Player Matchup

Cthulhu
Cthulhu
Lexus322
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,247 Elo+
Party 1
Kuzenbo
Kuzenbo
S4erny
Kuzenbo
Level 30
God Stats
0W - 2L
1,685 SR
Queue Stats
18W - 18L
1,465 Elo+
Party 1
Hou Yi
Hou Yi
Van4oys
Hou Yi
Level 41
God Stats
0W - 2L
1,390 SR
Queue Stats
18W - 19L
1,452 Elo+
Party 1
Team Averages
Level 25
1,525 SR
1,388 Elo+

VS

Team Averages
Level 118
1,594 SR
1,513 Elo+
Odin
Odin
 
Odin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Eitanst
Baron Samedi
Level 119
God Stats
2W - 0L
1,640 SR
Queue Stats
49W - 44L
1,521 Elo+
Party 2
Ne Zha
Ne Zha
KinoAishi
Ne Zha
Level 109
God Stats
13W - 12L
1,642 SR
Queue Stats
49W - 45L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lexus322
Cthulhu
12
0 / 6 / 2
8,858
681
6,230
14,755
13,569
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
S4erny
Kuzenbo
10
0 / 5 / 1
8,256
635
5,868
14,336
17,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Van4oys
Hou Yi
12
2 / 3 / 0
9,271
713
5,265
11,192
4,140
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
2 / 2 / 8
10,509
808
6,321
9,894
5,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Eitanst
Baron Samedi
14
8 / 0 / 6
11,901
915
11,978
6,552
3,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
KinoAishi
Ne Zha
14
4 / 0 / 8
11,177
860
15,677
11,244
5,349
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
14
14
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
2
8
3
W
Baron Samedi
Eitanst
Baron Samedi
8
0
6
11
W
Ne Zha
KinoAishi
Ne Zha
4
0
8
8
L
Cthulhu
Lexus322
Cthulhu
0
6
2
0.17
L
Kuzenbo
S4erny
Kuzenbo
0
5
1
0.1
L
Hou Yi
Van4oys
Hou Yi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,363
Damage
33,976
40,283
Taken
27,690
34,743
Mitigated
14,639
1,765
Healing
8,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,321
1,426
0
1,082
9,894
5,598
1,145
3,262
6,632
0
33,175
W
Baron Samedi
Eitanst
Baron Samedi
11,978
409
1,583
1,792
6,552
3,692
1,139
3,355
3,197
38,525
0
W
Ne Zha
KinoAishi
Ne Zha
15,677
1,907
0
3,807
11,244
5,349
619
5,188
6,056
0
67,162
L
Cthulhu
Lexus322
Cthulhu
6,230
223
276
0
14,755
13,569
0
3,666
10,537
31,555
693
L
Kuzenbo
S4erny
Kuzenbo
5,868
2,092
0
250
14,336
17,034
0
4,563
9,585
14,436
258
L
Hou Yi
Van4oys
Hou Yi
5,265
2,797
0
1,239
11,192
4,140
0
4,082
7,110
0
34,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,385
Gold Earned
33,587
104
Minions Killed
184
0
Camps Cleared
0
698,402
Distance Traveled
796,206
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,509
808
70
5
0
253,719
2
W
Baron Samedi
11,901
915
42
3
0
250,765
0
W
Ne Zha
11,177
860
72
6
0
291,722
0
L
Cthulhu
8,858
681
34
3
0
239,219
0
L
Kuzenbo
8,256
635
13
1
0
233,646
0
L
Hou Yi
9,271
713
57
4
0
225,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role