Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Jesua130194
Heimdallr
Level 145
God Stats
0W - 2L
1,135 SR
Queue Stats
12W - 18L
1,451 Elo+
Party 1
Hercules
Hercules
multidark
Hercules
Level 158
God Stats
1W - 1L
1,638 SR
Queue Stats
104W - 98L
1,540 Elo+
Solo
Team Averages
Level 134
1,455 SR
1,498 Elo+

VS

Team Averages
Level 140
1,575 SR
1,523 Elo+
Sobek
Sobek
 
Sobek
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Jerejjas
Agni
Level 125
God Stats
2W - 0L
1,733 SR
Queue Stats
113W - 103L
1,532 Elo+
Solo
Sylvanus
Sylvanus
Nadacalypse
Sylvanus
Level 142
God Stats
1W - 1L
1,401 SR
Queue Stats
11W - 7L
1,561 Elo+
Solo
Zhong Kui
Zhong Kui
OnyXShiilF
Zhong Kui
Level 82
God Stats
2W - 0L
1,741 SR
Queue Stats
69W - 64L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 0
5,184
1,037
4,529
2,822
1,301
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hades
 
Hades
10
0 / 3 / 0
4,957
991
3,207
5,373
5,404
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
9
0 / 2 / 1
4,933
987
1,358
6,349
8,805
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Jesua130194
Heimdallr
10
0 / 2 / 0
4,823
965
5,067
4,761
2,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
multidark
Hercules
5
0 / 0 / 0
4,240
848
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
3 / 1 / 3
6,368
1,274
1,518
5,193
5,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Freya
 
Freya
11
3 / 0 / 5
6,054
1,211
3,946
3,833
1,818
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
10
0 / 0 / 7
5,523
1,105
5,005
2,759
1,162
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Nadacalypse
Sylvanus
10
1 / 0 / 6
6,090
1,218
2,342
4,980
3,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zhong Kui
OnyXShiilF
Zhong Kui
11
1 / 0 / 6
5,862
1,172
4,806
4,861
4,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
8
8
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
L
Hades
 
Hades
0
3
0
0
L
Horus
 
Horus
0
2
1
0.25
W
Sobek
 
Sobek
3
1
3
4.5
W
Freya
 
Freya
3
0
5
5.5
W
Agni
0
0
7
3.5
L
Heimdallr
Jesua130194
Heimdallr
0
2
0
0
W
Sylvanus
Nadacalypse
Sylvanus
1
0
6
4
W
Zhong Kui
OnyXShiilF
Zhong Kui
1
0
6
4
L
Hercules
multidark
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,161
Damage
17,617
19,305
Taken
21,626
18,399
Mitigated
16,581
4,485
Healing
14,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,529
544
494
701
2,822
1,301
0
2,822
0
10,601
0
L
Hades
 
Hades
3,207
26
168
531
5,373
5,404
0
4,682
691
7,238
0
L
Horus
 
Horus
1,358
730
533
654
6,349
8,805
0
5,626
723
0
3,274
W
Sobek
 
Sobek
1,518
44
940
1,986
5,193
5,401
0
1,246
3,947
6,214
0
W
Freya
 
Freya
3,946
1,204
641
1,267
3,833
1,818
262
1,036
2,797
8,927
0
W
Agni
5,005
692
220
257
2,759
1,162
480
1,082
1,677
9,379
0
L
Heimdallr
Jesua130194
Heimdallr
5,067
2,236
165
1,239
4,761
2,889
0
4,487
274
0
11,185
W
Sylvanus
Nadacalypse
Sylvanus
2,342
391
3,716
2,710
4,980
3,928
300
2,454
2,526
4,925
0
W
Zhong Kui
OnyXShiilF
Zhong Kui
4,806
519
655
2,489
4,861
4,272
251
1,918
2,943
10,579
0
L
Hercules
multidark
Hercules
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,137
Gold Earned
29,897
47
Minions Killed
44
0
Camps Cleared
0
347,417
Distance Traveled
596,220
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,184
1,037
18
4
0
70,131
1
L
Hades
4,957
991
13
3
0
77,985
2
L
Horus
4,933
987
4
1
0
102,949
0
W
Sobek
6,368
1,274
5
1
0
103,180
0
W
Freya
6,054
1,211
6
1
0
110,516
0
W
Agni
5,523
1,105
9
2
0
102,803
0
L
Heimdallr
4,823
965
12
2
0
96,352
0
W
Sylvanus
6,090
1,218
6
1
0
128,508
0
W
Zhong Kui
5,862
1,172
18
4
0
151,213
0
L
Hercules
4,240
848
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role