Player Matchup

Medusa
Medusa
Alee Gaymer
Medusa
Level 108
God Stats
24W - 37L
1,319 SR
Queue Stats
349W - 393L
1,394 Elo+
Solo
Anubis
Anubis
Godofredo65
Anubis
Level 128
God Stats
1W - 0L
1,824 SR
Queue Stats
83W - 10L
1,864 Elo+
Solo
Bellona
Bellona
Maximo02
Bellona
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,484 Elo+
Solo
Team Averages
Level 94
1,548 SR
1,581 Elo+

VS

Team Averages
Level 61
1,628 SR
1,389 Elo+
Ix Chel
Ix Chel
Kamezzu
Ix Chel
Level 12
God Stats
4W - 7L
1,618 SR
Queue Stats
28W - 75L
1,278 Elo+
Party 1
Hou Yi
Hou Yi
Thyffy2
Hou Yi
Level 114
God Stats
0W - 1L
1,766 SR
Queue Stats
321W - 207L
1,565 Elo+
Solo
Hercules
Hercules
anacarolanasmite
Hercules
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 82L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 0 / 7
10,724
825
9,071
6,419
2,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
14
6 / 1 / 3
11,229
864
16,342
7,838
4,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Maximo02
Bellona
13
2 / 1 / 8
10,256
789
4,704
8,534
8,702
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Kamezzu
Ix Chel
12
1 / 6 / 1
8,861
682
3,567
11,302
3,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Thyffy2
Hou Yi
12
1 / 3 / 0
8,620
663
5,708
10,517
3,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 2
8,416
647
4,498
13,264
8,306
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
2
2
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
0
7
5.5
W
Anubis
6
1
3
7.5
L
Ix Chel
Kamezzu
Ix Chel
1
6
1
0.25
W
Bellona
Maximo02
Bellona
2
1
8
6
L
Hou Yi
Thyffy2
Hou Yi
1
3
0
0.33
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,117
Damage
13,773
22,791
Taken
35,083
15,667
Mitigated
14,999
6,049
Healing
4,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,071
1,785
0
1,907
6,419
2,631
1,539
1,069
5,350
0
55,669
W
Anubis
16,342
150
0
4,046
7,838
4,334
602
1,867
5,971
57,805
0
L
Ix Chel
Kamezzu
Ix Chel
3,567
172
143
800
11,302
3,534
0
7,272
4,030
37,226
0
W
Bellona
Maximo02
Bellona
4,704
464
0
96
8,534
8,702
585
2,316
6,218
639
21,766
L
Hou Yi
Thyffy2
Hou Yi
5,708
395
0
2,159
10,517
3,159
0
3,763
6,754
0
32,404
L
4,498
335
0
1,677
13,264
8,306
0
6,241
7,023
1,733
12,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,209
Gold Earned
25,897
167
Minions Killed
116
0
Camps Cleared
0
784,863
Distance Traveled
674,930
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,724
825
64
5
0
295,571
5
W
Anubis
11,229
864
70
5
0
214,991
0
L
Ix Chel
8,861
682
57
4
0
217,269
0
W
Bellona
10,256
789
33
3
0
274,301
0
L
Hou Yi
8,620
663
46
4
0
229,205
7
L
Hercules
8,416
647
13
1
0
228,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role