
0
Camps Cleared
0
620,106
Distance Traveled
809,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,953
994
9
1
0
150,670
0
L
Tyr
6,752
844
6
1
0
172,544
0
L
Heimdallr
5,960
745
6
1
0
78,499
0
W
Chiron
8,042
1,005
25
3
0
154,276
0
W
Chernobog
7,013
877
22
3
0
170,969
0
W
Sun Wukong
6,882
860
10
1
0
155,956
0
W
Danzaburou
7,056
882
25
3
0
139,995
0
L
Morgan Le Fay
7,197
900
41
5
0
159,639
0
L
Sun Wukong
5,289
661
0
0
0
58,754
0
W
Sobek
7,483
935
10
1
0
188,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role