Player Matchup

Neith
Neith
Gold I
Nakattu
Neith
Gold I
Level 36
God Stats
5W - 1L
1,825 SR
Queue Stats
64W - 64L
1,715 MMR
Solo
Kukulkan
Kukulkan
Gold I
NavacondaOP
Kukulkan
Gold I
Level 228
God Stats
6W - 6L
1,394 SR
Queue Stats
132W - 127L
1,772 MMR
Solo
Atlas
Atlas
Platinum IV
Whalord
Atlas
Platinum IV
Level 128
God Stats
2W - 1L
1,470 SR
Queue Stats
73W - 65L
1,749 MMR
Solo
Nike
Nike
Platinum V
leoadonis18
Nike
Platinum V
Level 157
God Stats
6W - 1L
1,500 SR
Queue Stats
581W - 590L
1,738 MMR
Solo
Awilix
Awilix
Platinum IV
xFOCUSx33
Awilix
Platinum IV
Level 159
God Stats
9W - 12L
1,514 SR
Queue Stats
179W - 173L
1,749 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,541 SR
1,745 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 95
1,544 SR
1,745 MMR
Ratatoskr
Ratatoskr
Gold II
LivingLarge
Ratatoskr
Gold II
Level 117
God Stats
7W - 9L
1,520 SR
Queue Stats
84W - 83L
1,707 MMR
Solo
Janus
Janus
Platinum III
Wrathsingaming
Janus
Platinum III
Level 139
God Stats
21W - 17L
1,634 SR
Queue Stats
403W - 394L
1,742 MMR
Solo
Hercules
Hercules
Gold I
XXxxBLEXXxxXX
Hercules
Gold I
Level 90
God Stats
15W - 17L
1,491 SR
Queue Stats
266W - 259L
1,727 MMR
Solo
Jing Wei
Jing Wei
Diamond V
kadnom
Jing Wei
Diamond V
Level 63
God Stats
1W - 2L
1,444 SR
Queue Stats
80W - 61L
1,785 MMR
Party 1
Ganesha
Ganesha
Platinum II
poudgy
Ganesha
Platinum II
Level 66
God Stats
20W - 15L
1,630 SR
Queue Stats
64W - 48L
1,763 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nakattu
Neith
19
4 / 3 / 9
12,870
613
12,911
17,533
8,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
NavacondaOP
Kukulkan
19
6 / 0 / 4
12,161
579
20,351
11,206
6,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Whalord
Atlas
15
1 / 1 / 12
10,090
480
10,882
20,920
23,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

18
1 / 2 / 6
11,473
546
12,202
17,731
14,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
xFOCUSx33
Awilix
18
5 / 2 / 6
11,087
528
10,574
16,792
7,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ThanatosAchillesAo KuangThor

VS

Bans
AthenaMaman BrigittePoseidonHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
LivingLarge
Ratatoskr
16
2 / 3 / 0
9,746
464
5,938
15,023
5,765
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
4 / 2 / 1
11,149
531
13,358
12,067
5,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
XXxxBLEXXxxXX
Hercules
18
1 / 3 / 1
11,538
549
13,777
24,525
24,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Jing Wei
kadnom
Jing Wei
19
0 / 3 / 4
11,669
556
15,209
16,408
7,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
poudgy
Ganesha
12
1 / 6 / 1
8,644
412
5,993
21,534
18,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
17
Kills
8
8
Deaths
17
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
LivingLarge
Ratatoskr
2
3
0
0.67
W
Neith
Nakattu
Neith
4
3
9
2.83
W
Kukulkan
NavacondaOP
Kukulkan
6
0
4
8
W
Atlas
Whalord
Atlas
1
1
12
7
L
4
2
1
2.25
L
Hercules
XXxxBLEXXxxXX
Hercules
1
3
1
0.5
L
Jing Wei
kadnom
Jing Wei
0
3
4
0.67
W
1
2
6
2
L
Ganesha
poudgy
Ganesha
1
6
1
0.25
W
Awilix
xFOCUSx33
Awilix
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,920
Damage
54,275
84,182
Taken
89,557
60,746
Mitigated
61,489
23,183
Healing
24,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
LivingLarge
Ratatoskr
5,938
370
0
2,428
15,023
5,765
0
2,980
11,846
0
91,652
W
Neith
Nakattu
Neith
12,911
4,236
0
7,596
17,533
8,249
0
3,835
13,641
0
114,273
W
Kukulkan
NavacondaOP
Kukulkan
20,351
1,265
0
2,173
11,206
6,402
0
3,554
7,439
147,451
0
W
Atlas
Whalord
Atlas
10,882
3,465
0
5,066
20,920
23,689
93
8,300
12,470
24,529
0
L
13,358
1,010
0
1,425
12,067
5,183
0
4,959
7,063
113,610
0
L
Hercules
XXxxBLEXXxxXX
Hercules
13,777
3,578
0
12,520
24,525
24,371
0
6,244
17,144
0
105,327
L
Jing Wei
kadnom
Jing Wei
15,209
11,184
0
6,257
16,408
7,211
0
2,599
13,809
0
120,321
W
12,202
1,279
0
5,850
17,731
14,441
0
2,033
15,058
571
95,613
L
Ganesha
poudgy
Ganesha
5,993
522
0
1,869
21,534
18,959
0
14,802
6,681
19,109
0
W
Awilix
xFOCUSx33
Awilix
10,574
3,122
0
2,498
16,792
7,965
89
2,993
13,646
0
107,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,681
Gold Earned
52,746
705
Minions Killed
699
0
Camps Cleared
0
2,280,767
Distance Traveled
2,259,546
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
9,746
464
123
6
0
498,670
3
W
Neith
12,870
613
194
9
0
387,801
3
W
Kukulkan
12,161
579
205
10
0
451,099
10
W
Atlas
10,090
480
18
1
0
495,936
6
L
Janus
11,149
531
191
9
0
462,966
1
L
Hercules
11,538
549
165
8
0
455,295
6
L
Jing Wei
11,669
556
214
10
0
412,656
4
W
Nike
11,473
546
160
8
0
404,461
1
L
Ganesha
8,644
412
6
0
0
429,959
6
W
Awilix
11,087
528
128
6
0
541,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role