Player Matchup

Sol
Sol
Croik
Sol
Level 157
God Stats
3W - 3L
1,525 SR
Queue Stats
309W - 327L
1,595 Elo+
Solo
Tiamat
Tiamat
Genisyss
Tiamat
Level 116
God Stats
13W - 14L
1,481 SR
Queue Stats
407W - 391L
1,530 Elo+
Solo
Neith
Neith
McRR
Neith
Level 107
God Stats
8W - 0L
1,842 SR
Queue Stats
250W - 245L
1,539 Elo+
Solo
Chaac
Chaac
aLuuN LooNy
Chaac
Level 168
God Stats
2W - 1L
1,607 SR
Queue Stats
130W - 141L
1,494 Elo+
Solo
Guan Yu
Guan Yu
soulprism12
Guan Yu
Level 153
God Stats
2W - 0L
1,497 SR
Queue Stats
91W - 96L
1,463 Elo+
Solo
Team Averages
Level 140
1,591 SR
1,524 Elo+

VS

Team Averages
Level 141
1,541 SR
1,531 Elo+
Medusa
Medusa
DgamebrosD
Medusa
Level 157
God Stats
2W - 8L
994 SR
Queue Stats
368W - 367L
1,577 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Iozen
Ah Muzen Cab
Level 155
God Stats
4W - 5L
1,561 SR
Queue Stats
439W - 445L
1,536 Elo+
Solo
Chaac
Chaac
N7 Redeemer
Chaac
Level 154
God Stats
5W - 3L
1,721 SR
Queue Stats
283W - 274L
1,496 Elo+
Solo
Janus
Janus
Shinoburando
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,553 Elo+
Solo
Terra
Terra
idontlikeyou34
Terra
Level 114
God Stats
4W - 1L
1,930 SR
Queue Stats
115W - 122L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Croik
Sol
16
4 / 2 / 12
9,488
863
15,312
11,026
4,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
Genisyss
Tiamat
15
4 / 4 / 10
9,060
824
12,285
11,528
7,115
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Neith
McRR
Neith
15
6 / 2 / 10
9,406
855
15,927
12,660
6,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
6 / 2 / 11
10,202
927
15,674
19,977
17,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
soulprism12
Guan Yu
16
2 / 3 / 14
9,676
880
4,761
16,565
13,733
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DgamebrosD
Medusa
12
0 / 6 / 8
7,453
678
8,417
13,203
5,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
Iozen
Ah Muzen Cab
16
4 / 3 / 6
9,552
868
16,570
13,063
6,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
2 / 3 / 6
8,168
743
12,686
14,802
16,854
Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

15
5 / 5 / 4
9,132
830
12,473
9,791
4,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
1 / 5 / 10
8,952
814
7,420
17,404
18,873
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
46
22
Kills
12
13
Deaths
22
57
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sol
Croik
Sol
4
2
12
5
L
Medusa
DgamebrosD
Medusa
0
6
8
0.67
W
Tiamat
Genisyss
Tiamat
4
4
10
2.25
L
Ah Muzen Cab
Iozen
Ah Muzen Cab
4
3
6
2.33
W
Neith
McRR
Neith
6
2
10
5.5
L
2
3
6
1.67
L
5
5
4
1.4
W
6
2
11
5.75
L
1
5
10
1.2
W
Guan Yu
soulprism12
Guan Yu
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,959
Damage
57,566
71,756
Taken
68,263
49,606
Mitigated
52,288
32,997
Healing
21,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Croik
Sol
15,312
3,421
1,656
2,567
11,026
4,777
4,025
3,516
7,360
28,120
0
L
Medusa
DgamebrosD
Medusa
8,417
2,651
91
2,890
13,203
5,979
0
4,544
8,382
0
18,176
W
Tiamat
Genisyss
Tiamat
12,285
1,117
47
1,404
11,528
7,115
114
2,655
8,783
17,323
0
L
Ah Muzen Cab
Iozen
Ah Muzen Cab
16,570
5,573
1,276
2,787
13,063
6,328
0
4,972
7,850
0
35,205
W
Neith
McRR
Neith
15,927
2,608
1,418
4,346
12,660
6,166
1,364
2,952
9,642
0
23,821
L
12,686
719
558
3,537
14,802
16,854
0
6,603
7,972
0
19,178
L
12,473
354
956
1,061
9,791
4,254
48
3,622
6,050
24,326
0
W
15,674
517
1,019
7,380
19,977
17,815
308
5,410
14,360
0
36,543
L
7,420
703
4,192
3,898
17,404
18,873
0
6,675
10,412
11,955
0
W
Guan Yu
soulprism12
Guan Yu
4,761
442
7,289
5,871
16,565
13,733
824
4,682
11,718
0
8,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,832
Gold Earned
43,257
145
Minions Killed
130
0
Camps Cleared
0
1,086,302
Distance Traveled
1,013,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,488
863
35
3
0
204,119
0
L
Medusa
7,453
678
20
2
0
173,085
0
W
Tiamat
9,060
824
16
1
0
220,312
0
L
Ah Muzen Cab
9,552
868
55
5
0
218,606
0
W
Neith
9,406
855
15
1
0
224,846
0
L
Chaac
8,168
743
13
1
0
212,032
0
L
Janus
9,132
830
33
3
0
202,916
0
W
Chaac
10,202
927
60
5
0
208,480
0
L
Terra
8,952
814
9
1
0
207,160
0
W
Guan Yu
9,676
880
19
2
0
228,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role