Player Matchup

Thanatos
Thanatos
Gold V
UnHolygendz
Thanatos
Gold V
Level 145
God Stats
16W - 25L
1,573 SR
Queue Stats
67W - 80L
1,395 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
cARL0STHEL3GEND
Baron Samedi
Silver IV
Level 126
God Stats
5W - 5L
1,532 SR
Queue Stats
6W - 9L
1,469 MMR
Solo
Bacchus
Bacchus
Silver II
nin64ja
Bacchus
Silver II
Level 154
God Stats
4W - 3L
1,472 SR
Queue Stats
82W - 96L
1,068 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,526 SR
1,311 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 140
1,525 SR
1,264 MMR
Anubis
Anubis
Bronze III
CALI1BlOoD
Anubis
Bronze III
Level 158
God Stats
2W - 2L
1,469 SR
Queue Stats
2W - 2L
1,695 MMR
Solo
Cthulhu
Cthulhu
Silver III
MrHyd YhtomiT
Cthulhu
Silver III
Level 155
God Stats
122W - 134L
1,539 SR
Queue Stats
313W - 402L
1,189 MMR
Solo
Surtr
Surtr
Silver V
RunaAkatsuki
Surtr
Silver V
Level 106
God Stats
19W - 24L
1,569 SR
Queue Stats
49W - 81L
909 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
UnHolygendz
Thanatos
18
12 / 0 / 5
15,571
865
30,749
17,391
8,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
cARL0STHEL3GEND
Baron Samedi
16
3 / 4 / 9
13,818
768
19,815
16,973
9,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
nin64ja
Bacchus
16
3 / 4 / 13
13,695
761
7,332
24,324
31,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ArachneAresNeithAchillesMulan

VS

Bans
ChaacBakasuraKuzenboFenrirHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CALI1BlOoD
Anubis
14
2 / 6 / 3
12,103
672
11,944
16,007
5,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
16
3 / 6 / 4
12,843
714
9,831
25,177
18,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 6 / 3
12,430
691
16,642
26,234
31,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
18
Kills
8
8
Deaths
18
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
CALI1BlOoD
Anubis
2
6
3
0.58
L
Cthulhu
3
6
4
0.83
L
3
6
3
0.75
W
Thanatos
UnHolygendz
Thanatos
12
0
5
14.5
W
Baron Samedi
cARL0STHEL3GEND
Baron Samedi
3
4
9
1.88
W
Bacchus
nin64ja
Bacchus
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,896
Damage
38,417
58,688
Taken
67,418
49,167
Mitigated
55,269
35,373
Healing
9,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
CALI1BlOoD
Anubis
11,944
271
153
2,354
16,007
5,369
170
6,103
9,904
55,661
0
L
Cthulhu
9,831
449
414
4,224
25,177
18,117
150
9,952
15,225
32,791
0
L
16,642
4,876
0
2,233
26,234
31,783
0
11,424
14,810
852
40,806
W
Thanatos
UnHolygendz
Thanatos
30,749
7,497
0
18,394
17,391
8,219
814
7,539
9,546
0
75,403
W
Baron Samedi
cARL0STHEL3GEND
Baron Samedi
19,815
1,527
3,798
7,285
16,973
9,748
1,243
7,504
9,041
91,793
0
W
Bacchus
nin64ja
Bacchus
7,332
916
458
5,438
24,324
31,200
456
7,871
15,724
32,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,084
Gold Earned
37,376
230
Minions Killed
153
0
Camps Cleared
0
1,015,162
Distance Traveled
880,259
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,103
672
75
4
0
273,633
2
L
Cthulhu
12,843
714
42
2
0
273,422
10
L
Surtr
12,430
691
36
2
0
333,204
5
W
Thanatos
15,571
865
82
5
0
382,728
0
W
Baron Samedi
13,818
768
112
6
0
300,358
2
W
Bacchus
13,695
761
36
2
0
332,076
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role