Player Matchup

Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Avacodo_4
Artio
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,129 Elo+
Solo
Camazotz
Camazotz
MARTIN-_-Uruguay
Camazotz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 50L
1,401 Elo+
Solo
Jing Wei
Jing Wei
SaddestRaccoon
Jing Wei
Level 87
God Stats
1W - 1L
1,271 SR
Queue Stats
6W - 7L
1,347 Elo+
Party 1
Chaac
Chaac
YnR_Legendzz
Chaac
Level 109
God Stats
2W - 1L
1,362 SR
Queue Stats
230W - 219L
1,486 Elo+
Party 1
Team Averages
Level 96
1,427 SR
1,372 Elo+

VS

Team Averages
Level 77
1,399 SR
1,460 Elo+
Charon
Charon
CandyAdict
Charon
Level 128
God Stats
4W - 3L
1,583 SR
Queue Stats
165W - 175L
1,430 Elo+
Solo
Yu Huang
Yu Huang
Holy-Cricket
Yu Huang
Level 85
God Stats
1W - 3L
1,354 SR
Queue Stats
63W - 51L
1,491 Elo+
Solo
Merlin
Merlin
Katateshiko
Merlin
Level 108
God Stats
1W - 3L
1,350 SR
Queue Stats
100W - 60L
1,596 Elo+
Solo
Bastet
Bastet
LaCroz123
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,378 Elo+
Solo
Artio
Artio
RangeAlexKill
Artio
Level 46
God Stats
0W - 3L
1,206 SR
Queue Stats
137W - 157L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
6 / 1 / 6
10,375
741
10,175
8,490
3,154
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
Avacodo_4
Artio
16
0 / 2 / 8
9,911
708
5,221
20,344
13,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
2 / 1 / 7
9,108
651
8,159
10,771
4,418
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
16
3 / 4 / 6
9,427
673
10,541
12,959
5,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
4 / 1 / 9
10,805
772
17,926
20,328
21,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CandyAdict
Charon
17
1 / 2 / 6
9,501
679
11,158
12,791
13,279
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
Holy-Cricket
Yu Huang
18
3 / 2 / 3
10,533
752
25,848
9,362
6,512
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
13
2 / 4 / 3
8,626
616
12,175
6,891
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
LaCroz123
Bastet
14
1 / 5 / 5
8,506
608
8,976
12,063
5,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 2 / 3
10,393
742
4,996
17,848
20,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
15
Kills
8
9
Deaths
15
36
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
1
6
9
W
Artio
Avacodo_4
Artio
0
2
8
2
L
Charon
CandyAdict
Charon
1
2
6
2
L
Yu Huang
Holy-Cricket
Yu Huang
3
2
3
2.25
L
Merlin
2
4
3
0.88
L
Bastet
LaCroz123
Bastet
1
5
5
0.7
W
2
1
7
5.5
L
1
2
3
1.25
W
Jing Wei
3
4
6
1.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,022
Damage
63,153
72,892
Taken
58,955
47,691
Mitigated
49,626
36,566
Healing
20,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,175
373
5,681
3,479
8,490
3,154
654
6,722
1,642
30,025
0
W
Artio
Avacodo_4
Artio
5,221
310
4,569
4,588
20,344
13,972
0
16,018
4,009
13,576
1,044
L
Charon
CandyAdict
Charon
11,158
1,477
910
2,142
12,791
13,279
105
3,289
9,502
27,387
0
L
Yu Huang
Holy-Cricket
Yu Huang
25,848
1,170
977
2,292
9,362
6,512
0
1,682
7,680
51,183
0
L
Merlin
12,175
120
0
6
6,891
3,534
0
2,066
4,825
17,741
0
L
Bastet
LaCroz123
Bastet
8,976
2,139
826
2,060
12,063
5,353
0
1,713
10,350
0
12,111
W
8,159
1,221
1,900
4,185
10,771
4,418
0
8,598
2,142
0
13,994
L
4,996
603
4,472
7,250
17,848
20,948
60
5,602
12,246
15,606
0
W
Jing Wei
10,541
7,252
334
1,467
12,959
5,028
950
9,981
2,834
0
21,038
W
17,926
2,554
1,518
8,845
20,328
21,119
212
12,063
8,088
0
39,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,626
Gold Earned
47,559
156
Minions Killed
136
0
Camps Cleared
0
1,463,821
Distance Traveled
1,264,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,375
741
44
3
0
321,687
0
W
Artio
9,911
708
20
1
0
299,460
0
L
Charon
9,501
679
33
2
0
272,256
0
L
Yu Huang
10,533
752
48
3
0
285,198
0
L
Merlin
8,626
616
24
2
0
139,930
0
L
Bastet
8,506
608
7
1
0
281,883
0
W
Camazotz
9,108
651
13
1
0
281,225
0
L
Artio
10,393
742
24
2
0
285,003
0
W
Jing Wei
9,427
673
20
1
0
267,736
0
W
Chaac
10,805
772
59
4
0
293,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role