Player Matchup

Vamana
Vamana
 
Vamana
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
GLD_thejose2505
Anubis
Level 33
God Stats
1W - 0L
1,590 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Halocline91
Ah Muzen Cab
Level 49
God Stats
44W - 33L
1,533 SR
Queue Stats
106W - 105L
1,474 Elo+
Solo
Fenrir
Fenrir
Jackalzone
Fenrir
Level 155
God Stats
109W - 111L
1,554 SR
Queue Stats
400W - 405L
1,461 Elo+
Party 2
Ganesha
Ganesha
cchoat01
Ganesha
Level 80
God Stats
4W - 3L
1,540 SR
Queue Stats
233W - 253L
1,456 Elo+
Party 2
Team Averages
Level 84
1,543 SR
1,478 Elo+

VS

Team Averages
Level 102
1,488 SR
1,476 Elo+
Sol
Sol
Makani01
Sol
Level 71
God Stats
24W - 22L
1,553 SR
Queue Stats
287W - 284L
1,517 Elo+
Solo
Kuzenbo
Kuzenbo
QhQxWR3KAG3
Kuzenbo
Level 105
God Stats
7W - 2L
1,648 SR
Queue Stats
206W - 206L
1,479 Elo+
Party 1
Nox
Nox
SkoopDeWoop
Nox
Level 109
God Stats
3W - 4L
1,452 SR
Queue Stats
276W - 269L
1,471 Elo+
Solo
Neith
Neith
Z_4K94G
Neith
Level 67
God Stats
148W - 127L
1,553 SR
Queue Stats
265W - 244L
1,451 Elo+
Solo
Ao Kuang
Ao Kuang
sootlife_92
Ao Kuang
Level 160
God Stats
2W - 9L
1,231 SR
Queue Stats
460W - 466L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
1 / 2 / 1
8,947
559
6,324
13,261
12,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 4
9,086
568
7,837
11,596
7,285
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
Halocline91
Ah Muzen Cab
17
3 / 1 / 2
10,000
625
11,047
13,346
6,882
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Jackalzone
Fenrir
15
8 / 1 / 2
9,340
584
12,100
14,171
6,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
cchoat01
Ganesha
12
1 / 1 / 8
7,836
490
4,136
14,053
12,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,544
597
14,354
13,582
5,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
QhQxWR3KAG3
Kuzenbo
12
2 / 2 / 5
8,401
525
7,134
15,571
18,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 2 / 3
8,294
518
6,035
5,014
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Z_4K94G
Neith
13
2 / 5 / 1
8,170
511
9,192
14,500
5,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
sootlife_92
Ao Kuang
15
1 / 2 / 0
8,774
548
4,919
15,945
6,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
15
Kills
9
9
Deaths
15
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
2
1
0.75
W
2
4
4
1
W
Ah Muzen Cab
Halocline91
Ah Muzen Cab
3
1
2
4
W
Fenrir
Jackalzone
Fenrir
8
1
2
9
L
2
4
3
0.88
L
Kuzenbo
QhQxWR3KAG3
Kuzenbo
2
2
5
2.25
L
2
2
3
1.75
L
Neith
Z_4K94G
Neith
2
5
1
0.5
W
Ganesha
cchoat01
Ganesha
1
1
8
5
L
Ao Kuang
sootlife_92
Ao Kuang
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,444
Damage
41,634
66,427
Taken
64,612
46,440
Mitigated
37,233
24,767
Healing
16,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,324
2,799
0
2,272
13,261
12,809
0
8,440
4,821
0
66,579
W
7,837
178
0
4,616
11,596
7,285
696
7,583
3,853
74,882
0
W
Ah Muzen Cab
Halocline91
Ah Muzen Cab
11,047
6,828
0
7,297
13,346
6,882
492
676
12,670
0
111,906
W
Fenrir
Jackalzone
Fenrir
12,100
3,427
0
7,023
14,171
6,597
222
7,112
6,961
0
64,833
L
14,354
5,800
0
5,709
13,582
5,487
1,304
408
12,812
65,722
13,487
L
Kuzenbo
QhQxWR3KAG3
Kuzenbo
7,134
2,964
0
2,559
15,571
18,338
17
7,367
8,204
20,200
0
L
6,035
886
0
957
5,014
2,058
0
2,214
2,800
59,715
0
L
Neith
Z_4K94G
Neith
9,192
3,482
0
4,463
14,500
5,196
985
420
13,927
0
52,345
W
Ganesha
cchoat01
Ganesha
4,136
848
0
3,559
14,053
12,867
54
7,136
6,851
17,135
0
L
Ao Kuang
sootlife_92
Ao Kuang
4,919
1,430
0
2,599
15,945
6,154
0
2,084
13,781
85,820
1,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,209
Gold Earned
43,183
486
Minions Killed
456
0
Camps Cleared
0
1,592,516
Distance Traveled
1,542,925
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,947
559
98
6
0
341,615
2
W
Anubis
9,086
568
121
8
0
286,786
0
W
Ah Muzen Cab
10,000
625
180
11
0
317,114
0
W
Fenrir
9,340
584
84
5
0
337,499
0
L
Sol
9,544
597
120
8
0
292,476
2
L
Kuzenbo
8,401
525
26
2
0
338,588
2
L
Nox
8,294
518
97
6
0
264,646
0
L
Neith
8,170
511
81
5
0
299,678
0
W
Ganesha
7,836
490
3
0
0
309,502
4
L
Ao Kuang
8,774
548
132
8
0
347,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role