Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
IllSonicyFoxy
Pele
Level 142
God Stats
1W - 1L
1,482 SR
Queue Stats
88W - 107L
1,419 Elo+
Solo
Serqet
Serqet
ImGEEKINOOUUUEE
Serqet
Level 89
God Stats
0W - 2L
1,295 SR
Queue Stats
176W - 174L
1,470 Elo+
Solo
Kumbhakarna
Kumbhakarna
behemoth_kingsin
Kumbhakarna
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,452 Elo+
Solo
Team Averages
Level 95
1,455 SR
1,468 Elo+

VS

Team Averages
Level 110
1,587 SR
1,487 Elo+
Bacchus
Bacchus
 
Bacchus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Gimmie Neck
Tyr
Level 152
God Stats
5W - 2L
1,659 SR
Queue Stats
116W - 107L
1,473 Elo+
Party 1
Baba Yaga
Baba Yaga
KrownAnomaly
Baba Yaga
Level 107
God Stats
3W - 0L
1,790 SR
Queue Stats
43W - 30L
1,543 Elo+
Party 2
Charybdis
Charybdis
RMBJiggDaDon
Charybdis
Level 127
God Stats
2W - 3L
1,236 SR
Queue Stats
194W - 192L
1,461 Elo+
Party 1
Cupid
Cupid
Verselthagod
Cupid
Level 28
God Stats
2W - 0L
1,748 SR
Queue Stats
27W - 28L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 1
5,227
1,045
2,756
4,877
3,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
 
Olorun
11
1 / 0 / 1
5,215
1,043
3,247
2,459
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 1 / 0
4,430
886
647
1,482
620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 2 / 2
4,587
917
1,691
4,345
4,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
behemoth_kingsin
Kumbhakarna
11
0 / 2 / 2
5,380
1,076
2,485
5,892
4,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 5
5,468
1,094
2,568
5,620
4,054
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 6
4,867
973
1,719
5,652
3,456
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
KrownAnomaly
Baba Yaga
11
2 / 0 / 3
5,921
1,184
6,110
1,810
825
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charybdis
RMBJiggDaDon
Charybdis
10
2 / 1 / 4
5,527
1,105
3,809
3,908
1,539
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 0 / 5
5,194
1,039
3,262
1,996
717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
6
6
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
1
2.5
L
Olorun
 
Olorun
1
0
1
1.5
W
Bacchus
 
Bacchus
1
0
5
3.5
W
0
2
6
1.5
L
0
1
0
0
L
0
2
2
0.5
W
Baba Yaga
KrownAnomaly
Baba Yaga
2
0
3
3.5
W
Charybdis
RMBJiggDaDon
Charybdis
2
1
4
4
W
1
0
5
3.5
L
Kumbhakarna
behemoth_kingsin
Kumbhakarna
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,826
Damage
17,468
19,055
Taken
18,986
13,445
Mitigated
10,591
5,240
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,756
359
887
795
4,877
3,100
0
2,982
1,895
0
2,892
L
Olorun
 
Olorun
3,247
1,600
409
723
2,459
1,154
0
962
1,497
12,210
0
W
Bacchus
 
Bacchus
2,568
0
93
2,142
5,620
4,054
0
1,814
3,806
3,921
0
W
1,719
158
462
1,493
5,652
3,456
49
1,522
4,004
0
2,857
L
647
0
0
146
1,482
620
0
753
729
0
3,060
L
1,691
96
169
173
4,345
4,255
0
2,051
2,294
0
2,143
W
Baba Yaga
KrownAnomaly
Baba Yaga
6,110
167
638
518
1,810
825
160
518
1,166
17,546
0
W
Charybdis
RMBJiggDaDon
Charybdis
3,809
2,336
333
855
3,908
1,539
0
1,316
2,592
0
10,157
W
3,262
804
2,735
1,414
1,996
717
72
562
1,434
0
6,763
L
Kumbhakarna
behemoth_kingsin
Kumbhakarna
2,485
0
985
953
5,892
4,316
0
1,930
3,962
8,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,839
Gold Earned
26,977
45
Minions Killed
52
0
Camps Cleared
0
391,921
Distance Traveled
513,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,227
1,045
1
0
0
92,986
0
L
Olorun
5,215
1,043
26
5
0
86,318
0
W
Bacchus
5,468
1,094
4
1
0
115,952
0
W
Tyr
4,867
973
7
1
0
112,915
0
L
Pele
4,430
886
6
1
0
28,464
0
L
Serqet
4,587
917
1
0
0
91,828
0
W
Baba Yaga
5,921
1,184
19
4
0
101,745
0
W
Charybdis
5,527
1,105
15
3
0
76,656
0
W
Cupid
5,194
1,039
7
1
0
106,731
0
L
Kumbhakarna
5,380
1,076
11
2
0
92,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role