Player Matchup

Tyr
Tyr
Gold I
 
Tyr
Gold I
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum I
 
Thanatos
Platinum I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum II
 
Ares
Platinum II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum V
Gonize
Rama
Platinum V
Level 112
God Stats
32W - 52L
1,468 SR
Queue Stats
297W - 295L
1,665 MMR
Solo
Merlin
Merlin
Diamond III
blimblimboy
Merlin
Diamond III
Level 204
God Stats
43W - 37L
1,569 SR
Queue Stats
589W - 608L
2,311 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,507 SR
1,695 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,421 SR
1,885 MMR
Bacchus
Bacchus
Gold II
Nawolff
Bacchus
Gold II
Level 158
God Stats
2W - 1L
1,237 SR
Queue Stats
128W - 115L
1,610 MMR
Solo
Ra
Ra
Diamond IV
TwinCeed
Ra
Diamond IV
Level 173
God Stats
13W - 5L
1,729 SR
Queue Stats
135W - 145L
2,149 MMR
Solo
Xbalanque
Xbalanque
Masters
elmejorloki
Xbalanque
Masters
Level 126
God Stats
92W - 74L
1,562 SR
Queue Stats
553W - 542L
1,762 MMR
Solo
Ne Zha
Ne Zha
Platinum V
oIuap
Ne Zha
Platinum V
Level 178
God Stats
1W - 1L
1,305 SR
Queue Stats
64W - 58L
1,859 MMR
Solo
Achilles
Achilles
Diamond III
zlKillsito
Achilles
Diamond III
Level 164
God Stats
2W - 4L
1,271 SR
Queue Stats
243W - 219L
2,045 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 2 / 0
5,344
594
2,305
8,748
5,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
 
Thanatos
8
2 / 3 / 1
4,906
545
3,872
7,919
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
 
Ares
5
0 / 2 / 0
4,060
451
1,571
5,175
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Gonize
Rama
9
2 / 3 / 2
5,467
607
4,097
7,414
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
9
0 / 3 / 0
5,143
571
1,718
4,742
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Maman BrigitteAo KuangSusanoAwilixKhepri

VS

Bans
RavanaAthenaThorGebSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Nawolff
Bacchus
8
2 / 1 / 6
5,284
587
3,474
5,658
3,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 0 / 4
6,138
682
3,249
4,021
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Xbalanque
elmejorloki
Xbalanque
10
2 / 3 / 2
5,747
639
7,335
7,223
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ne Zha
oIuap
Ne Zha
11
5 / 0 / 3
6,139
682
4,176
6,334
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
zlKillsito
Achilles
10
2 / 0 / 1
5,991
666
7,335
7,627
5,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
13
13
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
L
Thanatos
 
Thanatos
2
3
1
0.83
L
Ares
 
Ares
0
2
0
0
L
Rama
Gonize
Rama
2
3
2
1
W
Bacchus
Nawolff
Bacchus
2
1
6
5
W
2
0
4
4
L
Merlin
0
3
0
0
W
Xbalanque
elmejorloki
Xbalanque
2
3
2
1
W
Ne Zha
oIuap
Ne Zha
5
0
3
6.5
W
Achilles
zlKillsito
Achilles
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,563
Damage
25,569
33,998
Taken
30,863
15,013
Mitigated
15,894
12,259
Healing
11,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,305
291
0
3,704
8,748
5,711
0
0
8,051
0
34,004
L
Thanatos
 
Thanatos
3,872
768
0
4,662
7,919
2,801
0
2,240
5,597
0
27,454
L
Ares
 
Ares
1,571
298
0
1,382
5,175
2,477
0
1,808
3,295
6,590
0
L
Rama
Gonize
Rama
4,097
3,493
0
1,606
7,414
2,617
0
1,112
6,302
0
30,194
W
Bacchus
Nawolff
Bacchus
3,474
563
0
1,855
5,658
3,533
0
1,114
4,544
10,867
0
W
3,249
500
540
1,962
4,021
1,571
0
1,165
2,856
61,528
0
L
Merlin
1,718
399
0
905
4,742
1,407
0
1,434
3,251
40,374
0
W
Xbalanque
elmejorloki
Xbalanque
7,335
2,855
0
1,783
7,223
2,605
0
437
6,786
0
46,614
W
Ne Zha
oIuap
Ne Zha
4,176
1,308
0
1,484
6,334
2,189
0
573
5,761
0
38,846
W
Achilles
zlKillsito
Achilles
7,335
1,947
0
3,956
7,627
5,996
0
0
7,627
0
39,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,920
Gold Earned
29,299
267
Minions Killed
324
0
Camps Cleared
0
918,371
Distance Traveled
948,819
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,344
594
66
7
0
190,025
2
L
Thanatos
4,906
545
48
5
0
204,224
0
L
Ares
4,060
451
10
1
0
169,011
2
L
Rama
5,467
607
61
7
0
187,079
1
W
Bacchus
5,284
587
9
1
0
199,557
2
W
Ra
6,138
682
108
12
0
207,148
2
L
Merlin
5,143
571
82
9
0
168,032
0
W
Xbalanque
5,747
639
80
9
0
153,717
0
W
Ne Zha
6,139
682
61
7
0
207,144
1
W
Achilles
5,991
666
66
7
0
181,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role