Player Matchup

Hun Batz
Hun Batz
DIELITAS
Hun Batz
Level 65
God Stats
1W - 1L
1,684 SR
Queue Stats
1W - 2L
1,429 Elo+
Solo
Danzaburou
Danzaburou
Smok455
Danzaburou
Level 125
God Stats
7W - 6L
1,720 SR
Queue Stats
51W - 47L
1,525 Elo+
Solo
Hel
Hel
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Hel
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 16L
1,024 Elo+
Solo
Team Averages
Level 84
1,635 SR
1,326 Elo+

VS

Team Averages
Level 108
1,509 SR
1,493 Elo+
Shiva
Shiva
 
Shiva
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BesengaReborn
Tiamat
Level 146
God Stats
2W - 2L
1,411 SR
Queue Stats
332W - 313L
1,557 Elo+
Solo
Artemis
Artemis
NachitoGaymer
Artemis
Level 67
God Stats
9W - 3L
1,616 SR
Queue Stats
68W - 72L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DIELITAS
Hun Batz
9
0 / 2 / 0
6,716
672
2,503
8,349
3,792
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Smok455
Danzaburou
9
0 / 2 / 0
6,856
686
3,318
9,775
3,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 0
6,659
666
1,581
6,513
2,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
4 / 0 / 3
8,684
868
5,137
5,782
6,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 6
8,167
817
5,696
3,656
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
11
2 / 0 / 4
8,215
822
10,080
3,368
1,254
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
0
3
5.5
W
1
0
6
4
L
Hun Batz
DIELITAS
Hun Batz
0
2
0
0
W
Artemis
2
0
4
4
L
Danzaburou
Smok455
Danzaburou
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,402
Damage
20,913
24,637
Taken
12,806
10,237
Mitigated
9,971
7,104
Healing
5,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,137
276
338
2,266
5,782
6,265
536
1,145
4,637
374
23,838
W
5,696
504
0
1,746
3,656
2,452
762
585
3,071
32,418
0
L
Hun Batz
DIELITAS
Hun Batz
2,503
794
0
787
8,349
3,792
0
1,353
6,836
0
18,597
W
Artemis
10,080
4,002
0
1,137
3,368
1,254
1,675
277
3,091
0
34,420
L
Danzaburou
Smok455
Danzaburou
3,318
1,748
0
1,538
9,775
3,723
0
2,485
6,966
0
27,479
L
1,581
37
2,783
1,996
6,513
2,722
0
2,436
3,917
12,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,231
Gold Earned
25,066
96
Minions Killed
134
0
Camps Cleared
0
581,727
Distance Traveled
629,662
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,684
868
37
4
0
223,679
0
W
Tiamat
8,167
817
42
4
0
208,216
3
L
Hun Batz
6,716
672
29
3
0
201,795
0
W
Artemis
8,215
822
55
6
0
197,767
0
L
Danzaburou
6,856
686
41
4
0
190,622
0
L
Hel
6,659
666
26
3
0
189,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role